Closet_Skeleton
2007-04-14, 09:38 AM
The Gentle Breeze discipline teaches its initiates to give attention to the world around them. A Gentle Breeze adept is able to predict his opponents attacks and strike like the wind itself. Gentle Breeze’s preferred weapons are the Katana, Scimitar, War-fan and unarmed strike. Listen is the key skill for Gentle Breeze.
Gentle Breeze Manoeuvres
1st level
Feather’s Flight - Counter
Wind’s Warning – Counter
Wind’s Speed – Boost
Move Like a Breeze – Stance
2nd level
Falling Leaf Strike- Strike
Wind Slash – Strike
Wind’s Flow – Counter
3rd level
Walk with the Wind – Stance
Whispering Wind Stance – Stance
Wind’s Betrayal – Strike
Wind Razor – Strike
4th level
Gale Slash – Strike
Run on the Wind – Boost
Let the Wind Pass by – Counter
5th level
Hurricane Slash – Strike
Plummeting Acorn Strike – Strike
Slashing Draft - Counter
6th level
Falling Rain Strike – Strike
Rushing Wind - Strike
Rapid Winds Strike – Strike
7th level
Cut the Rain – Counter
Hurricane Charge – Strike
Tempest Slash – Strike
8th level
Roaring Wind Stance – Stance
Tempest Stance – Stance
Whirlwind Slash - Strike
9th level
Act as the Wind – Counter
Manoeuvre discriptions
Act as the Wind
Gentle Breeze (Counter)
Level: Swordsage 9, Warblade 9
Prerequisite: Any 4 Gentle Breeze manoeuvres
Initiation Action: Free or Immediate action (see text)
Range: Personal
Target: Self
You gain an immediate full round worth of actions. You move so fast that nobody may make an attack of opportunity or take an immediate action during this free round. This manoeuvre can only be used in any of the following circumstances
·After you have moved at least 30 ft. and used another Gentle Breeze Manoeuvre. In this case you may use this manoeuvre as a free action.
·After an opponent within 30 ft. takes an immediate action. You must make a listen check opposed by his attack bonus. Whoever wins has their immediate action resolved first.
·After an opponent moves within 15 ft. of you. Make a listen check against his current initiative value. If you win then his action does not resume until after you have taken your full round action.
The round after using this manoeuvre you can still make immediate and swift actions but otherwise count as stunned but.
Cut the Rain
Gentle Breeze (Counter)
Level: Swordsage 7, Warblade 7
Prerequisite: Any 4 Gentle Breeze Manoeuvres
Initiation Action: Immediate Action
Range: 30 ft.
Target: Opponents at least 5 ft. off the ground
You make an attack at your highest base attack bonus at every creature within 30 ft. who is at least 5 ft. off the ground (or is currently making a jump check). On your next available action you count as stunned for 1 round.
Falling Leaf Strike
Gentle Breeze (Strike)
Level: Swordsage 2, Warblade 2
Prerequisite: None
Initiation Action: Readied attack action
Range: Personal
Target: 1 opponent
You may ready a standard action to use this manoeuvre on any turn that you are currently in the air. If you land after falling with an opponent within reach, you make a melee attack that deals an additional 1d6 damage (of the same type as that of weapon you’re using) for every 10 ft. you fell this round up to 6d6 points of damage with a melee attack. If you successfully hit your opponent you may ignore up to 40 ft. of fall distance or you may choose to reduce the effective fall distance as normal with a tumble check.
Falling Rain Strike
Gentle Breeze (Strike)
Level: Swordsage 6, Warblade 6
Prerequisite: Any three Gentle Breeze Manoeuvres
Initiation Action: Full Attack action
Range: Personal
Target: Opponents within area
Area: 15 ft. by 15 ft. square
You may only use this manoeuvre after falling at least 20 ft. You make an attack at your highest base attack bonus against all opponents within the area. You may not make your 5-foot step for this round until you have resolved this action.
