CyberThread
2015-04-12, 03:25 PM
So this is a bit of a monster that folks don't ever want to stumble along and is sourced from the Dragon Magazine. It is the results of breeding between a mind flayer and a black dragon .
Adult Brain Eater Dragon
Huge dragon, chaotic evil
Armor Class 19 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40ft., fly 80 ft., swim 40ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
Saving Throws Dex +7, Con + 10, Wis +6, Cha +8
Skills Perception + 11, Stealth +7
Damage Immunities acid
Senses blindsight 60ft., darkvision 120ft., passive Perception 21
Languages Common, Draconic,underground , dark speak
Challenge Undecided •
Amphibious. The dragon can breathe air and water.
Magic Resistance. The Brain Eater Dragon has advantage on saving
throws against spells and other magical effects.
Innate Spel/casting (Psionics). The Brain Eater Dragon's innate
spellcasting ability is Intelligence (spell save DC 15). It can
innately cast the following spells, requiring no components:
At will: detect thoughts, levitate
ljday each: dominate monster, plane shift (self only)
Legendary Resistance (3jDay). If the dragon fails a saving
throw, it can choose to succeed instead.
Multiattack. The dragon can use its Frightful Presence. It then
makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 10ft., one target.
Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.
Hit: 13 (2d6 + 6) slashing damage.
Tail. Melee Weapon Attack:+ 11 to hit, reach 15 ft., one target.
Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that
is within 120 feet of the dragon and aware of it must succeed
on a DC 16 Wisdom saving throw or become frightened for 1
minute. A creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success. If a
creature's saving throw is successful or the effect ends for it,
the creature is immune to the dragon's Frightful Presence for
the next 24 hours.
Acid Breath (Recharge 5-6). The dragon exbales acid in a
60-foot line that is 5 feet wide. Each creature in that line
must make a DC 18 Dexterity saving throw, taking 54 (12d8)
acid damage on a failed save, or half as much damage on a
successful one.
Tentacles. Melee Weapon Attack: +11 to hit, reach 10 ft., one
creature. Hit: 15 (2dl0 + 4) psychic damage. If the target is
Medium or smaller, it is grappled (escape DC 15) and must
succeed on a DC 15 Intelligence saving throw or be stunned
until this grapple ends.
Extract Brain. Melee Weapon Attack: ++11 to hit, reach 10 ft.,
one incapacitated humanoid grappled by the Brain Eater Dragon. Hit:
The target takes 55 (lOdlO) piercing damage. If this damage
reduces the target to 0 hit points, the Brain Eater Dragon kills the
target by extracting and devouring its brain.
Mind Blast (Recharge 5-6). The Brain Eater Dragon magically emits
psychic energy in a 60-foot cone. Each creature in that area
must succeed on a DC 15 Intelligence saving throw or take
22 (4d8 + 4) psychic damage and be stunned for 1 minute. A
creature can repeat the saving throw at the end of each of its
LEGENDARY ACTIONS
The dragon can take 3 legend ary actions, choosing from the
options below. Only one legend ary action option can be used
at a time and only at the end of another creature's turn. The
dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Extract Brain(Costs 3 Actions). Melee Weapon Attack: ++11 to hit, reach 10 ft.,
one incapacitated humanoid grappled by the Brain Eater Dragon. Hit:
The target takes 55 (lOdlO) piercing damage. If this damage
reduces the target to 0 hit points, the Brain Eater Dragon kills the
target by extracting and devouring its brain.
Wing Attack (Costs 2 Actions). The dragon beats its wings.
Each creature within 10 feet ofthe dragon must succeed
on a DC 19 Dexterity saving throw or take 13 (2d6 + 6)
bludgeoning damage and be knocked prone.
Adult Brain Eater Dragon
Huge dragon, chaotic evil
Armor Class 19 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40ft., fly 80 ft., swim 40ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
Saving Throws Dex +7, Con + 10, Wis +6, Cha +8
Skills Perception + 11, Stealth +7
Damage Immunities acid
Senses blindsight 60ft., darkvision 120ft., passive Perception 21
Languages Common, Draconic,underground , dark speak
Challenge Undecided •
Amphibious. The dragon can breathe air and water.
Magic Resistance. The Brain Eater Dragon has advantage on saving
throws against spells and other magical effects.
Innate Spel/casting (Psionics). The Brain Eater Dragon's innate
spellcasting ability is Intelligence (spell save DC 15). It can
innately cast the following spells, requiring no components:
At will: detect thoughts, levitate
ljday each: dominate monster, plane shift (self only)
Legendary Resistance (3jDay). If the dragon fails a saving
throw, it can choose to succeed instead.
Multiattack. The dragon can use its Frightful Presence. It then
makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 10ft., one target.
Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.
Hit: 13 (2d6 + 6) slashing damage.
Tail. Melee Weapon Attack:+ 11 to hit, reach 15 ft., one target.
Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that
is within 120 feet of the dragon and aware of it must succeed
on a DC 16 Wisdom saving throw or become frightened for 1
minute. A creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success. If a
creature's saving throw is successful or the effect ends for it,
the creature is immune to the dragon's Frightful Presence for
the next 24 hours.
Acid Breath (Recharge 5-6). The dragon exbales acid in a
60-foot line that is 5 feet wide. Each creature in that line
must make a DC 18 Dexterity saving throw, taking 54 (12d8)
acid damage on a failed save, or half as much damage on a
successful one.
Tentacles. Melee Weapon Attack: +11 to hit, reach 10 ft., one
creature. Hit: 15 (2dl0 + 4) psychic damage. If the target is
Medium or smaller, it is grappled (escape DC 15) and must
succeed on a DC 15 Intelligence saving throw or be stunned
until this grapple ends.
Extract Brain. Melee Weapon Attack: ++11 to hit, reach 10 ft.,
one incapacitated humanoid grappled by the Brain Eater Dragon. Hit:
The target takes 55 (lOdlO) piercing damage. If this damage
reduces the target to 0 hit points, the Brain Eater Dragon kills the
target by extracting and devouring its brain.
Mind Blast (Recharge 5-6). The Brain Eater Dragon magically emits
psychic energy in a 60-foot cone. Each creature in that area
must succeed on a DC 15 Intelligence saving throw or take
22 (4d8 + 4) psychic damage and be stunned for 1 minute. A
creature can repeat the saving throw at the end of each of its
LEGENDARY ACTIONS
The dragon can take 3 legend ary actions, choosing from the
options below. Only one legend ary action option can be used
at a time and only at the end of another creature's turn. The
dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Extract Brain(Costs 3 Actions). Melee Weapon Attack: ++11 to hit, reach 10 ft.,
one incapacitated humanoid grappled by the Brain Eater Dragon. Hit:
The target takes 55 (lOdlO) piercing damage. If this damage
reduces the target to 0 hit points, the Brain Eater Dragon kills the
target by extracting and devouring its brain.
Wing Attack (Costs 2 Actions). The dragon beats its wings.
Each creature within 10 feet ofthe dragon must succeed
on a DC 19 Dexterity saving throw or take 13 (2d6 + 6)
bludgeoning damage and be knocked prone.