Phelix-Mu
2015-04-01, 08:40 PM
Back after a bit of an absence, and I am just too lazy to trawl through 4+ months of threads. Has anything momentous happened around this subforum? Just curious.
But now, the main course to keep this on-topic: De-Mystifying Magic Weapons
Alright, I don't mind a good magic sword or two, but much has been made in many locations about mundanes' reliance, and over-reliance, on gear to get provide the right tools for the job. While I am not going to tackle miscellaneous gear, I have been thinking about making all of the currently magical stuff related to weapons (and perhaps armour) into class features of mundane classes.
So how would this work? Still very nebulous, but I want to make it so that the fighter isn't boned if her sword breaks or is stolen/disenchanted/whatever. Also want to try to level the effective budgets necessary to function between mundane classes and spellcasters.
So some of the effects might remain magical, but I am feeling that a nice boost for mundanes would be for them to be able to pick up any example of a weapon and wield it like an expert (in other words it would work like a +5 sword, but it's actually just a normal sword wielded by a master warrior).
Obviously very WIP here, but what are your thoughts? I am sure this isn't original; has anyone homebrewed something along these lines? A similar thing could be done with defensive items perhaps.
Anyway, nice to be back and hope you all have been well in my absence.
But now, the main course to keep this on-topic: De-Mystifying Magic Weapons
Alright, I don't mind a good magic sword or two, but much has been made in many locations about mundanes' reliance, and over-reliance, on gear to get provide the right tools for the job. While I am not going to tackle miscellaneous gear, I have been thinking about making all of the currently magical stuff related to weapons (and perhaps armour) into class features of mundane classes.
So how would this work? Still very nebulous, but I want to make it so that the fighter isn't boned if her sword breaks or is stolen/disenchanted/whatever. Also want to try to level the effective budgets necessary to function between mundane classes and spellcasters.
So some of the effects might remain magical, but I am feeling that a nice boost for mundanes would be for them to be able to pick up any example of a weapon and wield it like an expert (in other words it would work like a +5 sword, but it's actually just a normal sword wielded by a master warrior).
Obviously very WIP here, but what are your thoughts? I am sure this isn't original; has anyone homebrewed something along these lines? A similar thing could be done with defensive items perhaps.
Anyway, nice to be back and hope you all have been well in my absence.