Submortimer
2015-04-05, 04:53 PM
The Elemental Warlock
Pyromancers, Storm lords, Frost mages…whatever moniker they go by, those that follow the path of the elements are as legendary and revered as they are feared. There are many paths to elemental power…some more dangerous than others.
Instead of the bloodline connection of the Primal Sorcerer, the rigid Study of the Elementalist Wizard, or the devotion to the Elemental Planes of the Elements Domain Cleric, the elemental Warlock instead forges a pact with a powerful being native to the plane they wish to embody. The most suitable candidates for said pact are Genies: already skilled at bargaining, they are often more than happy to part with the slight bit of power needed to make the pact. That being said, there are a few warlocks who have made contact with the alien intellects that make up the Ancient Elementals of the planes, and at least one who has bartered for power from Tharizdun and his Princes of Elemental Evil.
http://fc09.deviantart.net/fs70/f/2012/081/5/a/pyromancer_by_andantonius-d4tm6f6.jpg
https://exdandd4e.files.wordpress.com/2011/05/prince-of-frost.jpg
http://fc05.deviantart.net/fs71/i/2014/021/5/4/mage_by_josearias-d6ckiyf.jpg
http://fc00.deviantart.net/fs71/i/2012/071/0/6/earth_mage_by_bgk_bengiskhan-d4siqow.jpg
Elemental Warlock Spell list
Warlock Level
Spells
1st
Chromatic Orb, Absorb Elements
3rd
Scorching Ray, Agnazzar’s Scorcher
5th
Fireball, Protection From Energy
7th
Wall Of Fire, Elemental Bane
9th
Cone of Cold, Conjure Elemental
Elemental Suffusion
Starting at 1st level, an elemental warlock chooses which element to tie himself to: Earth, Air, Fire, or Water. The Warlock’s invocations that deal damage and any spell that the warlock casts that deals an elemental damage type (Acid, Cold, Fire, Lightning, or Thunder) may deal damage based on the warlock’s chosen element instead of it's normal type:
Air: Lightning OR Thunder (Choose at 1st level)
Fire: Fire
Water: Cold
Earth: Acid OR bludgeoning (Stone)
The warlock may also chose to change his Eldritch Blast to his chosen damage type. If this would allow you to add your Charisma bonus to damage from multiple sources (Such as Agonizing blast) you only receive the benefit from one source.
Elemental Affliction
At 6th level, the Elemental warlock learns to pull just a little bit more from his spells though his trickery and dark means. Whenever he deals damage with his chosen elemental type, he may chose to have the target make a saving throw or suffer an additional affliction:
Air: Dex Save, Cannot take reactions till start of your next turn (Lightning); Con save, Deafened till start of your next turn (Thunder)
Fire: Dex save, Take 1d6 fire damage at the start of each of the targets turns. Lasts (Cha mod) number of rounds, target gets a save each turn.
Water: Con Save, Movement speed reduced by 10 ft. for (Cha mod) number of rounds.
Earth: Dex Save, Take 1d6 acid damage at the start of each of the targets turns. Lasts (Cha mod) number of rounds, target gets a save each turn (Acid); Con save, target is immobilized till the start of your next turn (Stone)
If the spell you cast hits multiple targets, each target requires a separate use of this ability. You may use this ability a number of times equal to your charisma modifier; After that , you must complete a short or long rest before you can use this ability again.
Elemental Protection
Once he reaches 10th level, the Elemental warlock forges a beneficial protective shell based on his Chosen element:
Air: Resistance to lightning or sonic damage (based on 1st level choice), +2 AC vs Ranged projectiles
Fire: Resistance to fire
Cold: Resistance to cold, +1 Natural Armor
Earth: Resistance to acid or bludgeoning (magical or non magical), Damage Reduction 3 against non-magical Bludgeoning/Slashing/Piercing damage
Elemental Motivation
Starting at 14th level, the Elemental Warlock gains a new movement speed based on his chosen element:
Air: Fly, 60’
Fire: Fly, 60’
Water: Water walking, Swim 60’, ability to breathe underwater
Earth: Burrow 60’, climb 30’
Edit: Changed Earth Elemental protection to damage reduction instead of AC
Pyromancers, Storm lords, Frost mages…whatever moniker they go by, those that follow the path of the elements are as legendary and revered as they are feared. There are many paths to elemental power…some more dangerous than others.
