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MasterBruce1984
2015-04-03, 08:58 AM
Hello all!

So a while ago I created a character, an Undead Lord Necromancer, and he has been my favorite character I have ever made. Unfortunately, the other players were Lawful/Good, and he was quickly turned on. I tinkered around with the character in an attempt to see how he could survive with ANY party, but instead built a pretty powerful villain, and so he will be the main villain of this campaign.


The Main Villain Overview

- Vichama Pacha, an Anti-paladin/Cleric (Undead Lord)/Agent of the Grave
- Born in Geb.
- Mother is from Geb, Father from Nex.
- Mother was killed after giving birth to child (for mothering a child from Nex)
- Raised a warrior/scholar of Urgathoa and the ways of Necromancy; he saw Urgathoa during a ritual/celebration at the Cathedral of Epiphenomena, and fell in love with her.
- Believes he is the ‘Chosen of Urgathoa,’ and his motivation is to be with her, by any means necessary.
- His chosen path:

Get the Gluttonous Tome (Relic of Zutha, Runelord of Gluttony (http://pathfinder.wikia.com/wiki/Zutha), and his Phylactery)
Give it to Lucimar (http://pathfinder.wikia.com/wiki/Lucimar) (leader of the Whispering Way) and turn him into Zutha
Free Tar-Baphon (http://pathfinder.wikia.com/wiki/Tar-Baphon) (Lich-Tyrant of Whispering Way, imprisoned beneath Ghasterhall in Ustalev)
Summon the Four Horsemen (at some juncture)
Turn the world Undead
Bask in Urgathoa’s love and adoration for doing so much in her name
Have as much fun as he can along the way, spreading disease, killing, eating, and torturing the followers of Sarenrae and Pharasma.



Locations/Campaign Flow

- Geb: Starting point for Vichama.

- Zelshabbar: Second stop for Vichama. Laid waste to the Everlight Oasis (Saranrae Holy Land) in Zelshabbar for fun/Brownie Points with Urgathoa. To add insult to injury, he raises them as undead servants in his army.

- Osiron: Starting point for Party.

Sothis: Necropolis of the Faithful (Pharasma Holy Land) was all but destroyed by Vichama, his army of undead and the Whispering Way. Once again, raised some of the dead to join his army.


- Isle of Kortos: Part 1 of Gluttonous Tome is hidden here.

Diobel: Merchant in town was holding the book for safe keeping. He was tortured and eventually forfeits the book to Vichama.


- Andoran: A mere pit stop on Vichama’s road to oblivion.

Carpenden: Left in ruins. All the woodworking left in shambles, and the army is near obliterated.
Necropolis of Nogortha: Arthfell Forest Barbarian’s area raised to join Vichama's army.
Falcon’s Hollow: Vanity's Eye (http://pathfinder.wikia.com/wiki/Vanity%27s_eye) artifact is here. Horseman Famine is here.


- Druma: Another rest stop on the trip to Ustalev.

Macridi – Land is waste, all rare wood and weapons are gone.
Detmer – Several ships have been stolen and there is minimal life left; Horseman Death is here.


- Isle of Terror; Part 2 of Gluttonous Tome

Wizard-King’s Pit: Holds the second part of the Gluttonous Tome.


- Nirmathas; Final rest stop for Vichama.

Tamran: Nothing. They will lead you to Kassen
Kassen: Villagers are deathly ill; Crypt of the Everflame, Horseman Pestilence is here; the Soldiers who died in the battle with Asar Vergas are risen.


- Lastwall:

Fangwood: Nothing particular. Random baddies and the trail to Vigil.
Vigil: All soldier are fighting each other, and you. Horseman War is here.


- Ustalev: End of Adventure.

Ghasterhall – Zultha, Tar-Baphon, and Vichama. (Not all at once.)