Feather’s Flight
Gentle Breeze (Counter)
Level: Swordsage 1, Warblade 1
Prerequisite: None
Initiation Action: Immediate Action
Range: 30 ft.
Target: One medium or small freefalling object or creature
Duration: until landing or 1 round/level (max 5 rounds)
The effected creature or object falls slowly at a speed of 60 ft. per round and takes no damage when it hits the ground. You may control the direction of the falling creature or object, moving 5 ft. horizontally for every 15 ft. it falls.
Gale Slash
Gentle Breeze (Strike)
Level: Swordsage 4, Warblade 4
Prerequisite: Any 2 Gentle Breeze Manuovres
Initiation Action: Standard
Range: 60 ft.
Target: One Creature
You make a ranged touch attack that deals 8d6 points of sonic damage.
This manoeuvre is a supernatural ability.
Hurricane Charge
Gentle Breeze (Strike)
Level: Swordsage 7, Warblade 7
Prerequisite: Any 4 Gentle Breeze Manoeuvres
Initiation Action: Swift
Range: Charge Attack
Target: Opponents you move past
Area: 5 ft. radius burst cantered on you
All opponents you move past while charging suffer 4d6 points of sonic damage. If you successfully hit an opponent at the end of your charge you deal an additional 10d6 points of sonic damage to all opponents within 5 feet of you.
This manoeuvre is a supernatural ability.
Hurricane Slash
Gentle Breeze (Strike)
Level: Swordsage 5, Warblade 5
Prerequisite: Any three Gentle Breeze Manoeuvres
Initiation Action: Standard
Range: 60 ft.
Target: One Creature
Area: 5 ft. wide Line
Saving Throw: Reflex Half
A tempestuous hurricane bursts force from your blade and travels in a line, dealing 6d6 points of sonic damage. Creatures may attempt a reflex save (DC 15 + wisdom modifier) for half damage. Anyone standing at the end of the line suffers an additional 4d6 sonic damage and is thrown backwards as though he had been bull rushed by you.
This manoeuvre is a supernatural ability.
Move like a Breeze
Gentle Breeze (Stance)
Level: Swordsage 1, Warblade 1
Prerequisite: Any single Gentle Breeze Manoeuvre
Initiation Action: Swift Action
Target: Self
Duration: Stance
You may avoid attacks of opportunity for moving with the Listen skill as though it was the tumble skill.
Plummeting Acorn Strike
Gentle Breeze (Strike)
Level: Swordsage 5, Warblade 5
Prerequisite: Any 4 Gentle Breeze Manoeuvres
Initiation Action: Readied Standard action
Range: Personal
Target: 1 opponent
You may ready a standard action to use this manoeuvre on any turn that you are currently in the air. If you land after falling with an opponent within reach, you make a melee attack and deal 1d6 bonus damage (of the same type as that of weapon you’re using) for every additional 5 ft. you fell this round after the first 30 ft. up to 16d6 points of damage. If you successfully hit your opponent you may ignore up to 60 ft. of fall distance or you may choose to reduce the effective fall distance as normal with a tumble check.
Rapid Winds Strike
Gentle Breeze (Strike)
Level: Swordsage 6, Warblade 6
Prerequisite: Any 4 Gentle Breeze Manoeuvres
Initiation Action: Full Attack
Range: 60 ft.
Target: Up to six targets within 30 ft. of each other
As Wind Razor, except that you may make your normal number of attacks you would make with a full round action.
This manoeuvre is a supernatural ability.
Roaring Wind Stance
Gentle Breeze (Stance)
Level: Swordsage 8, Warblade 8
Prerequisite: Any 4 Gentle Breeze Manoeuvres
Initiation Action: Swift Action
Target: Self
Duration: Stance
You gain a 60 ft. fly speed with good manoeuvrability
This manoeuvre is a supernatural ability.
