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Closet_Skeleton
2007-04-13, 10:48 AM
A spell based of stuff from random anime.

Planar Dislocation
Abjuration
Level: Cleric 7th, Sorcer/Wizard 7th
Components: V, S, M
Casting Time: 1 minute
Range: Short (10 ft./level)
Area: Max area 20 ft./level radius hemisphere (max 500 ft. at 25th level)
Duration: 10 minutes/level
Saving Throw: Will negates, See text
Spell Resistance: No
You create a barrier around a small section of the plane within range and then shunt it off onto the Astral plane. While this spell is active the area is counted as a demiplane. People outside the area do not notice the spell without making a DC 20 spellcraft check and merely appear on the other side if they try to walk through it. The temporary Demiplane has the following traits:
Normal Gravity. The demiplane's gravity is the same as whatever plane the spell was cast on.
Timeless: Characters on the plane do not age and effectively no time passes within the demiplane as though they were on the Astral plane.
Limited Magic: A character wishing to cast a conjuration spell within the demiplane must win an opposed casterlevel check against the caster of this spell.When the spell ends then the demiplane ceases to exist and the area is returned to its normal plane of existance. The owner of the area the spell effected is allowed to make a saving throw if he wishes. If he passes his save then the spell fails. This spell may be dispelled only by a character outside the area.
Material Component: 500 GP of special insense
Pernamancy: This spell may be made pernament with the Pernamency spell at the cost of 1000 XP.

Planar Dislocation, Greater
Abjuration
Level: Cleric 9th, Sorcer/Wizard 9th

As Planar Dislocation except that you may choose the traits of the demiplane. You may not affect the time trait.

This spell is used to temporaraly imprison enemies or to reduce collateral damage by cordoning off the battle site. It is also sometimes used to negate the advantages that a creature might have by fighting on certain planes.

I'm not sure about the level since it's pretty powerful. I'm not sure if something similar already exists either.

Fax Celestis
2007-04-13, 10:51 AM
The levels are good. You might want to look at the shadow landscape spell in the Spell Compendium. It does something similar, albeit with the Plane of Shadow.

Mewtarthio
2007-04-13, 05:55 PM
Area: Max area 20 ft./level (max 500 ft. at 25th level)

"Feet" is a one-dimensional measurement. You probably mean "A Sphere with up to 20 ft. radius" or somesuch.


The owner of the area the spell effected is allowed to make a saving throw if he wishes. If he passes his save then the spell fails.

Who's the "owner"?

Closet_Skeleton
2007-04-13, 06:36 PM
"Feet" is a one-dimensional measurement. You probably mean "A Sphere with up to 20 ft. radius" or somesuch.

A very good point.


Who's the "owner"?

Depends. If you're on the 9th plane of Hell then it's Asmodeus, on the 88th layer of the Abyss it's Demogorgon. If you're on the material plane then it can be creatures with a mystical ownership or guardianship of a particular area. A High Priest of a Religion might be able to make a save if you want to Dislocate his temple but an innkeeper wouldn't be able to.

Triaxx
2007-04-14, 09:34 PM
Unless the innkeeper was the servant of a demon? Interesting. I bet an evil wizard could make fantastic use of this. Cut a party up into more managable chunks.

Arbitrarity
2007-04-14, 09:42 PM
9'th level spell shouldn't allow time trait, otherwise we have THAT problem.

Closet_Skeleton
2007-04-15, 04:57 AM
9'th level spell shouldn't allow time trait, otherwise we have THAT problem.

Probably a good point. I'm not entirely sure what problem you're talking about but time altering is nasty.

The worst thing I can think of doing is sending someone to an alternate dimension where time flows really quickly so that when the spell ends they get thrown back onto the material plane as a decayed skeleton. Time manipulation is more of an Epic thing.