Xuldarinar
2015-04-01, 01:28 AM
POULTRIMANCER
-Long has there stood traditions of individuals training to weave magic with the use of a single weapon. The bow and the sword are by far the most common, but there are those blessed with the ability to always have a chicken on hand. Masters of ranged combat, a poultrimancer possess the ability to strike targets with incredible accuracy and can imbue chickens with powerful spells. Chickens hurled by poultrimancers fly at weird and uncanny angles to strike foes around corners, and can pass through solid objects to hit enemies that cower behind such cover. At the height of their power, chickens can be used to slay even the most power foes with a single throw.
-Role: Poultrimancers deal death from afar, invoking confusion in their opponents while their allies rush into hand-to-hand combat. With there capacity to unleash barrages of chickens on the enemy, they represent the pinnacle of nonsense.
-Alignment: Poultrimancers can be any alignment, though with the nature of their abilities, they are seldom lawful. Similarly, it is uncommon to find evil poultrimancers, simply because evil tends to find more intimidating tools and prefers not to get laughed at.
-Hit Die: d10.
Requirements
To qualify to become a poltrimancer, a character must meet all of the following criteria.
Baste Attack Bonus: +6
Feats: Improved Familiar, Throw Anything, Quick Draw
Spells: Ability to cast 1st-level spells.
Special: Their familiar must be a chicken possessing any sort of template (celestial for instance), or a cythnigot that inhabits a chicken.
Drawback: Chicken Infested (When you attempt to draw an item, there is a 50% chance of drawing a live chicken instead. Typically only possessed by commoners.)
Class Skills
The poltrimancer's class skills (and the key ability for each skill) are Handle Animal (Cha), Perception (Wis), Stealth (Dex), and Survival (Wis).
-Skill Ranks at Each Level: 4 + Int modifier.
Table 1-1: POULTRIMANCER
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st +1 +1 +1 +0 Enhance chicken (magic), improved chicken throwing-
2nd +2 +1 +1 +1 Imbue chicken+1 level of existing class
3rd +3 +2 +2 +1 Enhance chicken (elemental)+1 level of existing class
4th +4 +2 +2 +1 Seeker chicken+1 level of existing class
5th +5 +3 +3 +2 Enhance chickens (distance), greater chicken throwing-
6th +6 +3 +3 +2 Phase poultry+1 level of existing class
7th +7 +4 +4+2 Enhance chickens (elemental burst)+1 level of existing class
8th +8 +4 +4+3 Hail of chickens+1 level of existing class
9th +9 +5 +5+3 Enhance chickens (aligned), far-flung poultry-
10th +10 +5 +5+3 Chicken of death+1 level of existing class
Class Features
All of the following are class features of the poultrimancer prestige class.
-Weapon and Armor Proficiency: A poultrimancer gains no new proficiencies in weapons or armor.
-Spells per Day: At the indicated levels, a poultrimancer gains new spells per day as if he had also gained a level in an spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a poultrimancer, he must decide to which class he adds the new level for purposes of determining spells per day.
-Improved Chicken Throwing (Ex): For the purpose of throwing chickens as weapons, a poultrimancer treats a chicken as an improvised thrown bludgeoning weapon that deals 1d6 points of damage, and a x2 critical. Though a poultrimancer retains their 50% chance of accidentally drawing a chicken when they go to draw an item, a poultrimancer may choose to draw a chicken as a free action. A poultrimancer may treat themselves as proficient with chickens for the purpose of selecting feats such as Weapon Focus. A chicken, when used as a weapon, takes the same amount of damage as dealt to the target. If the chicken thrown is the poultrimancer's familiar, they take this a non-lethal damage.
-Enhance Chickens (Su): At 1st level, every chicken a poultrimancer throws becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, the poultrimancer need not spend gold pieces to accomplish this task. However, a poultrimancer's chickens only function for him and this enhancement bonus only lasts until the chicken comes into contact with something, whether it hits its intended target or not.