Run on the wind
Gentle Breeze (Boost)
Level: Swordsage 5, Warblade 5
Prerequisite: Any 2 Gentle Breeze Manoeuvres
Initiation Action: Swift Action
Range: Personal
Target: Self
Duration: Instantaneous
You may use this boost whenever you move at least 40 ft. in a round. Make a DC 20 listen check; if you succeed then you may make the remainder of your move in any direction. If you choose to move upwards you fall to the ground at the end of the next round, although you may ready actions to attack after the fall.
This manoeuvre is a supernatural ability.
Rushing Wind
Gentle Breeze (Strike)
Level: Swordsage 6, Warblade 6
Prerequisite: Any 4 Gentle Breeze Manoeuvres
Initiation Action: Standard
Range: 60 ft.
Target: 1 opponent
You make a bull rush attempt against a single opponent within range except that you do not actually need to move (and cannot follow up) to do so. Unlike normal Bulrush you may move your opponent 5 ft. upwards for every 10 ft. he moves horizontally.
This manoeuvre is a supernatural ability.
Slashing Draft
Gentle Breeze (Counter)
Level: Swordsage 5, Warblade 5
Prerequisite: Any 2 Gentle Breeze Manoeuvres
Initiation Action: Immediate
Range: 15 ft.
Target: Flying creatures within area
Area: 15 ft. wide, 100 ft. tall column
Saving Throw: Reflex Half
You create a massive column of ki charged air originating from 15 ft. above you that deals 4d6 points of sonic damage to all creatures within it. Creatures may attempt a reflex save (DC 15 + wisdom modifier) for half damage.
This manoeuvre is a supernatural ability.
Tempest Slash
Gentle Breeze (Strike)
Level: Swordsage 7, Warblade 7
Prerequisite: None
Initiation Action: Standard
Range: 60 ft.
Target: One Creature
Area: Cone
Saving Throw: Reflex Half
You a tempestuous hurricane bursts force from your blade in a cone, dealing 8d6 points of sonic damage. Creatures may attempt a reflex save (DC 17 + wisdom modifier) for half damage. Creatures who fail their save must make a strength check (DC 11 + your wisdom modifier) or be knocked 10 ft. in a random direction and fall prone.
This manoeuvre is a supernatural ability.
Tempest Stance
Gentle Breeze (Stance)
Level: Swordsage 8, Warblade 8
Prerequisite: Any 4 Gentle Breeze Manoeuvres
Initiation Action: Swift Action
Target: Self
Duration: Stance
Area: 15 ft. radius
Any character who moves within the area of this stance has their movement speed halved. Ranged weapons used against you suffer 50% miss chance. Flyers must make a strength check (with a bonus equal to their size based grapple modifier) against a DC of 10 + ½ your initiator level + your wisdom modifier to enter the area.
This manoeuvre is a supernatural ability.
Walk with the Wind
Gentle Breeze (Stance)
Level: Swordsage 3, Warblade 3
Prerequisite: Any single Gentle Breeze Manoeuvre
Initiation Action: Swift Action
Target: Self
Duration: Stance
You gain sonic resistance equal to the twice the distance you move this round (max 30).
This manoeuvre is a supernatural ability.
Whirlwind Slash
Gentle Breeze (Strike)
Level: Swordsage 8, Warblade 8
Prerequisite: Any 3 Gentle Breeze Manoeuvres
Initiation Action: Full Round
Range: 60 ft.
Target: 1 square per four initiator levels.
Duration: 1d3 rounds (roll individually for each cyclone)
Area: Cyclones 10 ft. by 10 ft. wide, 30 ft. tall
Save: Reflex negates (see text)
This spell creates a number of powerful cyclones of raging wind that moves through the air, along the ground, or over water at a speed of 60 feet per round. You create 1 cyclone per four initiator levels. The cyclones always moves during your turn. They move in a random, uncontrolled fashion for 1d3 rounds and then dissipate.
