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View Full Version : Pathfinder Best way to get a steady supply of humanoids?(6+ per week)



Zanos
2015-04-01, 12:36 PM
So in the pathfinder downtime rules, there's this gem:

This room houses a sumptuous tub and alchemical piping that allow a villain to alleviate some of the effects of aging by bathing in the blood of a freshly killed humanoid of less than middle age. The corpse is suspended over the tub via ceiling clamps that can be recessed out of sight in the ceiling. Bathing for an hour in this room reduces any ability score penalties from advanced age by 1 for a duration of 1 week and makes the bather appear younger. Multiple treatments stack. Each corpse provides enough blood for only 1 treatment.

Costs 1060 GP to construct, and probably isn't suppressed in an anti-magic field, letting us benefit from mental bonuses to ability scores without investing in greater age resistance or a vest of immortality, or ioun stones.

Of course, there's the problem of this being horrifically evil and that we need a reliable supply of humanoids. So, two questions on this:
Best way to maintain a constant influx of creatures of the humanoid type?
Of these, the least evil to actually murder and bathe in the blood of?

DrKerosene
2015-04-01, 12:46 PM
Probably a 3.5 Thrallherd dip. It's kinda a 1-level poster-boy for "Cult Leader" type things, and you naturally "attract" individuals, so they're probably the most "willing" you can get. (Like Armande from QotD?)

ApologyFestival
2015-04-01, 12:51 PM
The spell polymorph any object is, as ever, ready and willing to do everything you desire. Turning a marionette into a human is a given example in the spell description with a duration of an hour--exactly as long as you need for the process. A more liberal reading of your bathtub would suggest that the humanoid doesn't really need to be there for the whole hour--in that case turning a normal pebble into a humanoid would do the trick.

So, if you can cast polymorph any object by any means, all you need is access to a steady supply of marionettes. The local dollmaker's guild will love you! And is being a patron of children's toymakers all that evil?

Seclora
2015-04-01, 01:46 PM
Probably a 3.5 Thrallherd dip. It's kinda a 1-level poster-boy for "Cult Leader" type things, and you naturally "attract" individuals, so they're probably the most "willing" you can get. (Like Armande from QotD?)

While this is probably the easiest way, I always have one criticism of the thrallherd 'free fodder' idea.
Do you want adventurers?
Because that's how you get adventurers.
All it takes is 1d4+1 people looking for their missing family member(and usually the officer in charge of investigating a series of unusual bodies/disappearances), to ruin your entire operation. Also, probably become a reoccurring problem.

Easiest way to get sacrifices? Thrallherd, definitely, no questions. But you also asked 'least evil', so let's get you some evil victims.
Depending on how immortal you are, you can go one of a few ways. Gotta be honest, founding a Drow city with a teleportation trap(three or four ideally, and mixed in with a few summon swarm traps so they don't realize what's going on) set up for those 6th level Drow going through 'I don't want to be a Drider' ceremonies, definitely a good strategy. Drow are vastly less likely to find it odd that dozens of people have just gone missing, and removing Drow from the world is sort of good. Works with Duergar too, but is more complicated since they're not just going to throw their hands up and be all 'Lolth found them wanting'.

Basically, by the book, target evil humanoid communities and it will only be the evil for the sacrifice, instead of for killing 'innocents' as well. Chaotic Evil works better, since they're less likely to stage an official investigation/contact local law enforcement. After all, what you're doing is most decidedly evil by nature, no matter how much you want to minimize that fact.

Alternatively, build a self-resetting Wish trap and use it to raise the recently deceased, oh, I dunno, yourself? Then use that chump's blood to power your age penalty reduction. Also works for obtaining material components for Awaken Construct.

Sith_Happens
2015-04-01, 03:42 PM
While this is probably the easiest way, I always have one criticism of the thrallherd 'free fodder' idea.
Do you want adventurers?
Because that's how you get adventurers.

[Saved for future sig expansion.]

Seclora
2015-04-01, 04:13 PM
[Saved for future sig expansion.]

Permission granted. Phase one of plan to obtain virtual immortality complete!

Flickerdart
2015-04-01, 04:23 PM
Step 1: Acquire a bunch of Outsiders. Imps will do fine, all you need is the "teleport self plus 50 pounds of stuff" ability. Lesser Planar Binding is sufficient to grab them, but other means (like Improved Familiar) also work if you can get away with one (see below).
Step 2: Set up a permanent telepathic bond between the Outsiders and your favourite adventuring party (or allow them to use your outsiders for Extract Gift, and use the +5 DC option for a permanent telepathic bond and being able to see through their eyes). You may wish to disguise your imps so that the adventurers do not know they're dealing with fiends.
Step 3: Tell the adventuring party to call your Outsiders whenever they have recently killed a humanoid, so you can clean up - and if necessary, pay the adventurers a small stipend per corpse.
Step 4: Notice that while the pool has a place to put the corpse, the actual corpse is not necessary for the treatment - only the blood is.
Step 5: Have your imps drain the bodies of up to 50 pounds of blood and return home.
Step 6: If your DM complains, get the imps to saw up the body, teleport home, and then saw it back together (you should need no more than 6 imps).