-In addition, the poultrimancer’s chickens gain a number of additional qualities as he gains additional levels. The elemental, elemental
burst, and aligned qualities can be changed once per day, when the poultrimancer prepares spells or, in the case of spontaneous spellcasters, after 8 hours of rest.
-At 3rd level, every chicken thrown by a poultrimancer gains one of the following elemental themed weapon qualities: flaming, frost, or shock.
-At 5th level, every chicken thrown by a poultrimancer gains the distance weapon quality.
-At 7th level, every chicken thrown by a poultrimancer gains one of the following elemental burst weapon qualities: flaming burst, icy burst, or shocking burst. This ability replaces the ability gained at 3rd level.
-At 9th level, every chicken thrown by a poultrimancer gains one of the following aligned weapon qualities: anarchic, axiomatic, holy, or unholy. The poultrimancer cannot choose an ability that is the opposite of his alignment (for example, a lawful good poultrimancer could not choose anarchic or unholy as his weapon quality).
-Imbue Chicken (Sp): At 2nd level, a poultrimancer gains the ability to place an area spell upon a chicken. When the chicken is thrown, the spell’s area is centered where the chicken lands, even if the spell could normally be centered only on the caster. This ability allows the poultrimancer to use the chicken's range rather than the spell’s range. A spell cast in this way uses its standard casting time and the poultrimancer can throw the chicken as part of the casting. The chicken must be thrown during the round that the casting is completed or the spell is wasted. If the chicken misses, the spell is wasted.
-Seeker Chicken (Sp): At 4th level, a poultrimancer can hurl a chicken at a target known to him within range, and the chicken travels to the target, even around corners. Only an unavoidable obstacle or the limit of the chicken’s range prevents the chicken’s flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and throwing the chicken is part of the action). A poultrimancer can use this ability once per day at 4th level, and one additional time per day for every two levels beyond 4th, to a maximum of four times per day at 10th level.
-Greater Chicken Throwing (Ex): At 5th level, a poultrimancer becomes far more capable with using chickens as weapons. Increase the damage dealt by a thrown chicken by one step, the range increment of the thrown chicken by 10ft, and the critical threat range by 1.
-Phase Chicken (Sp): At 6th level, a poultrimancer can throw a chicken once per day at a target known to him within range, and the chicken travels to the target in a straight path, passing through any nonmagical barrier or wall in its way. (Any magical barrier stops the chicken.) This ability negates cover, concealment, armor, and shield modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and throwing the chicken is part of the action). A poultrimancer can use this ability once per day at 6th level, and one additional time per day for every two levels beyond 6th, to a maximum of three times per day at 10th level.
-Hail of Chicken (Sp): In lieu of his regular attacks, once per day a poultrimancer of 8th level or higher can throw a chicken at each and every target within range, to a maximum of one target for every poultrimancer level she has earned. Each attack uses the poultrimancer’s primary attack bonus, and each enemy may only be targeted by a single chicken.
-Far-Flung Poultry (Ex): At 9th level, a poultrimancer becomes ever more a master at hurling chicken. Increase the range increment for the purpose of throwing chicken by an additional 10ft. In addition, a poultrimancer gains the ability to expend spell slots to further fling chickens, adding 10x the spell slot sacrificed to the range increment of the chicken. Using this ability is a standard action (and throwing the chicken is part of the action).
-Chicken of Death (Sp): At 10th level, the poultrimancer transforms their familiar into a special type of slaying chicken that forces the target, if damaged by the chicken being thrown at them, to make a Fortitude save or be slain immediately. The DC of this save is equal to 20 + the poultrimancer’s Charisma modifier. Using this ability is a standard action (and throwing the chicken is part of the action) that can only be used once per day, and the chicken only functions for this purpose for the poultrimancer to which the familiar belongs. Furthermore, the pourltirmancer's familiar no longer takes any damage from being thrown.
I figured it was time to update the 3.5 poultrimancer (http://www.giantitp.com/forums/showthread.php?299926-D-amp-D-3-5-(Joke)-PrC)-Poultrimancer-PEACH), basically a reskin of the arcane archer class.
