sheker
2015-04-04, 03:11 AM
I am currently homebrewing some archetypes for classes which do not have as many as others. This bard archetype is more oriented around order and reliability so that players can make their own story. I hope it isn't overpowered, but by the looks of it, it really looks broken (or at the very least, all over the place). I envision someone who plays this archetype to be some kind of leader or very heroic/moral character. I also wonder if that it was appropriate to change the bonus proficiencies to another whole passive ability.
College of Legends
The College of Legends teaches songs of fabled stories. Oriented around creating adventurous paths and spreading lawful actions, bards of the College of Legends strive to influence others. Singing and performing is their way to reflect on the past, and to direct themselves to desirable consequences. Most bards of the College of Legends value order, but they value the prospect of great tales and the pursuit of them more than any decree.
Grand Path
When you join the College of Legends at 3rd level, you create great music of past legends and reflection that strives towards greatness, and even death will not stop your allies. You gain proficiency with death saving throws, and when you are stable you may choose to restore a Bardic Inspiration die of hit points along with regaining consciousness.
Epic Refrain
At 3rd level, when a use of Bardic Inspiration is expended, you may use your reaction to cast a cantrip from the bard spell list.
Fateful Recital
At 6th level, your spells are greatly woven in with fate. You may name one cantrip or spell at the end of your current turn. You may add your proficiency bonus to any healing or damage rolls to that cantrip or spell until the end of your next turn, but it must be the first action you make before movement in your next turn or you will take psychic damage equal to your Bardic Inspiration die. Enemies are aware when you name a cantrip or spell.
Ancient's Chorus
At 6th level, your song echoes the chants of legends long forgotten to your allies, channeling your grand vision to them. Allies may now roll a Bardic Inspiration die and take half that result to regain that many hit points upon being stable, and may regain consciousness. Additionally, your allies gain half your proficiency bonus when making death saving throws.
Fabled Presence
Starting at 14th level, you strive further towards higher power and your artistic inspiration resonates within allies. After using a spell of 1st level or higher, name an ally. If they end their next turn within 10ft of you, they heal hit points equal to the result of a Bardic Inspiration die.
College of Legends
The College of Legends teaches songs of fabled stories. Oriented around creating adventurous paths and spreading lawful actions, bards of the College of Legends strive to influence others. Singing and performing is their way to reflect on the past, and to direct themselves to desirable consequences. Most bards of the College of Legends value order, but they value the prospect of great tales and the pursuit of them more than any decree.
Grand Path
When you join the College of Legends at 3rd level, you create great music of past legends and reflection that strives towards greatness, and even death will not stop your allies. You gain proficiency with death saving throws, and when you are stable you may choose to restore a Bardic Inspiration die of hit points along with regaining consciousness.
Epic Refrain
At 3rd level, when a use of Bardic Inspiration is expended, you may use your reaction to cast a cantrip from the bard spell list.
Fateful Recital
At 6th level, your spells are greatly woven in with fate. You may name one cantrip or spell at the end of your current turn. You may add your proficiency bonus to any healing or damage rolls to that cantrip or spell until the end of your next turn, but it must be the first action you make before movement in your next turn or you will take psychic damage equal to your Bardic Inspiration die. Enemies are aware when you name a cantrip or spell.
Ancient's Chorus
At 6th level, your song echoes the chants of legends long forgotten to your allies, channeling your grand vision to them. Allies may now roll a Bardic Inspiration die and take half that result to regain that many hit points upon being stable, and may regain consciousness. Additionally, your allies gain half your proficiency bonus when making death saving throws.
Fabled Presence
Starting at 14th level, you strive further towards higher power and your artistic inspiration resonates within allies. After using a spell of 1st level or higher, name an ally. If they end their next turn within 10ft of you, they heal hit points equal to the result of a Bardic Inspiration die.