Any Large or smaller creatures or objects that comes in contact with the cyclone must succeed on a Reflex save (DC 18 + wisdom modifier) or take 6d6 points of sonic damage. All Medium or smaller creatures or objects that fail their first save must succeed on a second one or be picked up bodily by the cyclone and held suspended in its powerful winds, taking 2d8 points of sonic damage each round on your turn with no save allowed. When a cyclone dissipates then all carried creatures fall 30 ft. towards the ground.
This manoeuvre is a supernatural ability.
Whispering Wind Stance
Gentle Breeze (Stance)
Level: Swordsage 3, Warblade 3
Prerequisite: Any 2 Gentle Breeze Manoeuvres
Initiation Action: Swift Action
Target: Self
Duration: Stance
Area: 15 ft. radius
You gain blind-sense with a range of 15 feet.
Wind Razor
Gentle Breeze (Strike)
Level: Swordsage 3, Warblade 3
Prerequisite: Any single Gentle Breeze Manoeuvre
Initiation Action: Standard
Range: 60 ft.
Target: One Creature
You make a ranged touch attack that deals 4d6 points of slashing damage.
This manoeuvre is a supernatural ability.
Wind’s Betrayal
Gentle Breeze (Strike)
Level: Swordsage 3, Warblade 3
Prerequisite: Any single Gentle Breeze manoeuvre
Initiation Action: Standard
Range: Melee
Target: 1 opponent
Your attack deals an additional 1d6 sonic damage for every 10 ft. your target moved this round, maximum 6d6.
Wind’s Flow
Gentle Breeze (Counter)
Level: Swordsage 2, Warblade 2
Prerequisite: Any 1 Gentle Breeze manoeuvre
Initiation Action: Immediate Action
Range: Personal
Target: Self
If an opponent attacks you, make a listen check against their attack roll. If you succeed then your opponent gets no extra damage from sneak attack or similar abilities.
Wind’s Speed
Gentle Breeze (Boost)
Level: Swordsage 1, Warblade 1
Prerequisite: None
Initiation Action: Swift Action
Range: Personal
Target: Self
Duration: 1 round
You gain a +10 bonus to speed.
Wind Slash
Gentle Breeze (Strike)
Level: Swordsage 2, Warblade 2
Prerequisite: None
Initiation Action: Standard
Range: 60 ft.
Target: One Creature
You make a ranged touch attack that deals 2d6 points of slashing damage.
This manoeuvre is a supernatural ability.
Wind’s Warning
Gentle Breeze (Counter)
Level: Swordsage 1, Warblade 1
Prerequisite: None
Initiation Action: Immediate Action
Range: Personal
Target: Self
You may act in a surprise round and do not count as flat-footed. This manoeuvre may be used even when you could not normally take an immediate action.
Let the wind pass by
Gentle Breeze (Counter)
Level: Swordsage 4, Warblade 4
Prerequisite: Any 2 Gentle Breeze Manoeuvres
Initiation Action: Immediate Action
If an opponent charges you, you may make a listen check against his current initiative. If you pass, you move 5 ft. to either the left or the right of your opponent. Your opponent then continues to move his full maximum charge distance past you, provoking attacks of opportunity from you and others as normal.
Feats
React with the wind’s flow (General)
Prerequisite: Combat Reflexes
Benefit: Whenever you are in a Gentle Breeze stance, you add your wisdom modifier to initiative checks and never count as flanked.
Ear to the mistress’ subtleties (Tactical)
Prerequisite: React with the wind’s flow, Base attack bonus +6, any two Gentle Breeze manoeuvres.
Ever open ear: You may make a listen check as a free action whenever you wish.
Aerial Strike: Whenever you attack an opponent whose feet are off the ground you may add your wisdom modifier as an insight bonus on attack rolls and deal an additional 1d6 points of damage. If both you and your opponent have their feet of the ground you deal an additional 2d6 points of damage instead.