-Long has there stood traditions of individuals training to weave magic with the use of a single weapon. The bow and the sword are by far the most common, but there are those blessed with the ability to always have a chicken on hand. Masters of ranged combat, a poultrimancer possess the ability to strike targets with incredible accuracy and can imbue chickens with powerful spells. Chickens hurled by poultrimancers fly at weird and uncanny angles to strike foes around corners, and can pass through solid objects to hit enemies that cower behind such cover. At the height of their power, chickens can be used to slay even the most power foes with a single throw.
-Role: Poultrimancers deal death from afar, invoking confusion in their opponents while their allies rush into hand-to-hand combat. With there capacity to unleash barrages of chickens on the enemy, they represent the pinnacle of nonsense.
-Alignment: Poultrimancers can be any alignment, though with the nature of their abilities, they are seldom lawful. Similarly, it is uncommon to find evil poultrimancers, simply because evil tends to find more intimidating tools and prefers not to get laughed at.
-Hit Die: d10.
Requirements
To qualify to become a poltrimancer, a character must meet all of the following criteria.
Baste Attack Bonus: +6
Feats: Improved Familiar, Throw Anything, Quick Draw
Spells: Ability to cast 1st-level spells.
Special: Their familiar must be a chicken possessing any sort of template (celestial for instance), or a cythnigot that inhabits a chicken.
Drawback: Chicken Infested (When you attempt to draw an item, there is a 50% chance of drawing a live chicken instead. Typically only possessed by commoners.)
Class Skills
The poltrimancer's class skills (and the key ability for each skill) are Handle Animal (Cha), Perception (Wis), Stealth (Dex), and Survival (Wis).
-Skill Ranks at Each Level: 4 + Int modifier.
Table 1-1: POULTRIMANCER
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st +1 +1 +1 +0 Enhance chicken (magic), improved chicken throwing-
2nd +2 +1 +1 +1 Imbue chicken+1 level of existing class
3rd +3 +2 +2 +1 Enhance chicken (elemental)+1 level of existing class
4th +4 +2 +2 +1 Seeker chicken+1 level of existing class
5th +5 +3 +3 +2 Enhance chickens (distance), greater chicken throwing-
6th +6 +3 +3 +2 Phase poultry+1 level of existing class
7th +7 +4 +4+2 Enhance chickens (elemental burst)+1 level of existing class
8th +8 +4 +4+3 Hail of chickens+1 level of existing class
9th +9 +5 +5+3 Enhance chickens (aligned), far-flung poultry-
10th +10 +5 +5+3 Chicken of death+1 level of existing class
Class Features
All of the following are class features of the poultrimancer prestige class.
-Weapon and Armor Proficiency: A poultrimancer gains no new proficiencies in weapons or armor.
-Spells per Day: At the indicated levels, a poultrimancer gains new spells per day as if he had also gained a level in an spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a poultrimancer, he must decide to which class he adds the new level for purposes of determining spells per day.
-Improved Chicken Throwing (Ex): For the purpose of throwing chickens as weapons, a poultrimancer treats a chicken as an improvised thrown bludgeoning weapon that deals 1d6 points of damage, and a x2 critical. Though a poultrimancer retains their 50% chance of accidentally drawing a chicken when they go to draw an item, a poultrimancer may choose to draw a chicken as a free action. A poultrimancer may treat themselves as proficient with chickens for the purpose of selecting feats such as Weapon Focus. A chicken, when used as a weapon, takes the same amount of damage as dealt to the target. If the chicken thrown is the poultrimancer's familiar, they take this a non-lethal damage.
-Enhance Chickens (Su): At 1st level, every chicken a poultrimancer throws becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, the poultrimancer need not spend gold pieces to accomplish this task. However, a poultrimancer's chickens only function for him and this enhancement bonus only lasts until the chicken comes into contact with something, whether it hits its intended target or not.