Villains


Undead (various, nothing special. There may be some random advances along the way to correspond to the growing power for Vichama and depending on if he raises particular groups.)
Whispering Way (various, nothing special)
Plague/Disease Ridden Monsters (various, nothing special)
4 Horsemen* (See Below)
Ekat Kassen (http://pathfinder.wikia.com/wiki/Kassen)* (See Below)
Zutha* (See Below)
Tar-Baphon* (See Below)
Vichama* (See Below)


I will be posting my concepts for the Villians with asterisks beside them below. What are your thoughts, comments, critiques, etc? This is the first campaign I have ever written, so any help is appreciated. Also, I know the villains are going to need some tweaking in some capacity, so help there is definitely appreciated.

MasterBruce1984
2015-04-03, 08:59 AM
The Four Horsemen

War (Szuriel) [Daemon]
Gender: Female

Description: A Black-Winged Woman with bleeding eyes and ragged teeth.

Weapon: Warbringer (http://archivesofnethys.com/MagicWeaponsDisplay.aspx?ItemName=Warbringer) (Falchion)

Symbolic Color - Red
Mount Archetype - ???
Character Class - ???


Pestilence (Apollyon) [Daemon]
Gender: Unknown

Description: Ram-Headed, surrounded by insects.

Weapon: Rever's Scythe (http://archivesofnethys.com/MagicWeaponsDisplay.aspx?ItemName=Reaver's Scythe) (Scythe)

Symbolic Color - White
Mount Archetype - ???
Character Class - ???



Famine (Tremarixian) [Daemon]
Gender: Male

Description: Jackal-headed man with crystal teeth.

Weapon: Life Drinker (http://archivesofnethys.com/MagicWeaponsDisplay.aspx?ItemName=Life Drinker) (Greataxe)

Symbolic Color - Black
Mount Archetype - ???
Character Class - ???



Death (Charon) [Daemon]
Gender: Unknown

Description:

Weapon: Spellbreaker (http://archivesofnethys.com/MagicWeaponsDisplay.aspx?ItemName=Spellbreaker) (Quarterstaff) / Hellscourge (http://archivesofnethys.com/MagicWeaponsDisplay.aspx?ItemName=Hellscourge) (Scorpion Whip)

Symbolic Color - Pale Green/Yellow, Grey
Mount Archetype - ???
Character Class - ???

MasterBruce1984
2015-04-03, 09:04 AM
Ekat Kassan [Skeletal Champion]
Gender: Male

Description: Skeleton wearing +2 full plate armor. Relatively well preserved, save a broken chain around his neck, likely from a tomb raider that robbed him.

Weapon: +1 Flaming Longsword

Character Class - Fighter

(Details to come, once I get further into the story, however I am trying to stay as true to the Crypt of the Everflame campaign as possible)

MasterBruce1984
2015-04-03, 09:05 AM
Zutha [Human-Unique Undead]
Gender: Male

Description: Grotesquely overweight, his undead body required constant renewal from a source left unmentioned in any surviving texts. He attained this unique undead state to allow him to continue glutting himself on the produce of his rich kingdom.

Weapon: Quarterstaff

Character Class - Wizard (Necromancer)

MasterBruce1984
2015-04-03, 09:08 AM
Tar-Baphon [Human-Lich]
Gender: Male

Description: This Skeleton, wearing eerie black leather armor (Spiritwalk Armor (http://archivesofnethys.com/MagicArmorDisplay.aspx?ItemName=Spiritwalk Armor)).

Weapon: Quarterstaff

Character Class - Wizard (Necromancer)

MasterBruce1984
2015-04-03, 09:09 AM
Vichama Pacha [Dwarf]
Gender: Male

Description: Resembling a demon (he is wearing Demon Armor (http://archivesofnethys.com/MagicArmorDisplay.aspx?ItemName=Demon Armor)), adorned with a human skull on his face (Mask of the Skull (http://archivesofnethys.com/MagicWondrousDisplay.aspx?FinalName=Mask of the Skull)).

Weapon: Void Scythe (http://archivesofnethys.com/MagicWeaponsDisplay.aspx?ItemName=Void Scythe)

Character Class - Anti-Paladin (Knight of the Sepulcher)/Cleric (Undead Lord)/Agent of the Grave