Submortimer
2015-04-05, 12:15 PM
The Beacon Warlock
http://www.creativeuncut.com/gallery-27/art/ic-arcane-green-lantern-comic-con-poster.jpg
The path of the warlock often starts with tragedy. Someone once loved, now lost; personal pride, shattered like brittle glass; health and wellness, withered to dust. Such extreme twists of fate's knife lead to the prospective warlock seeking out forbidden knowledge, contacting entities outside of space and time, in the pits of hell, or otherwise, yearning for a fraction of power that they might right the wrongs in their own life.
There are those, however, who do not seek. There are those...that are chosen.
Sometimes, in moments of great tragedy, when all would seem lost but for the actions of one heroic individual, a champion rises from the murk. From the distant realm of Oa they are chosen, and to that same land they are called. Given power with which to fight the most heinous of evils, and given a shining beacon with which to push back the grasping darkness.
To great heroes, the Lantern calls...and evil shudders in it's gleaming, emerald light.
A warlock who is bound to the Beacon is given both access to overwhelming power and a great responsibility to do good and combat evil. Once chosen, the Beacon Warlock receives his badges of office: a glowing, emerald ring, and a green, metallic lantern. From the lantern, his power flows, and through his ring it is directed. This ring does not count as a magic item, and may not be removed by anyone other than the warlock himself while he is consious. It functions as a Magical Focus, and non of the warlocks powers will function without it.
Warlocks who swear oaths to the beacon tend to take the Tome as their pact boon, though they receive no actual book: The new spells are inscribed to the ring. Blade warlocks tend to conjure ever-varying, wild-looking weapons seemingly constructed out of hard, green light, and Chain warlocks tend towards outsiders; Lantern Archons if possible.
Lantern Warlock Spell list
Warlock Level
Spells
1st
Magic Missile, Shield
3rd
Phantasmal Force, Enhance Ability
5th
Spirit Guardians, Major Image
7th
Otiluke's Resilient Sphere, Mordenkanien's Faithful Hound
9th
Bigby's hand, Wall of Force
In Brightest day, In Blackest night
Starting at 1st level, when a Lantern Warlock casts a spell that deals damage, he may change the type of damage that it deals to either force or radiant damage, and any warlock infusions that would do necrotic instead do Radiant or Force damage. Additionally, the Warlock may choose to use Wisdom as his spellcasting modifier instead of charisma; this is permanent, and cannot be changed afterwards. In this case, any warlock infusions that would use Charsima instead use Wisdom.
No Evil Shall escape my sight
At 6th level, the Lantern warlock learns to use his ring to see what his eyes could not otherwise see. He gains darkvision out to 60', and the ability to see through magical darkness. This extends to 120' if the warlock already had darkvision or if the Warlock takes the Devil's Sight Invocation, and becomes blindsight if the warlock had both.
Let those that worship Evil's Might
Once he reaches 10th level, whenever the Lantern warlock deals damage with a melee attack, he may add 1d8 force or 1d8 radiant damage to the attack.
Beware my power, Green Lantern's light!
Starting at 14th level, the Corps-bound warlock gains the ability to cast Fly as a 5th level spell without using a warlock spell slot.
I've been slowly converting some of my old Binder homebrew stuff over to 5e, and this one was on the list. Obviously, thematically, it doesn't EXACTLY fit, but it should overall be rather balanced.
http://www.creativeuncut.com/gallery-27/art/ic-arcane-green-lantern-comic-con-poster.jpg
The path of the warlock often starts with tragedy. Someone once loved, now lost; personal pride, shattered like brittle glass; health and wellness, withered to dust. Such extreme twists of fate's knife lead to the prospective warlock seeking out forbidden knowledge, contacting entities outside of space and time, in the pits of hell, or otherwise, yearning for a fraction of power that they might right the wrongs in their own life.
There are those, however, who do not seek. There are those...that are chosen.
Sometimes, in moments of great tragedy, when all would seem lost but for the actions of one heroic individual, a champion rises from the murk. From the distant realm of Oa they are chosen, and to that same land they are called. Given power with which to fight the most heinous of evils, and given a shining beacon with which to push back the grasping darkness.
To great heroes, the Lantern calls...and evil shudders in it's gleaming, emerald light.
A warlock who is bound to the Beacon is given both access to overwhelming power and a great responsibility to do good and combat evil. Once chosen, the Beacon Warlock receives his badges of office: a glowing, emerald ring, and a green, metallic lantern. From the lantern, his power flows, and through his ring it is directed. This ring does not count as a magic item, and may not be removed by anyone other than the warlock himself while he is consious. It functions as a Magical Focus, and non of the warlocks powers will function without it.
Warlocks who swear oaths to the beacon tend to take the Tome as their pact boon, though they receive no actual book: The new spells are inscribed to the ring. Blade warlocks tend to conjure ever-varying, wild-looking weapons seemingly constructed out of hard, green light, and Chain warlocks tend towards outsiders; Lantern Archons if possible.
Lantern Warlock Spell list
Warlock Level
Spells
1st
Magic Missile, Shield
3rd
Phantasmal Force, Enhance Ability
5th
Spirit Guardians, Major Image
7th
Otiluke's Resilient Sphere, Mordenkanien's Faithful Hound
9th
Bigby's hand, Wall of Force
In Brightest day, In Blackest night
Starting at 1st level, when a Lantern Warlock casts a spell that deals damage, he may change the type of damage that it deals to either force or radiant damage, and any warlock infusions that would do necrotic instead do Radiant or Force damage. Additionally, the Warlock may choose to use Wisdom as his spellcasting modifier instead of charisma; this is permanent, and cannot be changed afterwards. In this case, any warlock infusions that would use Charsima instead use Wisdom.
No Evil Shall escape my sight
At 6th level, the Lantern warlock learns to use his ring to see what his eyes could not otherwise see. He gains darkvision out to 60', and the ability to see through magical darkness. This extends to 120' if the warlock already had darkvision or if the Warlock takes the Devil's Sight Invocation, and becomes blindsight if the warlock had both.
Let those that worship Evil's Might
Once he reaches 10th level, whenever the Lantern warlock deals damage with a melee attack, he may add 1d8 force or 1d8 radiant damage to the attack.
Beware my power, Green Lantern's light!
Starting at 14th level, the Corps-bound warlock gains the ability to cast Fly as a 5th level spell without using a warlock spell slot.
I've been slowly converting some of my old Binder homebrew stuff over to 5e, and this one was on the list. Obviously, thematically, it doesn't EXACTLY fit, but it should overall be rather balanced.