Ironsides
2015-04-09, 02:56 AM
Forward: I really like the gunslinger from and initiator classes from PoW and PoW:E. After watching Equilibrium I was inspired to make it happen in pathfinder. I realize that multiclassing a Gunslinger with a Mystic is very easy especially after the Practiced Initiator trait was put out but I want to take it one step further and make an archetype for it. Now I present to you the Cordite Mystic for your (dis)pleasure.
Cordite Mystic
There are some mystics that have become entranced by the sharp crack of gunfire and the smell of black powder. These cordite mystics seek to incorporate firearms into their fighting style and infuse their powers into their weapon.
Class Skills: Add Sleight of Hand (Dex) to list of class skills, remove Perform (Cha) from list of class skills. This alters the mystic’s class skills.
Weapon and Armor Proficiency: Mystics are proficient with all firearms. They are proficient with light armor but not with shields except bucklers. This replaces the mystic’s standard weapon and armor proficiencies.
Maneuvers: A mystic begins their career with knowledge of seven martial maneuvers. The disciplines available to you are Elemental Flux, Riven Hourglass, Shattered Mirror, Solar Wind, Tempest Gale and Veiled Moon. This alters the mystic’s known disciplines.
Gritty Animus: The cordite mystic is able to use their animus pool to power gunslinger deeds and is treated as a grit pool for the purpose of feats, spells, and other effects.
Gunsmith: At 1st level, a cordite mystic gains one of the following firearms of their choice: blunderbuss, musket, or pistol. Their starting weapon is battered, and only they knows how to use it properly. All other creatures treat the cordite mystic’s gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The cordite mystic also gains Gunsmithing as a bonus feat at the first level. This replaces martial craftsman.
Gun Meditation (Su): While the cordite mystic is regaining maneuvers by meditation they may also reload each firearm they are wielding. This changes blade meditation.
Gun-Fu (Su): At 1st level, the cordite mystic learns how to actively channel animus into their firearm to gain an advantage in combat. They gain the Quick-Clear Deed. At 2nd level, the cordite mystic can make a melee attack with the butt or handle of their firearm. When the mystic does, the cordite mystic is considered to be proficient with the firearm as a melee weapon and gains a bonus on the attack and damage rolls equal to the enhancement bonus of the firearm. The damage dealt by the firearm is of the bludgeoning type, and is determined by the size of the firearm. One-handed firearms deal 1d6 points of damage (1d4 if wielded by Small creatures) and two-handed firearms deal 1d10 points of damage (1d8 if wielded by Small creatures). Regardless of the gunslinger’s size, the critical multiplier of this attack is 20/×2. At 3th level, as long as the cordite mystic has 1 animus point, the mystic can reload any two-handed firearm as if it were a one-handed firearm. At 7th level, add your initiator modifier to damage rolls with your firearm. At 12th level, you gain the Lightning Reload Deed. 17th level, you may make one additional attack on a full attack action using your full base attack bonus. This replaces the bonus feats class feature.
Edit: I changed the bonus feats to give either combat or grit feats.
2nd Edit: I overhauled allot of stuff. I hope this works better. I used Aurora Fist's Mystic Combat as a template for what I wanted to do and added a 2nd level ability to that. I used the bonus feats as archetype fodder.
To do list:
Change the Animus class feature so that you can qualify for grit feats. I'll call it... Gritty Animus.
Look at deeds and make some.
Change the deeds and glyph class feature.
Cordite Mystic
There are some mystics that have become entranced by the sharp crack of gunfire and the smell of black powder. These cordite mystics seek to incorporate firearms into their fighting style and infuse their powers into their weapon.
Class Skills: Add Sleight of Hand (Dex) to list of class skills, remove Perform (Cha) from list of class skills. This alters the mystic’s class skills.
Weapon and Armor Proficiency: Mystics are proficient with all firearms. They are proficient with light armor but not with shields except bucklers. This replaces the mystic’s standard weapon and armor proficiencies.
Maneuvers: A mystic begins their career with knowledge of seven martial maneuvers. The disciplines available to you are Elemental Flux, Riven Hourglass, Shattered Mirror, Solar Wind, Tempest Gale and Veiled Moon. This alters the mystic’s known disciplines.
Gritty Animus: The cordite mystic is able to use their animus pool to power gunslinger deeds and is treated as a grit pool for the purpose of feats, spells, and other effects.
Gunsmith: At 1st level, a cordite mystic gains one of the following firearms of their choice: blunderbuss, musket, or pistol. Their starting weapon is battered, and only they knows how to use it properly. All other creatures treat the cordite mystic’s gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The cordite mystic also gains Gunsmithing as a bonus feat at the first level. This replaces martial craftsman.
Gun Meditation (Su): While the cordite mystic is regaining maneuvers by meditation they may also reload each firearm they are wielding. This changes blade meditation.
Gun-Fu (Su): At 1st level, the cordite mystic learns how to actively channel animus into their firearm to gain an advantage in combat. They gain the Quick-Clear Deed. At 2nd level, the cordite mystic can make a melee attack with the butt or handle of their firearm. When the mystic does, the cordite mystic is considered to be proficient with the firearm as a melee weapon and gains a bonus on the attack and damage rolls equal to the enhancement bonus of the firearm. The damage dealt by the firearm is of the bludgeoning type, and is determined by the size of the firearm. One-handed firearms deal 1d6 points of damage (1d4 if wielded by Small creatures) and two-handed firearms deal 1d10 points of damage (1d8 if wielded by Small creatures). Regardless of the gunslinger’s size, the critical multiplier of this attack is 20/×2. At 3th level, as long as the cordite mystic has 1 animus point, the mystic can reload any two-handed firearm as if it were a one-handed firearm. At 7th level, add your initiator modifier to damage rolls with your firearm. At 12th level, you gain the Lightning Reload Deed. 17th level, you may make one additional attack on a full attack action using your full base attack bonus. This replaces the bonus feats class feature.
Edit: I changed the bonus feats to give either combat or grit feats.
2nd Edit: I overhauled allot of stuff. I hope this works better. I used Aurora Fist's Mystic Combat as a template for what I wanted to do and added a 2nd level ability to that. I used the bonus feats as archetype fodder.
To do list:
Change the Animus class feature so that you can qualify for grit feats. I'll call it... Gritty Animus.
Look at deeds and make some.
Change the deeds and glyph class feature.