Why kidnap orphans when you can create jobs and support entrepreneurs?

Raven777
2015-04-01, 09:51 PM
Simulacrums possess the creature type of the target they emulate. Whip up a batch of cheap 50gp 1st level Humanoid Lesser Simulacrums.

Zanos
2015-04-01, 10:16 PM
Probably a 3.5 Thrallherd dip. It's kinda a 1-level poster-boy for "Cult Leader" type things, and you naturally "attract" individuals, so they're probably the most "willing" you can get. (Like Armande from QotD?)
Interesting, but unfortunately I can't use psionics, as no 3rd party content. Hilarious if it's on the table though.

The spell polymorph any object is, as ever, ready and willing to do everything you desire. Turning a marionette into a human is a given example in the spell description with a duration of an hour--exactly as long as you need for the process. A more liberal reading of your bathtub would suggest that the humanoid doesn't really need to be there for the whole hour--in that case turning a normal pebble into a humanoid would do the trick.

So, if you can cast polymorph any object by any means, all you need is access to a steady supply of marionettes. The local dollmaker's guild will love you! And is being a patron of children's toymakers all that evil?
Wow, I didn't even think of that. That's amazingly solid if I can reach 15+. Thanks.

While this is probably the easiest way, I always have one criticism of the thrallherd 'free fodder' idea.
Do you want adventurers?
Because that's how you get adventurers.
All it takes is 1d4+1 people looking for their missing family member(and usually the officer in charge of investigating a series of unusual bodies/disappearances), to ruin your entire operation. Also, probably become a reoccurring problem.

Easiest way to get sacrifices? Thrallherd, definitely, no questions. But you also asked 'least evil', so let's get you some evil victims.
Depending on how immortal you are, you can go one of a few ways. Gotta be honest, founding a Drow city with a teleportation trap(three or four ideally, and mixed in with a few summon swarm traps so they don't realize what's going on) set up for those 6th level Drow going through 'I don't want to be a Drider' ceremonies, definitely a good strategy. Drow are vastly less likely to find it odd that dozens of people have just gone missing, and removing Drow from the world is sort of good. Works with Duergar too, but is more complicated since they're not just going to throw their hands up and be all 'Lolth found them wanting'.

Basically, by the book, target evil humanoid communities and it will only be the evil for the sacrifice, instead of for killing 'innocents' as well. Chaotic Evil works better, since they're less likely to stage an official investigation/contact local law enforcement. After all, what you're doing is most decidedly evil by nature, no matter how much you want to minimize that fact.

Alternatively, build a self-resetting Wish trap and use it to raise the recently deceased, oh, I dunno, yourself? Then use that chump's blood to power your age penalty reduction. Also works for obtaining material components for Awaken Construct.

I do like the idea of murdering Drow by the buckets. Bit difficult to setup, though.


Simulacrums possess the creature type of the target they emulate. Whip up a batch of cheap 50gp 1st level Humanoid Lesser Simulacrums.
Reasonably low level, cheapish, and effective. I'll take a thousand.

Coidzor
2015-04-01, 10:56 PM
So in the pathfinder downtime rules, there's this gem:


Costs 1060 GP to construct, and probably isn't suppressed in an anti-magic field, letting us benefit from mental bonuses to ability scores without investing in greater age resistance or a vest of immortality, or ioun stones.

Of course, there's the problem of this being horrifically evil and that we need a reliable supply of humanoids. So, two questions on this:
Best way to maintain a constant influx of creatures of the humanoid type?
Of these, the least evil to actually murder and bathe in the blood of?

Kobolds are fast breeding and mature quickly, and as egg-layers you can make them lay as many eggs as you need before consuming their blood.

Plus the ones that manage to run away while they're adolescents make for excellent additions to the pool of adventurers in the local area. If you're nice, make their society a utopia or whatever, but upon reacting X age they have to re-enact Logan's Run or something.

Goblins are also fast breeding, but since they're not egg-layers, IIRC, they have the disadvantage of requiring a greater number of breeding pairs kept around, which can lead to them getting ideas. Or a lot of magically sped up pregnancies.

Can't think of anything that's evil, fast-breeding, and humanoid enough for your purposes that it's morally justifiable to keep some around just to cull or that it'd be worthwhile to find wild populations and harvest from them periodically, though, since even goblins have some measure of tabula rasa. Unless you're playing in Golarion, in which case it's basically a coin flip whether they have some measure of tabula rasa, IIRC.