Aerial Defence: You retain your dexterity and dodge bonuses to armour class when in the air, no matter the circumstances.
Rebalancing advice and new name ideas for some of the lame sounding manoeuvres would be welcome.
Gentle Breeze Manoeuvres
1st level
Feather’s Flight - Counter
Wind’s Warning – Counter
Wind’s Speed – Boost
Move Like a Breeze – Stance
2nd level
Falling Leaf Strike- Strike
Wind Slash – Strike
Wind’s Flow – Counter
3rd level
Walk with the Wind – Stance
Whispering Wind Stance – Stance
Wind’s Betrayal – Strike
Wind Razor – Strike
4th level
Gale Slash – Strike
Run on the Wind – Boost
Let the Wind Pass by – Counter
5th level
Hurricane Slash – Strike
Plummeting Acorn Strike – Strike
Slashing Draft - Counter
6th level
Falling Rain Strike – Strike
Rushing Wind - Strike
Rapid Winds Strike – Strike
7th level
Cut the Rain – Counter
Hurricane Charge – Strike
Tempest Slash – Strike
8th level
Roaring Wind Stance – Stance
Tempest Stance – Stance
Whirlwind Slash - Strike
9th level
Act as the Wind – Counter
Manoeuvre discriptions
Act as the Wind
Gentle Breeze (Counter)
Level: Swordsage 9, Warblade 9
Prerequisite: Any 4 Gentle Breeze manoeuvres
Initiation Action: Free or Immediate action (see text)
Range: Personal
Target: Self
You gain an immediate full round worth of actions. You move so fast that nobody may make an attack of opportunity or take an immediate action during this free round. This manoeuvre can only be used in any of the following circumstances
·After you have moved at least 30 ft. and used another Gentle Breeze Manoeuvre. In this case you may use this manoeuvre as a free action.
·After an opponent within 30 ft. takes an immediate action. You must make a listen check opposed by his attack bonus. Whoever wins has their immediate action resolved first.
·After an opponent moves within 15 ft. of you. Make a listen check against his current initiative value. If you win then his action does not resume until after you have taken your full round action.
The round after using this manoeuvre you can still make immediate and swift actions but otherwise count as stunned but.
Cut the Rain
Gentle Breeze (Counter)
Level: Swordsage 7, Warblade 7
Prerequisite: Any 4 Gentle Breeze Manoeuvres
Initiation Action: Immediate Action
Range: 30 ft.
Target: Opponents at least 5 ft. off the ground
You make an attack at your highest base attack bonus at every creature within 30 ft. who is at least 5 ft. off the ground (or is currently making a jump check). On your next available action you count as stunned for 1 round.
Falling Leaf Strike
Gentle Breeze (Strike)
Level: Swordsage 2, Warblade 2
Prerequisite: None
Initiation Action: Readied attack action
Range: Personal
Target: 1 opponent
You may ready a standard action to use this manoeuvre on any turn that you are currently in the air. If you land after falling with an opponent within reach, you make a melee attack that deals an additional 1d6 damage (of the same type as that of weapon you’re using) for every 10 ft. you fell this round up to 6d6 points of damage with a melee attack. If you successfully hit your opponent you may ignore up to 40 ft. of fall distance or you may choose to reduce the effective fall distance as normal with a tumble check.
Falling Rain Strike
Gentle Breeze (Strike)
Level: Swordsage 6, Warblade 6
Prerequisite: Any three Gentle Breeze Manoeuvres
Initiation Action: Full Attack action
Range: Personal
Target: Opponents within area
Area: 15 ft. by 15 ft. square
You may only use this manoeuvre after falling at least 20 ft. You make an attack at your highest base attack bonus against all opponents within the area. You may not make your 5-foot step for this round until you have resolved this action.
Feather’s Flight
Gentle Breeze (Counter)
Level: Swordsage 1, Warblade 1
Prerequisite: None
Initiation Action: Immediate Action
Range: 30 ft.
