View Full Version : D&D 3.x Other Thieves' World mechanics + Psionics+ Incarnum how?

2015-04-05, 04:02 PM
So I've built myself a campaign setting that I have been running a game in which is ending soon. I'll be starting a new game in the same setting, and I've decided to use the classes from the Thieves' World 3.5 supplement. Mostly because I like the grittier feel and the casting mechanics. However, I've already made Psionics and Incarnum an integral part of this world, and I'm looking for advice: Do I need to worry about power balance? I'm guessing yes. What advice can people suggest for balancing these classes with the Thieves' World classes?