McToomin
2015-03-30, 08:46 PM
So I've been scouring my brain and the Internet for hours now and I'm coming up blank, so I hope someone can help me.
Basically, I've been working on a build I'm planning to use in an upcoming campaign. Here it is as it stands now:
Monk 1/Wizard 1/Bloodline 3/Swordsage 1/Enlightened Fist 7/Jade Phoenix Mage 10
From what I understand about bloodlines, the build works, I'd just be down XP from the main party. Since the bloodline increases caster level and maximum skill ranks, it should work. Also, it's already been approved by the DM, so no worries there.
Now, the campaign isn't likely to go past 20th level (we are starting at lvl 1 after all), so the problem I'm looking to solve may not actually be one that comes up at all. Nevertheless...
Assuming this build works the way I think it does, it ends up with +17 BAB (assuming fractional B&B, +15 without), an initiator level of 18, and a caster level of 17, however the spells known and spell slots available of a 14th-level wizard.
It's the last point that's bothering me.
It's not even that important to me to have 9th level casting by lvl 20. Like I said, the campaign isn't actually likely to last that long, and the group that I'm with, my planned build will have extraordinary amounts of power, even if I am behind the party in XP.
My problem is that, as much as I can figure, this character could never get 9th-level spells or any kind of epic casting.
According to the epic leveling description, spellcasters no longer gain new spells/spell slots. Instead, you take the feat that allows you to learn new spells.
However, the prerequisite for taking the feat is the ability to cast the highest-level spells your class should be able to cast. For me, that'd be wizard and 9th-level spells. But like I said, with my planned build, I only end up with the spells/slots of a 14th-level wizard, giving me 7th-level spells at lvl 20, putting me 2 down. From what I understand, this means that this character could never gain higher level spells to advance his spellcasting in any way.
I've tried looking at combining feats like Sanctum Spell or Earth Spell along with the Extra Spell/Extra Slot feats, however, the "Extra X" feats only give you an extra spell/slot of one spell lower than the highest you know, meaning even if I boosted a spell 1 level higher than I could normally cast, it would still only grant me an extra spell/slot of the highest level I already know, meaning that I couldn't advance higher than my 14th-level wizard limit.
I also had a brief moment of hope where I thought the Spellcraft skill by itself was going to work for me, until I reread that you actually had to be able to cast your highest level spells in order to take the epic spell feat, not just learn/know them.
The way ToB works, you can take Martial Study (and stance, and so on) to take a higher level maneuver if your initiator level is high enough to support it, especially since non-initiating classes still advance your level at half rate. But as far as I can find, there is no spellcasting equivalent to this.
Like I said, I'm not concerned to actually have 9th-level spells by level 20 with this build. I understand spells are more powerful than maneuvers, and to be honest, I'm really looking forward to playing the character. I'll have plenty of power and it'll still be flavorful.
However, the thought of this character not ever being able to grab 9ths is really bugging me, and I know that if I start playing without finding a way around this, is going to stick in the back of my mind like an annoying mosquito.
So please, does anyone know any kind of way to fix this?
Tl;dr ~ In ToB, if you had the initiator level to use a maneuver, you could grab Martial Study to learn a maneuver of the highest level you'd be able to initiate. Is there any kind of spellcasting equivalent to this, allowing you to learn/cast a spell that your caster level would be able to support, even if you haven't taken the class levels to unlock it yet? (Does not need to be doable by level 20, just wondering if it could be done at all.)
Basically, I've been working on a build I'm planning to use in an upcoming campaign. Here it is as it stands now:
Monk 1/Wizard 1/Bloodline 3/Swordsage 1/Enlightened Fist 7/Jade Phoenix Mage 10
From what I understand about bloodlines, the build works, I'd just be down XP from the main party. Since the bloodline increases caster level and maximum skill ranks, it should work. Also, it's already been approved by the DM, so no worries there.
Now, the campaign isn't likely to go past 20th level (we are starting at lvl 1 after all), so the problem I'm looking to solve may not actually be one that comes up at all. Nevertheless...
Assuming this build works the way I think it does, it ends up with +17 BAB (assuming fractional B&B, +15 without), an initiator level of 18, and a caster level of 17, however the spells known and spell slots available of a 14th-level wizard.
It's the last point that's bothering me.
It's not even that important to me to have 9th level casting by lvl 20. Like I said, the campaign isn't actually likely to last that long, and the group that I'm with, my planned build will have extraordinary amounts of power, even if I am behind the party in XP.
My problem is that, as much as I can figure, this character could never get 9th-level spells or any kind of epic casting.
According to the epic leveling description, spellcasters no longer gain new spells/spell slots. Instead, you take the feat that allows you to learn new spells.
However, the prerequisite for taking the feat is the ability to cast the highest-level spells your class should be able to cast. For me, that'd be wizard and 9th-level spells. But like I said, with my planned build, I only end up with the spells/slots of a 14th-level wizard, giving me 7th-level spells at lvl 20, putting me 2 down. From what I understand, this means that this character could never gain higher level spells to advance his spellcasting in any way.
I've tried looking at combining feats like Sanctum Spell or Earth Spell along with the Extra Spell/Extra Slot feats, however, the "Extra X" feats only give you an extra spell/slot of one spell lower than the highest you know, meaning even if I boosted a spell 1 level higher than I could normally cast, it would still only grant me an extra spell/slot of the highest level I already know, meaning that I couldn't advance higher than my 14th-level wizard limit.
I also had a brief moment of hope where I thought the Spellcraft skill by itself was going to work for me, until I reread that you actually had to be able to cast your highest level spells in order to take the epic spell feat, not just learn/know them.
The way ToB works, you can take Martial Study (and stance, and so on) to take a higher level maneuver if your initiator level is high enough to support it, especially since non-initiating classes still advance your level at half rate. But as far as I can find, there is no spellcasting equivalent to this.
Like I said, I'm not concerned to actually have 9th-level spells by level 20 with this build. I understand spells are more powerful than maneuvers, and to be honest, I'm really looking forward to playing the character. I'll have plenty of power and it'll still be flavorful.
However, the thought of this character not ever being able to grab 9ths is really bugging me, and I know that if I start playing without finding a way around this, is going to stick in the back of my mind like an annoying mosquito.
So please, does anyone know any kind of way to fix this?
Tl;dr ~ In ToB, if you had the initiator level to use a maneuver, you could grab Martial Study to learn a maneuver of the highest level you'd be able to initiate. Is there any kind of spellcasting equivalent to this, allowing you to learn/cast a spell that your caster level would be able to support, even if you haven't taken the class levels to unlock it yet? (Does not need to be doable by level 20, just wondering if it could be done at all.)