Target: One medium or small freefalling object or creature
Duration: until landing or 1 round/level (max 5 rounds)
The effected creature or object falls slowly at a speed of 60 ft. per round and takes no damage when it hits the ground. You may control the direction of the falling creature or object, moving 5 ft. horizontally for every 15 ft. it falls.
Gale Slash
Gentle Breeze (Strike)
Level: Swordsage 4, Warblade 4
Prerequisite: Any 2 Gentle Breeze Manuovres
Initiation Action: Standard
Range: 60 ft.
Target: One Creature
You make a ranged touch attack that deals 8d6 points of sonic damage.
This manoeuvre is a supernatural ability.
Hurricane Charge
Gentle Breeze (Strike)
Level: Swordsage 7, Warblade 7
Prerequisite: Any 4 Gentle Breeze Manoeuvres
Initiation Action: Swift
Range: Charge Attack
Target: Opponents you move past
Area: 5 ft. radius burst cantered on you
All opponents you move past while charging suffer 4d6 points of sonic damage. If you successfully hit an opponent at the end of your charge you deal an additional 10d6 points of sonic damage to all opponents within 5 feet of you.
This manoeuvre is a supernatural ability.
Hurricane Slash
Gentle Breeze (Strike)
Level: Swordsage 5, Warblade 5
Prerequisite: Any three Gentle Breeze Manoeuvres
Initiation Action: Standard
Range: 60 ft.
Target: One Creature
Area: 5 ft. wide Line
Saving Throw: Reflex Half
A tempestuous hurricane bursts force from your blade and travels in a line, dealing 6d6 points of sonic damage. Creatures may attempt a reflex save (DC 15 + wisdom modifier) for half damage. Anyone standing at the end of the line suffers an additional 4d6 sonic damage and is thrown backwards as though he had been bull rushed by you.
This manoeuvre is a supernatural ability.
Move like a Breeze
Gentle Breeze (Stance)
Level: Swordsage 1, Warblade 1
Prerequisite: Any single Gentle Breeze Manoeuvre
Initiation Action: Swift Action
Target: Self
Duration: Stance
You may avoid attacks of opportunity for moving with the Listen skill as though it was the tumble skill.
Plummeting Acorn Strike
Gentle Breeze (Strike)
Level: Swordsage 5, Warblade 5
Prerequisite: Any 4 Gentle Breeze Manoeuvres
Initiation Action: Readied Standard action
Range: Personal
Target: 1 opponent
You may ready a standard action to use this manoeuvre on any turn that you are currently in the air. If you land after falling with an opponent within reach, you make a melee attack and deal 1d6 bonus damage (of the same type as that of weapon you’re using) for every additional 5 ft. you fell this round after the first 30 ft. up to 16d6 points of damage. If you successfully hit your opponent you may ignore up to 60 ft. of fall distance or you may choose to reduce the effective fall distance as normal with a tumble check.
Rapid Winds Strike
Gentle Breeze (Strike)
Level: Swordsage 6, Warblade 6
Prerequisite: Any 4 Gentle Breeze Manoeuvres
Initiation Action: Full Attack
Range: 60 ft.
Target: Up to six targets within 30 ft. of each other
As Wind Razor, except that you may make your normal number of attacks you would make with a full round action.
This manoeuvre is a supernatural ability.
Roaring Wind Stance
Gentle Breeze (Stance)
Level: Swordsage 8, Warblade 8
Prerequisite: Any 4 Gentle Breeze Manoeuvres
Initiation Action: Swift Action
Target: Self
Duration: Stance
You gain a 60 ft. fly speed with good manoeuvrability
This manoeuvre is a supernatural ability.
