TheBrassDuke
2015-04-04, 10:08 AM
Okay, so I'm both running and playing in two campaigns, both featuring a DMPC/PC, respectively, and I'd just like some help building on him--mostly fluff, cool ideas and spell selection options. I've been working on this character for months--haven't yet gotten to play him, as he hasn't been introduced yet, and I just want him perfect before this happens. So, without further detail, here he is so far:
http://i636.photobucket.com/albums/uu87/CainePorter/image_zps86667344.jpg
***I have been given sole permission to use this image by Sia, on DeviantArt; no one else may use this without her consent!
Name: Kletian ("Klee-she-an")
Race: Draconic Human (although I was planning for him to be Djinn-blooded, so I may just alter some of the Dr. template to make it more Genie~~) Lv. Adjustment +1
Class: Sorcerer 5
Alignment: CN
Deity/Religion: (I'm running in Eberron, and he's mostly in Xen'drik...so I don't know. Don't even know if he'll have a religion)
Size: M
Age: (I was thinking 32, but because of his blood he ages slower, yada yada)
Gender: Male
Height: 5' 2"
Weight: 101 lbs.
Eyes: Gold
Hair: Black
Skin: White, with an ashy complexion
HP: 35
Speed: 30'
AC: 16 (10 + 3 Feather Cloak + 2 Dex + 1 Nat. Armor)
Touch: 12
Flat-footed: 14
Initiative: +2
Str: 14
Dex: 14
Con: 16
Int: 12
Wis: 12
Cha: 21
(Auto-18 for one Ability only, all else rolled. DM's preferred, carried over to my own campaign)
Fort: 4
Ref: 3
Will: 5
BaB: 2
Grapple: 4
Atk: +1 Quarterstaff or +1 Longbow
Skills: Appraise (Heritage, but may change), Bluff, Concentration, Knowledge (Arcane), Knowledge (Local), Spellcraft, Use Magic Device
Feats
Draconic Heritage (Red)
Draconic Breath
Armor Proficiency (Light)
Special Abilities
Darkvision 60'
Low-light Vision
+4 on Saves against Sleep and Paralysis
Arcane Insight
Language(s)
Common, Draconic and Goblin
Possessions
+1 Quarterstaff
+1 Feathercloak
+1 Longbow
Backpack
Bedroll
Scrollcase
Hand Mirror
Waterskin
Spell Component Pouch
10 Vials
Traveler Outfit
A tarnished holy symbol (family heirloom)
Foster Mother's wedding band
Ceremonial Dagger
Inkpen
Inkwell
Spells Known | Spell Save | Level | Spells Per Day | Bonus Spells
6 15 0 6 0
4 16 1 6 2
2 17 2 4 1
----------------------------------------------------------------------------------------------------------------------------------
Alright, I know I skimped out on some of the details and whatnot, but I just wanted to give a rough description of him, etc.
So yeah, he's Draconic but I kind of want to get away from sorcerers with dragons' blood...his father will be a Djinn of sorts--probably Efreeti, but I'm going on the theory that just because his father was one thing, doesn't necessarily mean he has to. Elemental Outsiders are cool in that they can shift. He could very well develop powers and whatnot reminiscent of a Marid, or Noble Djinn, instead. I don't know! ._.
Anyway, I'm thinking about advancing him as a Sandshaper later on, since we'll be traveling through Xen'drik and later on head into the Menechtarun Desert. Ideas about a lost empire there--thank you guys, for all the help there!--intrigued me, and I think I'd definitely like that.
What I need help with:
Flavor and fluff! Lots of it!
Once a slave to the goblins (in both worlds), Kletian was finally freed and wishes to erase his past by gaining favor with those in rank, becoming a powerful mage and taking vengeance on his former oppressors. I'm going traditional sorcerer here, but with a flair.
The only mechanical problem I'm having is spell selection and morphing this Draconic Template to feel more "Genie". Obviously he's not full-blooded, like a Draconic creature isn't.
I know I'm everywhere, but there's bound to be some interest and a few fun ideas, right?
Please help! :D Also, here's a more detailed look:
Full Name: Unknown, but his first name is Kletian.
Nickname(s)/Title(s): "Ruathar" (Elf-Friend/Star-Friend, El); "Kamarah" (Dragon-Mage-Beast, El); "Charir Vorastrix" (Red Sorcerer, Dr)
Race: Djinn-blooded Human (Unknkown Origin)
Age: Unknown (He appears in his late teens, early twenties)
Sex: Male
Height: 5' 2"
Weight: 101 lbs.
Build: Athletic
Skin: Caucasian, with a light ashy complexion.
Eyes: Gazing into Kletian's golden eyes provokes the image of twin eclipses, blinding to those who yearn to learn his secrets.
