alackthereof
2015-04-05, 09:27 PM
This is an idea that came to me years ago after watching Stranger Than Fiction. This version is for 5th edition, but could easily be modified for other versions/systems.
Helm of Narration
This iron helm is weather-beaten, scratched, and dented; when worn, it is found to be relatively comfortable. Once attuned, after a full day of being worn, the wearer begins to hear an exceptionally monotone voice describe details about the wearer's surroundings, actions, and innermost thoughts. To most, the voice is an absolute nuisance, but to a few, great detail can be gained from the helm's power.
Every day, the wearer must make a wisdom check. On a 14 or lower, the wearer is subjected to continual distraction by the voice, and becomes taxed. As such, they gain one level of exhaustion that cannot be removed unless the helm is removed. Subsequent days of checks below 15 add additional levels of exhaustion, but it never progresses beyond 3 levels. The exhaustion from this helm is separate from exhaustion from other sources.
If the wearer receives a 15 or higher, the can benefit from the subtle details described by the voice. As such, they are never surprised, and they gain advantage on all ability checks. If the wearer receives 20 or above, they are considered proficient with any Intelligence and Wisdom based skills. At the beginning of combat, you may roll another Wisdom check. If you receive a 20 or above, you gains advantage on all attack rolls until the end of combat.
Helm of Narration
This iron helm is weather-beaten, scratched, and dented; when worn, it is found to be relatively comfortable. Once attuned, after a full day of being worn, the wearer begins to hear an exceptionally monotone voice describe details about the wearer's surroundings, actions, and innermost thoughts. To most, the voice is an absolute nuisance, but to a few, great detail can be gained from the helm's power.
Every day, the wearer must make a wisdom check. On a 14 or lower, the wearer is subjected to continual distraction by the voice, and becomes taxed. As such, they gain one level of exhaustion that cannot be removed unless the helm is removed. Subsequent days of checks below 15 add additional levels of exhaustion, but it never progresses beyond 3 levels. The exhaustion from this helm is separate from exhaustion from other sources.
If the wearer receives a 15 or higher, the can benefit from the subtle details described by the voice. As such, they are never surprised, and they gain advantage on all ability checks. If the wearer receives 20 or above, they are considered proficient with any Intelligence and Wisdom based skills. At the beginning of combat, you may roll another Wisdom check. If you receive a 20 or above, you gains advantage on all attack rolls until the end of combat.