Run on the wind
Gentle Breeze (Boost)
Level: Swordsage 5, Warblade 5
Prerequisite: Any 2 Gentle Breeze Manoeuvres
Initiation Action: Swift Action
Range: Personal
Target: Self
Duration: Instantaneous
You may use this boost whenever you move at least 40 ft. in a round. Make a DC 20 listen check; if you succeed then you may make the remainder of your move in any direction. If you choose to move upwards you fall to the ground at the end of the next round, although you may ready actions to attack after the fall.
This manoeuvre is a supernatural ability.
Rushing Wind
Gentle Breeze (Strike)
Level: Swordsage 6, Warblade 6
Prerequisite: Any 4 Gentle Breeze Manoeuvres
Initiation Action: Standard
Range: 60 ft.
Target: 1 opponent
You make a bull rush attempt against a single opponent within range except that you do not actually need to move (and cannot follow up) to do so. Unlike normal Bulrush you may move your opponent 5 ft. upwards for every 10 ft. he moves horizontally.
This manoeuvre is a supernatural ability.
Slashing Draft
Gentle Breeze (Counter)
Level: Swordsage 5, Warblade 5
Prerequisite: Any 2 Gentle Breeze Manoeuvres
Initiation Action: Immediate
Range: 15 ft.
Target: Flying creatures within area
Area: 15 ft. wide, 100 ft. tall column
Saving Throw: Reflex Half
You create a massive column of ki charged air originating from 15 ft. above you that deals 4d6 points of sonic damage to all creatures within it. Creatures may attempt a reflex save (DC 15 + wisdom modifier) for half damage.
This manoeuvre is a supernatural ability.
Tempest Slash
Gentle Breeze (Strike)
Level: Swordsage 7, Warblade 7
Prerequisite: None
Initiation Action: Standard
Range: 60 ft.
Target: One Creature
Area: Cone
Saving Throw: Reflex Half
You a tempestuous hurricane bursts force from your blade in a cone, dealing 8d6 points of sonic damage. Creatures may attempt a reflex save (DC 17 + wisdom modifier) for half damage. Creatures who fail their save must make a strength check (DC 11 + your wisdom modifier) or be knocked 10 ft. in a random direction and fall prone.
This manoeuvre is a supernatural ability.
Tempest Stance
Gentle Breeze (Stance)
Level: Swordsage 8, Warblade 8
Prerequisite: Any 4 Gentle Breeze Manoeuvres
Initiation Action: Swift Action
Target: Self
Duration: Stance
Area: 15 ft. radius
Any character who moves within the area of this stance has their movement speed halved. Ranged weapons used against you suffer 50% miss chance. Flyers must make a strength check (with a bonus equal to their size based grapple modifier) against a DC of 10 + ½ your initiator level + your wisdom modifier to enter the area.
This manoeuvre is a supernatural ability.
Walk with the Wind
Gentle Breeze (Stance)
Level: Swordsage 3, Warblade 3
Prerequisite: Any single Gentle Breeze Manoeuvre
Initiation Action: Swift Action
Target: Self
Duration: Stance
You gain sonic resistance equal to the twice the distance you move this round (max 30).
This manoeuvre is a supernatural ability.
Whirlwind Slash
Gentle Breeze (Strike)
Level: Swordsage 8, Warblade 8
Prerequisite: Any 3 Gentle Breeze Manoeuvres
Initiation Action: Full Round
Range: 60 ft.
Target: 1 square per four initiator levels.
Duration: 1d3 rounds (roll individually for each cyclone)
Area: Cyclones 10 ft. by 10 ft. wide, 30 ft. tall
Save: Reflex negates (see text)
This spell creates a number of powerful cyclones of raging wind that moves through the air, along the ground, or over water at a speed of 60 feet per round. You create 1 cyclone per four initiator levels. The cyclones always moves during your turn. They move in a random, uncontrolled fashion for 1d3 rounds and then dissipate.