Hair: Glossy raven, cut to his ears and typically messy.
Tattoos, Piercings, Marks, Scars, etc.: Down the length of his entire form, Kletian's body has been desecrated with Draconic runes and sigils, eliciting a spark of mystery to all who gaze upon him. These markings are reserved for those born of mages' blood among the Painted Elves. As well, running from his left shoulder to the tips of each finger, the sorcerer bears scars cut deep to the bone, which he keeps hidden at all times with a salvaged glove-sleeve made from many strips of finished leather. And last but not least, inked in dark blue Kletian has been branded with hieroglyphs on the bottom of his right foot, running on the arch. (When approached about the latter, he will withdraw from the conversation)
Religion: Kletian is a follower of no cult, nor a member of any church. He does, however, believe in a higher power--such is the explanation of his own. Secretly he carries a tarnished holy symbol, though it is too faded to recognize, and he does not speak of it. Rumor has it the pendant belonged to his mother.
Class: Sorcerer
Occupation(s): With no formal job, the sorcerer will offer way-finding services to those wishing to cross the Wastes; he also delights in sculpting small figurines depicting the many people who pass him by. He sells his trinkets in the open markets whenever the need rises. Among these odd jobs, he also gambles, cheating out players to match his monetary needs.
Political Affiliation(s): Kletian has no affiliation with any other nation, as he dwells in Stormreach. With no records other than his arrests, his citizenship is traced here.
Education: He is streetwise, and has taught himself what has been needed to survive in the harsh world. He was taught to read and write by a foster mother--an elderly woman on the cusp of death--who kept him from starving one cold night.
Language(s): Common; Draconic; Goblin; (can understand but not speak Infernal; he can also decipher some Elven)
Special Abilities/Skills: A sorcerer tends to rely mostly on his magic; the same is true for Kletian, who lives daily by the use of his power to make ends meet, though he hides this fact from an understanding public, as he is no College Wizard with formal training or a license.
Weapon(s) of Choice: Primarily Kletian wields destructive magic, although when his reserve runs low it is not uncommon to see him wielding a sharp dagger or his staff, which he carries at all times. On occasion, the sorcerer will use improvised weapons when desperate times call for it. His Elven friends teach him archery, as well.
Hobbies: To survive, Kletian uses his magic. He enjoys Prestidigitation street shows, sculpting figurines and hustling with cards at the local taverns. Among his survival hobbies, Kletian collects jewelry, and other sorts of shining metals whenever possible. He is a fan of decorated masks and tooled, jeweled gloves. When wandering in the wilds, he tends to spy on travelers in the form of either a small cat or bird. He enjoys these forms.
Serious Problems/Flaws/Addictions/Disorders/Disabilities: Kletian's daily struggle to survive means that he must do unsavory things, such as hustling. Although, the sorcerer has taken a liking to this pursuit and occasionally gets himself into trouble. Among that, Kletian has several bad habits, though he does his best to live right, as Mephala taught him.
CurrentRelationship Status: Kletian has no romantic interests, although he maintains a friendly relationship with a tribe of Painted Elves on the fringe of the Jungle just outside Stormreach, who treat him as one of their own, but allow him to keep to himself. They provide him with vials to shapeshift.
Other Biographical Remarks: The markings covering the entirety of Kletian's body are the work of the Painted Elves living on the edge of the jungle; it is said these markings represent a member of the tribe, his rank, and supposedly has the power to protect those who don the tattoo.
On the arch of his foot, a hieroglyph has been tattooed in dark blue, branding him a slave. The inscription reads:
"Utility: Wand
Ownership: Salook, Braka; Albrook Village, Darguun
Reference Advance: Dreck, Crillidesh; Faala Fa'Souvas
Identification Number: XVI"
Kletian spent twelve years as a slave to the Goblins of Darguun in Albrook, starting from age eleven. Originally he was a simple laborer, taking tasks only a slave his size could perform. As he grew older, his ownership shifted hands and he fell under the control of a trafficking group of Phiarlan Elves, nobles with twisted fantasies operating out of Shadows.
In the final four years he was released to his final masters, who utilized his growing power for security, displays of superiority and wealth.
When the time came for his release at twenty-three, Kletian found himself in Stormreach, the legendary lawless Pirate City of Eberron. Not a penny to his name, the young sorcerer struggled for some time until being taken in by an elderly human woman called Mephala--an Aundairian, who taught him to read, write and fit in with society. He was with her only three years, until the woman passed on. He lived on what she left him for a good year, made acquaintances in the small city, and lived comfortably in that time. When he could no longer pay to live there, he was removed and thrown to the streets.
