Nightly
2015-04-08, 07:22 PM
Looking for some help building a Jedi Consular for an upcoming SWRE d20 game.
Looking to play the Jedi Consular, our party is mostly a couple force adepts and soldiers so we really don't have any skill monkey, healer, face, etc.
I'm going to try and do a decent blend of those while still staying combat efficient with force/lightsaber.
We have a 25 pt buy and generally do +2 points every fourth level (must be split)
I've been thinking attributes will be something like this...
Str: 8 (I'll pick up weapon finesse to help with MAD)
Con: 12-14
Dex: 12-14
Wis: 14-16
Int: 14-16
Cha: 8-10
First off, what race? (Only Core allowed for first char)
Human: I've been leaning towards this the most. Skill (essentially +2 Int) and Feat
Cerean: +2 Int/Wis, but -2 Dex
Duros: +2 Dex/Int, but -2 Str/Con
Ewok: +2 Dex and -2 Str, Small size... My GM will probably nix ewok on principle.
Kel Dor: +2 Dex/Wis, -2 Con
Zabrak: +2 species bonus on Fort/Will save throws
All are roughly a positive one ratio of ability mods. There's really no shining star... is Human the best route to go because of that feat?
What force training should I start out with? I'm thinking Alter for Heal Another, followed by Control leaving Sense last.
What feats should I go with?
Weapon Finesse and Dissipate Energy are almost a given, but a lot of the other ones I can't decide how useful they will be in this system.
Burst of Speed (Base speed 10x)/Force (20x)/Knight (20x)/Master (30x) Doesn't seem supremely useful, at most the first one.
Force Flight (seems more useful than the speeds)
Heroic Surge (additional actions per round)
Force Mastery (attack or move action to free)/High Force Mastery (full round action to attack attack)
Force Mind (+2 Ability score to ally)/Improved (+4)/Knight (+4)/Master (+6)
Lightsaber Defense/Knight Defense/Master Defense (Each give +2 dodge while using light saber)
Surgery (Help allies' wounds)
Two Weapon Fighting/Ambidexterity
And after all that, is the Jedi Consular 20 better than say JC 10/ Jedi Master 10?
I know this is a lot, but I really don't know much about the star wars universe or how this system is played.
Thanks any advance for any help.
Looking to play the Jedi Consular, our party is mostly a couple force adepts and soldiers so we really don't have any skill monkey, healer, face, etc.
I'm going to try and do a decent blend of those while still staying combat efficient with force/lightsaber.
We have a 25 pt buy and generally do +2 points every fourth level (must be split)
I've been thinking attributes will be something like this...
Str: 8 (I'll pick up weapon finesse to help with MAD)
Con: 12-14
Dex: 12-14
Wis: 14-16
Int: 14-16
Cha: 8-10
First off, what race? (Only Core allowed for first char)
Human: I've been leaning towards this the most. Skill (essentially +2 Int) and Feat
Cerean: +2 Int/Wis, but -2 Dex
Duros: +2 Dex/Int, but -2 Str/Con
Ewok: +2 Dex and -2 Str, Small size... My GM will probably nix ewok on principle.
Kel Dor: +2 Dex/Wis, -2 Con
Zabrak: +2 species bonus on Fort/Will save throws
All are roughly a positive one ratio of ability mods. There's really no shining star... is Human the best route to go because of that feat?
What force training should I start out with? I'm thinking Alter for Heal Another, followed by Control leaving Sense last.
What feats should I go with?
Weapon Finesse and Dissipate Energy are almost a given, but a lot of the other ones I can't decide how useful they will be in this system.
Burst of Speed (Base speed 10x)/Force (20x)/Knight (20x)/Master (30x) Doesn't seem supremely useful, at most the first one.
Force Flight (seems more useful than the speeds)
Heroic Surge (additional actions per round)
Force Mastery (attack or move action to free)/High Force Mastery (full round action to attack attack)
Force Mind (+2 Ability score to ally)/Improved (+4)/Knight (+4)/Master (+6)
Lightsaber Defense/Knight Defense/Master Defense (Each give +2 dodge while using light saber)
Surgery (Help allies' wounds)
Two Weapon Fighting/Ambidexterity
And after all that, is the Jedi Consular 20 better than say JC 10/ Jedi Master 10?
I know this is a lot, but I really don't know much about the star wars universe or how this system is played.
Thanks any advance for any help.