Lord_Asmodeus
2015-04-09, 04:57 PM
So for a Campaign world building/creation game, I've made Gnomes a bit different from standard. The Gnomes are a servant/ally race of Giants, and are supposed to be a bit more like Dwarves than standard Gnomes in some ways, and focus on abjuration instead of illusions. I didn't change a whole lot but I wanted to make sure they looked alright. I was also considering changing a few of their spell-like abilities to reflect their difference, but I'm unsure of what I'd change them to.
http://www.eva-widermann.de/i/105.jpg
+2 Constitution, –2 Strength.
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
A gnome’s base land speed is 20 feet.
Low-light vision.
Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
+2 racial bonus on saving throws against abjurations.
Add +1 to the Difficulty Class for all saving throws against abjuration spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat.
+1 racial bonus on attack rolls against all foes a size larger or more
+2 dodge bonus to Armor Class against all creatures a size larger or more
+2 racial bonus on Listen checks.
+2 racial bonus on Craft checks that are related to creating weapons or armor (magical implements like wands and rods included)
Automatic Languages: Giant, Goblin. Bonus Languages: Draconic, Dwarven, Elven, Common, Undercommon, Orc, Elemental (Auran, Ignan, Terran, Aquan).
Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
Favored Class: Wizard
Alignment: Usually Lawful Neutral or Lawful evil
http://www.eva-widermann.de/i/105.jpg
+2 Constitution, –2 Strength.
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
A gnome’s base land speed is 20 feet.
Low-light vision.
Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
+2 racial bonus on saving throws against abjurations.
Add +1 to the Difficulty Class for all saving throws against abjuration spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat.
+1 racial bonus on attack rolls against all foes a size larger or more
+2 dodge bonus to Armor Class against all creatures a size larger or more
+2 racial bonus on Listen checks.
+2 racial bonus on Craft checks that are related to creating weapons or armor (magical implements like wands and rods included)
Automatic Languages: Giant, Goblin. Bonus Languages: Draconic, Dwarven, Elven, Common, Undercommon, Orc, Elemental (Auran, Ignan, Terran, Aquan).
Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
Favored Class: Wizard
Alignment: Usually Lawful Neutral or Lawful evil