Any Large or smaller creatures or objects that comes in contact with the cyclone must succeed on a Reflex save (DC 18 + wisdom modifier) or take 6d6 points of sonic damage. All Medium or smaller creatures or objects that fail their first save must succeed on a second one or be picked up bodily by the cyclone and held suspended in its powerful winds, taking 2d8 points of sonic damage each round on your turn with no save allowed. When a cyclone dissipates then all carried creatures fall 30 ft. towards the ground.
This manoeuvre is a supernatural ability.
Whispering Wind Stance
Gentle Breeze (Stance)
Level: Swordsage 3, Warblade 3
Prerequisite: Any 2 Gentle Breeze Manoeuvres
Initiation Action: Swift Action
Target: Self
Duration: Stance
Area: 15 ft. radius
You gain blind-sense with a range of 15 feet.
Wind Razor
Gentle Breeze (Strike)
Level: Swordsage 3, Warblade 3
Prerequisite: Any single Gentle Breeze Manoeuvre
Initiation Action: Standard
Range: 60 ft.
Target: One Creature
You make a ranged touch attack that deals 4d6 points of slashing damage.
This manoeuvre is a supernatural ability.
Wind’s Betrayal
Gentle Breeze (Strike)
Level: Swordsage 3, Warblade 3
Prerequisite: Any single Gentle Breeze manoeuvre
Initiation Action: Standard
Range: Melee
Target: 1 opponent
Your attack deals an additional 1d6 sonic damage for every 10 ft. your target moved this round, maximum 6d6.
Wind’s Flow
Gentle Breeze (Counter)
Level: Swordsage 2, Warblade 2
Prerequisite: Any 1 Gentle Breeze manoeuvre
Initiation Action: Immediate Action
Range: Personal
Target: Self
If an opponent attacks you, make a listen check against their attack roll. If you succeed then your opponent gets no extra damage from sneak attack or similar abilities.
Wind’s Speed
Gentle Breeze (Boost)
Level: Swordsage 1, Warblade 1
Prerequisite: None
Initiation Action: Swift Action
Range: Personal
Target: Self
Duration: 1 round
You gain a +10 bonus to speed.
Wind Slash
Gentle Breeze (Strike)
Level: Swordsage 2, Warblade 2
Prerequisite: None
Initiation Action: Standard
Range: 60 ft.
Target: One Creature
You make a ranged touch attack that deals 2d6 points of slashing damage.
This manoeuvre is a supernatural ability.
Wind’s Warning
Gentle Breeze (Counter)
Level: Swordsage 1, Warblade 1
Prerequisite: None
Initiation Action: Immediate Action
Range: Personal
Target: Self
You may act in a surprise round and do not count as flat-footed. This manoeuvre may be used even when you could not normally take an immediate action.
Let the wind pass by
Gentle Breeze (Counter)
Level: Swordsage 4, Warblade 4
Prerequisite: Any 2 Gentle Breeze Manoeuvres
Initiation Action: Immediate Action
If an opponent charges you, you may make a listen check against his current initiative. If you pass, you move 5 ft. to either the left or the right of your opponent. Your opponent then continues to move his full maximum charge distance past you, provoking attacks of opportunity from you and others as normal.
Feats
React with the wind’s flow (General)
Prerequisite: Combat Reflexes
Benefit: Whenever you are in a Gentle Breeze stance, you add your wisdom modifier to initiative checks and never count as flanked.
Ear to the mistress’ subtleties (Tactical)
Prerequisite: React with the wind’s flow, Base attack bonus +6, any two Gentle Breeze manoeuvres.
Ever open ear: You may make a listen check as a free action whenever you wish.
Aerial Strike: Whenever you attack an opponent whose feet are off the ground you may add your wisdom modifier as an insight bonus on attack rolls and deal an additional 1d6 points of damage. If both you and your opponent have their feet of the ground you deal an additional 2d6 points of damage instead.
Aerial Defence: You retain your dexterity and dodge bonuses to armour class when in the air, no matter the circumstances.
Rebalancing advice and new name ideas for some of the lame sounding manoeuvres would be welcome.