He took up residence at a local brothel named The Pink Conch, the only place he could stay readily without paying up front. He took a job immediately and spent two years here, until the place burned to the ground one night. Ever since, Kletian has been living on the jungle's edge just outside of the city, miles across the river. He visits frequently to peddle his wares and perform magic tricks for coin, but he isn't living well.
http://i636.photobucket.com/albums/uu87/CainePorter/image_zps86667344.jpg
***I have been given sole permission to use this image by Sia, on DeviantArt; no one else may use this without her consent!
Name: Kletian ("Klee-she-an")
Race: Draconic Human (although I was planning for him to be Djinn-blooded, so I may just alter some of the Dr. template to make it more Genie~~) Lv. Adjustment +1
Class: Sorcerer 5
Alignment: CN
Deity/Religion: (I'm running in Eberron, and he's mostly in Xen'drik...so I don't know. Don't even know if he'll have a religion)
Size: M
Age: (I was thinking 32, but because of his blood he ages slower, yada yada)
Gender: Male
Height: 5' 2"
Weight: 101 lbs.
Eyes: Gold
Hair: Black
Skin: White, with an ashy complexion
HP: 35
Speed: 30'
AC: 16 (10 + 3 Feather Cloak + 2 Dex + 1 Nat. Armor)
Touch: 12
Flat-footed: 14
Initiative: +2
Str: 14
Dex: 14
Con: 16
Int: 12
Wis: 12
Cha: 21
(Auto-18 for one Ability only, all else rolled. DM's preferred, carried over to my own campaign)
Fort: 4
Ref: 3
Will: 5
BaB: 2
Grapple: 4
Atk: +1 Quarterstaff or +1 Longbow
Skills: Appraise (Heritage, but may change), Bluff, Concentration, Knowledge (Arcane), Knowledge (Local), Spellcraft, Use Magic Device
Feats
Draconic Heritage (Red)
Draconic Breath
Armor Proficiency (Light)
Special Abilities
Darkvision 60'
Low-light Vision
+4 on Saves against Sleep and Paralysis
Arcane Insight
Language(s)
Common, Draconic and Goblin
Possessions
+1 Quarterstaff
+1 Feathercloak
+1 Longbow
Backpack
Bedroll
Scrollcase
Hand Mirror
Waterskin
Spell Component Pouch
10 Vials
Traveler Outfit
A tarnished holy symbol (family heirloom)
Foster Mother's wedding band
Ceremonial Dagger
Inkpen
Inkwell
Spells Known | Spell Save | Level | Spells Per Day | Bonus Spells
6 15 0 6 0
4 16 1 6 2
2 17 2 4 1
----------------------------------------------------------------------------------------------------------------------------------
Alright, I know I skimped out on some of the details and whatnot, but I just wanted to give a rough description of him, etc.
So yeah, he's Draconic but I kind of want to get away from sorcerers with dragons' blood...his father will be a Djinn of sorts--probably Efreeti, but I'm going on the theory that just because his father was one thing, doesn't necessarily mean he has to. Elemental Outsiders are cool in that they can shift. He could very well develop powers and whatnot reminiscent of a Marid, or Noble Djinn, instead. I don't know! ._.
Anyway, I'm thinking about advancing him as a Sandshaper later on, since we'll be traveling through Xen'drik and later on head into the Menechtarun Desert. Ideas about a lost empire there--thank you guys, for all the help there!--intrigued me, and I think I'd definitely like that.
What I need help with:
Flavor and fluff! Lots of it!
Once a slave to the goblins (in both worlds), Kletian was finally freed and wishes to erase his past by gaining favor with those in rank, becoming a powerful mage and taking vengeance on his former oppressors. I'm going traditional sorcerer here, but with a flair.
The only mechanical problem I'm having is spell selection and morphing this Draconic Template to feel more "Genie". Obviously he's not full-blooded, like a Draconic creature isn't.
I know I'm everywhere, but there's bound to be some interest and a few fun ideas, right?
Please help! :D Also, here's a more detailed look:
Full Name: Unknown, but his first name is Kletian.
Nickname(s)/Title(s): "Ruathar" (Elf-Friend/Star-Friend, El); "Kamarah" (Dragon-Mage-Beast, El); "Charir Vorastrix" (Red Sorcerer, Dr)
Race: Djinn-blooded Human (Unknkown Origin)
Age: Unknown (He appears in his late teens, early twenties)
Sex: Male
Height: 5' 2"
Weight: 101 lbs.
Build: Athletic
Skin: Caucasian, with a light ashy complexion.
Eyes: Gazing into Kletian's golden eyes provokes the image of twin eclipses, blinding to those who yearn to learn his secrets.
Hair: Glossy raven, cut to his ears and typically messy.
