Ninjadeadbeard
2015-04-10, 06:52 PM
Hello ladies, gents, giants, dragons, and unspeakable shoggoths! I seem to always be looking for a new RPG system, whether because my group's looking for something new, or because something took my fancy and I'm following the breadcrumbs to find out how stale/delicious the loaf is. Recently, I came across a thread (not linked here for your own protection) where this game came up (http://www.rpg.net/reviews/archive/10/10274.phtml).
Now, this sort of thing fascinated me. I love looking at well-crafted games that take all sort of things into consideration, from tactical movement and stances, to poison and disease. This sounded like a really fun thing to do, and the historical stuff certainly helped make the sell!
And then I found out there isn't an English version of the linked game anywhere. :smallfrown: Much sad. Many tears.
But now I have that itch, and I MUST SCRATCH IT!
tl;dr: Need a simulationist-leaning system that covers gritty combat (rapier duels, early firearms, zweihanders, and point blank knife fights), robust social rules (honor, station, hierarchy, etc), and realistic disease and poison rules (got crit'd and didn't die? lose an eye). Magic optional, but preferred to remain low/uncommon.
No GURPS. Nothing against the system, but I don't wanna buy 28 books to do everything I want.
Now, this sort of thing fascinated me. I love looking at well-crafted games that take all sort of things into consideration, from tactical movement and stances, to poison and disease. This sounded like a really fun thing to do, and the historical stuff certainly helped make the sell!
And then I found out there isn't an English version of the linked game anywhere. :smallfrown: Much sad. Many tears.
But now I have that itch, and I MUST SCRATCH IT!
tl;dr: Need a simulationist-leaning system that covers gritty combat (rapier duels, early firearms, zweihanders, and point blank knife fights), robust social rules (honor, station, hierarchy, etc), and realistic disease and poison rules (got crit'd and didn't die? lose an eye). Magic optional, but preferred to remain low/uncommon.
No GURPS. Nothing against the system, but I don't wanna buy 28 books to do everything I want.