13ones
2015-04-06, 05:00 PM
So I've always liked Ranged damage classes. I've played a Ranger before but the Beast Master style that had a bad ass pet and used it as a mount more than anything else. But theDivine Tracker (http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/divine-tracker) is a bit of a different style of Ranger to that one. One that really caught my intrest. While my Bad-ass T-rex was a great friend for my last ranger I did find it a rather huge liability and more of a speed bump than a real threat.
So I've decied to build a Divine Tracker and I'm looking for someone to look over my feat selection, blessing selection, and general build idea to maybe suggest some alternatives.
NG Tiefling Ranger
Starting Stats:
STR- 12
DEX- 20
CON- 14
INT- 10
WIS- 14
CHA- 6
Feats:
1- Point-Blank Shot
2[Combat Style]- Rapid Shot
3- Precise Shot
5- Deadly Aim
6[Combat Style]- Point Blank Master(Longbow)
7- Weapon Focus Longbow
9- Combat Reflexes
10[Combat Style]- Improved Precise Shot
11- Snapshot
13- Quicken Blessing{Minor Destruction}
14[Combat Style]- Many shot
15- Clustered Shot
17- Improved Snapshot
18[Combat Style]- Shot on the Run
19- Favored Defence
Blessings:
Destruction - Destructive Attacks (minor): At 1st level, you can touch an ally and bless it with the power of destruction. For 1 minute, the ally gains a morale bonus on weapon damage rolls equal to half your level (minimum 1).
Heart of Carnage (major): At 10th level, you can touch an ally and bless it with even greater destructive power. For 1 minute, the ally gains a +4 insight bonus on attack rolls made to confirm critical hits and has a 50% chance to treat any critical hit or sneak attack against it as a normal hit.
Liberation - Liberation (minor): At 1st level, for 1 round as a swift action, you can ignore impediments to your mobility and effects that cause paralysis (as freedom of movement). You can activate this blessing even if you're otherwise unable to take actions, but not if you're unconscious.
Freedom's Shout (major): At 10th level, as a swift action you can emit a 30-foot aura that affects all allies with the liberation blessing described above. This effect lasts for 1 round.
The General idea is to have a high to hit, sitting at the far end of the room and peppering them with as many arrows as possible. Since the Destruction blessing doesn't overlap with any other standard ranger buffs to damage it's a great way to get anywhere from 1-10 extra points of damage per arrow. While his Strength is low I've got an idea to always have a Bull's Strength potion on hand with an adaptable composite long bow. The Liberation blessing is for if I get grappled, and its a swift which rangers don't tend to have a huge use for without an Animal Companion. For example with the swift blessing feat I can swift action activate my minor destruction blessing and then instantly full attack with the blessing.
With Gravity Bow up, Destruction, Composite bow damage, favoured enemy, deadly aim and the such it just piles on the damage higher and higher which is what I was looking to do. I just want to make the most dangerous ranged damage dealer I could think of and this was the best way for me to do that.
Thoughts? Suggestions? Oh, and I also plan to drop a few thousand gold when I find a wizard high enought to get permancy True Sight.
So I've decied to build a Divine Tracker and I'm looking for someone to look over my feat selection, blessing selection, and general build idea to maybe suggest some alternatives.
NG Tiefling Ranger
Starting Stats:
STR- 12
DEX- 20
CON- 14
INT- 10
WIS- 14
CHA- 6
Feats:
1- Point-Blank Shot
2[Combat Style]- Rapid Shot
3- Precise Shot
5- Deadly Aim
6[Combat Style]- Point Blank Master(Longbow)
7- Weapon Focus Longbow
9- Combat Reflexes
10[Combat Style]- Improved Precise Shot
11- Snapshot
13- Quicken Blessing{Minor Destruction}
14[Combat Style]- Many shot
15- Clustered Shot
17- Improved Snapshot
18[Combat Style]- Shot on the Run
19- Favored Defence
Blessings:
Destruction - Destructive Attacks (minor): At 1st level, you can touch an ally and bless it with the power of destruction. For 1 minute, the ally gains a morale bonus on weapon damage rolls equal to half your level (minimum 1).
Heart of Carnage (major): At 10th level, you can touch an ally and bless it with even greater destructive power. For 1 minute, the ally gains a +4 insight bonus on attack rolls made to confirm critical hits and has a 50% chance to treat any critical hit or sneak attack against it as a normal hit.
Liberation - Liberation (minor): At 1st level, for 1 round as a swift action, you can ignore impediments to your mobility and effects that cause paralysis (as freedom of movement). You can activate this blessing even if you're otherwise unable to take actions, but not if you're unconscious.
Freedom's Shout (major): At 10th level, as a swift action you can emit a 30-foot aura that affects all allies with the liberation blessing described above. This effect lasts for 1 round.
The General idea is to have a high to hit, sitting at the far end of the room and peppering them with as many arrows as possible. Since the Destruction blessing doesn't overlap with any other standard ranger buffs to damage it's a great way to get anywhere from 1-10 extra points of damage per arrow. While his Strength is low I've got an idea to always have a Bull's Strength potion on hand with an adaptable composite long bow. The Liberation blessing is for if I get grappled, and its a swift which rangers don't tend to have a huge use for without an Animal Companion. For example with the swift blessing feat I can swift action activate my minor destruction blessing and then instantly full attack with the blessing.
With Gravity Bow up, Destruction, Composite bow damage, favoured enemy, deadly aim and the such it just piles on the damage higher and higher which is what I was looking to do. I just want to make the most dangerous ranged damage dealer I could think of and this was the best way for me to do that.
Thoughts? Suggestions? Oh, and I also plan to drop a few thousand gold when I find a wizard high enought to get permancy True Sight.