Instead of the bloodline connection of the Primal Sorcerer, the rigid Study of the Elementalist Wizard, or the devotion to the Elemental Planes of the Elements Domain Cleric, the elemental Warlock instead forges a pact with a powerful being native to the plane they wish to embody. The most suitable candidates for said pact are Genies: already skilled at bargaining, they are often more than happy to part with the slight bit of power needed to make the pact. That being said, there are a few warlocks who have made contact with the alien intellects that make up the Ancient Elementals of the planes, and at least one who has bartered for power from Tharizdun and his Princes of Elemental Evil.
http://fc09.deviantart.net/fs70/f/2012/081/5/a/pyromancer_by_andantonius-d4tm6f6.jpg
https://exdandd4e.files.wordpress.com/2011/05/prince-of-frost.jpg
http://fc05.deviantart.net/fs71/i/2014/021/5/4/mage_by_josearias-d6ckiyf.jpg
http://fc00.deviantart.net/fs71/i/2012/071/0/6/earth_mage_by_bgk_bengiskhan-d4siqow.jpg
Elemental Warlock Spell list
Warlock Level
Spells
1st
Chromatic Orb, Absorb Elements
3rd
Scorching Ray, Agnazzar’s Scorcher
5th
Fireball, Protection From Energy
7th
Wall Of Fire, Elemental Bane
9th
Cone of Cold, Conjure Elemental
Elemental Suffusion
Starting at 1st level, an elemental warlock chooses which element to tie himself to: Earth, Air, Fire, or Water. The Warlock’s invocations that deal damage and any spell that the warlock casts that deals an elemental damage type (Acid, Cold, Fire, Lightning, or Thunder) may deal damage based on the warlock’s chosen element instead of it's normal type:
Air: Lightning OR Thunder (Choose at 1st level)
Fire: Fire
Water: Cold
Earth: Acid OR bludgeoning (Stone)
The warlock may also chose to change his Eldritch Blast to his chosen damage type. If this would allow you to add your Charisma bonus to damage from multiple sources (Such as Agonizing blast) you only receive the benefit from one source.
Elemental Affliction
At 6th level, the Elemental warlock learns to pull just a little bit more from his spells though his trickery and dark means. Whenever he deals damage with his chosen elemental type, he may chose to have the target make a saving throw or suffer an additional affliction:
Air: Dex Save, Cannot take reactions till start of your next turn (Lightning); Con save, Deafened till start of your next turn (Thunder)
Fire: Dex save, Take 1d6 fire damage at the start of each of the targets turns. Lasts (Cha mod) number of rounds, target gets a save each turn.
Water: Con Save, Movement speed reduced by 10 ft. for (Cha mod) number of rounds.
Earth: Dex Save, Take 1d6 acid damage at the start of each of the targets turns. Lasts (Cha mod) number of rounds, target gets a save each turn (Acid); Con save, target is immobilized till the start of your next turn (Stone)
If the spell you cast hits multiple targets, each target requires a separate use of this ability. You may use this ability a number of times equal to your charisma modifier; After that , you must complete a short or long rest before you can use this ability again.
Elemental Protection
Once he reaches 10th level, the Elemental warlock forges a beneficial protective shell based on his Chosen element:
Air: Resistance to lightning or sonic damage (based on 1st level choice), +2 AC vs Ranged projectiles
Fire: Resistance to fire
Cold: Resistance to cold, +1 Natural Armor
Earth: Resistance to acid or bludgeoning (magical or non magical), Damage Reduction 3 against non-magical Bludgeoning/Slashing/Piercing damage
Elemental Motivation
Starting at 14th level, the Elemental Warlock gains a new movement speed based on his chosen element:
Air: Fly, 60’
Fire: Fly, 60’
Water: Water walking, Swim 60’, ability to breathe underwater
Earth: Burrow 60’, climb 30’
Edit: Changed Earth Elemental protection to damage reduction instead of AC