Wartex1
2015-04-12, 03:40 PM
Here's some magic weapons based off of some of weapon types in the MH series.
Switch Axe
Legendary, Requires Attunement
This mechanical axe is able to shift into a powerful greatsword. Normally a +1 Greataxe, this weapon builds a charge each time it used to strike an enemy to a maximum of 10 charges. Once the weapon has 5 charges, it can be transformed into a +3 Greatsword as a bonus action. Each strike in Greatsword mode drains 1 charge. By expending 5 charges in a single strike, you can deal an extra 5d8 bludgeoning damage. The weapon switches back to a Greataxe whenever it runs out of charges or can be switched back manually as a bonus action.
Charge Blade
Legendary, Requires Attunement
A weapon developed using the same technology as Switch Axe, this is normally a +1 Shortsword with a matching +1 Shield. This weapon builds one charge every round that it is used to attack an enemy to a maximum of 5 charges. As a bonus action, you may switch the weapon to a +3 Greataxe. Each strike with the Greataxe deals an extra 3d8 bludgeoning damage and expends a charge. You can also expend all remaining charges to create an explosion in a 10-foot cone in front of you that deals bludgeoning damage equal to 7 times the number of charges expended. Once there are no more charges, the weapon switches back to the sword and shield. You can also switch back as a bonus action.
Gunlance
Legendary, Requires Attunement
This weapon is seemingly a normal set of a +2 Spear and +2 Shield. However, the spear hides a compartment where explosive powder is produced and stored. This weapon can hold up to three charges, and the charges can be restored as a bonus action. Whenever you attack, instead of performing a standard strike, you may expend a charge to deal 2d10 fire damage instead of performing a normal damage roll. Once per hour, you may also spend an action to deal 10d10 fire damage in a 10-foot cone in front of you.
Switch Axe
Legendary, Requires Attunement
This mechanical axe is able to shift into a powerful greatsword. Normally a +1 Greataxe, this weapon builds a charge each time it used to strike an enemy to a maximum of 10 charges. Once the weapon has 5 charges, it can be transformed into a +3 Greatsword as a bonus action. Each strike in Greatsword mode drains 1 charge. By expending 5 charges in a single strike, you can deal an extra 5d8 bludgeoning damage. The weapon switches back to a Greataxe whenever it runs out of charges or can be switched back manually as a bonus action.
Charge Blade
Legendary, Requires Attunement
A weapon developed using the same technology as Switch Axe, this is normally a +1 Shortsword with a matching +1 Shield. This weapon builds one charge every round that it is used to attack an enemy to a maximum of 5 charges. As a bonus action, you may switch the weapon to a +3 Greataxe. Each strike with the Greataxe deals an extra 3d8 bludgeoning damage and expends a charge. You can also expend all remaining charges to create an explosion in a 10-foot cone in front of you that deals bludgeoning damage equal to 7 times the number of charges expended. Once there are no more charges, the weapon switches back to the sword and shield. You can also switch back as a bonus action.
Gunlance
Legendary, Requires Attunement
This weapon is seemingly a normal set of a +2 Spear and +2 Shield. However, the spear hides a compartment where explosive powder is produced and stored. This weapon can hold up to three charges, and the charges can be restored as a bonus action. Whenever you attack, instead of performing a standard strike, you may expend a charge to deal 2d10 fire damage instead of performing a normal damage roll. Once per hour, you may also spend an action to deal 10d10 fire damage in a 10-foot cone in front of you.