KingSmitty
2015-04-10, 12:51 PM
I am building an unarmed swordsage/monk, hoping to focus on flurry and grappling along with other combat tactics, but my feats are numbered.
From what I see, I can replace a melee attack with a grapple attempt or a pin attempt if grappling.
My understanding is, at level 3, my flurry is +0/+0.
First attack, I replace my attack with a grapple attempt, this much is clear.
What im not clear on is can I use my second flurry attempt to attempt a pin? or do I have to wait till my next turn?
I cannot see exactly if I have to hold an enemy for one whole round to pin him or not..
Pin Your Opponent
You can hold your opponent immobile for 1 round by winning an opposed grapple check (made in place of an attack). Once you have an opponent pinned, you have a few options available to you (see below).
from what I see, I just need to use the pin option in place of a melee attack, to hold an enemy in place for one round. Nowhere do i see i have to hold them for a round before i can pin them as my DM suggests.
so my flurry options I believe are:
2 attacks (+0/+0)
one attack (+0) and one grapple attempt
Two grapple attempts (if the first is successful second attack at -4 [+0 if nonlethal] , failed first get another chance) or
:smallcool: Two Grapple attempts (first successful second attack would be to pin opponent)
if that is allowed, I'll surely take bonuses to grapple (imp. grapple, Jotunbrud) giving me a bonus of +8 to my grapple attempts
other bonuses to grapple or abilities keyed off grapple are known to me, but if you have other sneaky ideas I may not know about I wont turn you away for sharing
From what I see, I can replace a melee attack with a grapple attempt or a pin attempt if grappling.
My understanding is, at level 3, my flurry is +0/+0.
First attack, I replace my attack with a grapple attempt, this much is clear.
What im not clear on is can I use my second flurry attempt to attempt a pin? or do I have to wait till my next turn?
I cannot see exactly if I have to hold an enemy for one whole round to pin him or not..
Pin Your Opponent
You can hold your opponent immobile for 1 round by winning an opposed grapple check (made in place of an attack). Once you have an opponent pinned, you have a few options available to you (see below).
from what I see, I just need to use the pin option in place of a melee attack, to hold an enemy in place for one round. Nowhere do i see i have to hold them for a round before i can pin them as my DM suggests.
so my flurry options I believe are:
2 attacks (+0/+0)
one attack (+0) and one grapple attempt
Two grapple attempts (if the first is successful second attack at -4 [+0 if nonlethal] , failed first get another chance) or
:smallcool: Two Grapple attempts (first successful second attack would be to pin opponent)
if that is allowed, I'll surely take bonuses to grapple (imp. grapple, Jotunbrud) giving me a bonus of +8 to my grapple attempts
other bonuses to grapple or abilities keyed off grapple are known to me, but if you have other sneaky ideas I may not know about I wont turn you away for sharing