-In addition, the poultrimancer’s chickens gain a number of additional qualities as he gains additional levels. The elemental, elemental
burst, and aligned qualities can be changed once per day, when the poultrimancer prepares spells or, in the case of spontaneous spellcasters, after 8 hours of rest.
-At 3rd level, every chicken thrown by a poultrimancer gains one of the following elemental themed weapon qualities: flaming, frost, or shock.
-At 5th level, every chicken thrown by a poultrimancer gains the distance weapon quality.
-At 7th level, every chicken thrown by a poultrimancer gains one of the following elemental burst weapon qualities: flaming burst, icy burst, or shocking burst. This ability replaces the ability gained at 3rd level.
-At 9th level, every chicken thrown by a poultrimancer gains one of the following aligned weapon qualities: anarchic, axiomatic, holy, or unholy. The poultrimancer cannot choose an ability that is the opposite of his alignment (for example, a lawful good poultrimancer could not choose anarchic or unholy as his weapon quality).
-Imbue Chicken (Sp): At 2nd level, a poultrimancer gains the ability to place an area spell upon a chicken. When the chicken is thrown, the spell’s area is centered where the chicken lands, even if the spell could normally be centered only on the caster. This ability allows the poultrimancer to use the chicken's range rather than the spell’s range. A spell cast in this way uses its standard casting time and the poultrimancer can throw the chicken as part of the casting. The chicken must be thrown during the round that the casting is completed or the spell is wasted. If the chicken misses, the spell is wasted.
-Seeker Chicken (Sp): At 4th level, a poultrimancer can hurl a chicken at a target known to him within range, and the chicken travels to the target, even around corners. Only an unavoidable obstacle or the limit of the chicken’s range prevents the chicken’s flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and throwing the chicken is part of the action). A poultrimancer can use this ability once per day at 4th level, and one additional time per day for every two levels beyond 4th, to a maximum of four times per day at 10th level.
-Greater Chicken Throwing (Ex): At 5th level, a poultrimancer becomes far more capable with using chickens as weapons. Increase the damage dealt by a thrown chicken by one step, the range increment of the thrown chicken by 10ft, and the critical threat range by 1.
-Phase Chicken (Sp): At 6th level, a poultrimancer can throw a chicken once per day at a target known to him within range, and the chicken travels to the target in a straight path, passing through any nonmagical barrier or wall in its way. (Any magical barrier stops the chicken.) This ability negates cover, concealment, armor, and shield modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and throwing the chicken is part of the action). A poultrimancer can use this ability once per day at 6th level, and one additional time per day for every two levels beyond 6th, to a maximum of three times per day at 10th level.
-Hail of Chicken (Sp): In lieu of his regular attacks, once per day a poultrimancer of 8th level or higher can throw a chicken at each and every target within range, to a maximum of one target for every poultrimancer level she has earned. Each attack uses the poultrimancer’s primary attack bonus, and each enemy may only be targeted by a single chicken.
-Far-Flung Poultry (Ex): At 9th level, a poultrimancer becomes ever more a master at hurling chicken. Increase the range increment for the purpose of throwing chicken by an additional 10ft. In addition, a poultrimancer gains the ability to expend spell slots to further fling chickens, adding 10x the spell slot sacrificed to the range increment of the chicken. Using this ability is a standard action (and throwing the chicken is part of the action).
-Chicken of Death (Sp): At 10th level, the poultrimancer transforms their familiar into a special type of slaying chicken that forces the target, if damaged by the chicken being thrown at them, to make a Fortitude save or be slain immediately. The DC of this save is equal to 20 + the poultrimancer’s Charisma modifier. Using this ability is a standard action (and throwing the chicken is part of the action) that can only be used once per day, and the chicken only functions for this purpose for the poultrimancer to which the familiar belongs. Furthermore, the pourltirmancer's familiar no longer takes any damage from being thrown.
I figured it was time to update the 3.5 poultrimancer (http://www.giantitp.com/forums/showthread.php?299926-D-amp-D-3-5-(Joke)-PrC)-Poultrimancer-PEACH), basically a reskin of the arcane archer class.