Tattoos, Piercings, Marks, Scars, etc.: Down the length of his entire form, Kletian's body has been desecrated with Draconic runes and sigils, eliciting a spark of mystery to all who gaze upon him. These markings are reserved for those born of mages' blood among the Painted Elves. As well, running from his left shoulder to the tips of each finger, the sorcerer bears scars cut deep to the bone, which he keeps hidden at all times with a salvaged glove-sleeve made from many strips of finished leather. And last but not least, inked in dark blue Kletian has been branded with hieroglyphs on the bottom of his right foot, running on the arch. (When approached about the latter, he will withdraw from the conversation)
Religion: Kletian is a follower of no cult, nor a member of any church. He does, however, believe in a higher power--such is the explanation of his own. Secretly he carries a tarnished holy symbol, though it is too faded to recognize, and he does not speak of it. Rumor has it the pendant belonged to his mother.
Class: Sorcerer
Occupation(s): With no formal job, the sorcerer will offer way-finding services to those wishing to cross the Wastes; he also delights in sculpting small figurines depicting the many people who pass him by. He sells his trinkets in the open markets whenever the need rises. Among these odd jobs, he also gambles, cheating out players to match his monetary needs.
Political Affiliation(s): Kletian has no affiliation with any other nation, as he dwells in Stormreach. With no records other than his arrests, his citizenship is traced here.
Education: He is streetwise, and has taught himself what has been needed to survive in the harsh world. He was taught to read and write by a foster mother--an elderly woman on the cusp of death--who kept him from starving one cold night.
Language(s): Common; Draconic; Goblin; (can understand but not speak Infernal; he can also decipher some Elven)
Special Abilities/Skills: A sorcerer tends to rely mostly on his magic; the same is true for Kletian, who lives daily by the use of his power to make ends meet, though he hides this fact from an understanding public, as he is no College Wizard with formal training or a license.
Weapon(s) of Choice: Primarily Kletian wields destructive magic, although when his reserve runs low it is not uncommon to see him wielding a sharp dagger or his staff, which he carries at all times. On occasion, the sorcerer will use improvised weapons when desperate times call for it. His Elven friends teach him archery, as well.
Hobbies: To survive, Kletian uses his magic. He enjoys Prestidigitation street shows, sculpting figurines and hustling with cards at the local taverns. Among his survival hobbies, Kletian collects jewelry, and other sorts of shining metals whenever possible. He is a fan of decorated masks and tooled, jeweled gloves. When wandering in the wilds, he tends to spy on travelers in the form of either a small cat or bird. He enjoys these forms.
Serious Problems/Flaws/Addictions/Disorders/Disabilities: Kletian's daily struggle to survive means that he must do unsavory things, such as hustling. Although, the sorcerer has taken a liking to this pursuit and occasionally gets himself into trouble. Among that, Kletian has several bad habits, though he does his best to live right, as Mephala taught him.
CurrentRelationship Status: Kletian has no romantic interests, although he maintains a friendly relationship with a tribe of Painted Elves on the fringe of the Jungle just outside Stormreach, who treat him as one of their own, but allow him to keep to himself. They provide him with vials to shapeshift.
Other Biographical Remarks: The markings covering the entirety of Kletian's body are the work of the Painted Elves living on the edge of the jungle; it is said these markings represent a member of the tribe, his rank, and supposedly has the power to protect those who don the tattoo.
On the arch of his foot, a hieroglyph has been tattooed in dark blue, branding him a slave. The inscription reads:
"Utility: Wand
Ownership: Salook, Braka; Albrook Village, Darguun
Reference Advance: Dreck, Crillidesh; Faala Fa'Souvas
Identification Number: XVI"
Kletian spent twelve years as a slave to the Goblins of Darguun in Albrook, starting from age eleven. Originally he was a simple laborer, taking tasks only a slave his size could perform. As he grew older, his ownership shifted hands and he fell under the control of a trafficking group of Phiarlan Elves, nobles with twisted fantasies operating out of Shadows.
In the final four years he was released to his final masters, who utilized his growing power for security, displays of superiority and wealth.
When the time came for his release at twenty-three, Kletian found himself in Stormreach, the legendary lawless Pirate City of Eberron. Not a penny to his name, the young sorcerer struggled for some time until being taken in by an elderly human woman called Mephala--an Aundairian, who taught him to read, write and fit in with society. He was with her only three years, until the woman passed on. He lived on what she left him for a good year, made acquaintances in the small city, and lived comfortably in that time. When he could no longer pay to live there, he was removed and thrown to the streets.
He took up residence at a local brothel named The Pink Conch, the only place he could stay readily without paying up front. He took a job immediately and spent two years here, until the place burned to the ground one night. Ever since, Kletian has been living on the jungle's edge just outside of the city, miles across the river. He visits frequently to peddle his wares and perform magic tricks for coin, but he isn't living well.