jazzymantis
2015-04-14, 09:07 PM
So I am trying to design a possible one shot campaign and I came across the idea of having a party be a phalanx with the goal of just holding a location as hordes of enemies come forward. (Inspired by that one battle in Memories of Ice).
So I am thinking of having 4-5 PC's of levels 3-5, I haven't decided yet. I am looking for combinations of abilities that allow a group to essentially just stand there and deal with whatever comes at them, ideally with abilities that work really well together.
My basic idea was to get battle-master Fighters with the protection fighting style, if an enemy attacks, your buddy imposes disadvantage on them, and when they can't hit you, you use your BM dice to riposte for an extra attack. Things like that.
If you can think of any other particularly good combo's that would be great. Other things I have thought of would be protection fighting style paladin's that could smite and heal, clerics with spiritual weapon/ spirit, tieflings/etc with hellish rebuke.
Also should there be a back row? with 3-4 shield members and 1-2 ranged characters behind them helping weaken the incomers? How would they deal with arrow fire/etc over a prolonged encounter?
Please discuss if an ability score or feat would be more worthwhile, and what spells players could get more mileage out of (like spirit guardians, or possibly conjure animals)
TL/DR So to sum it up this party should be able to: 1) take a beating over a long encounter
2) Be able to kill/stop the forces coming at them
3)Handle encounters with a higher CR than average for typical party (lots of weaker dudes most likely)
4) Hold the position (a gate, hallway, etc)
So I am thinking of having 4-5 PC's of levels 3-5, I haven't decided yet. I am looking for combinations of abilities that allow a group to essentially just stand there and deal with whatever comes at them, ideally with abilities that work really well together.
My basic idea was to get battle-master Fighters with the protection fighting style, if an enemy attacks, your buddy imposes disadvantage on them, and when they can't hit you, you use your BM dice to riposte for an extra attack. Things like that.
If you can think of any other particularly good combo's that would be great. Other things I have thought of would be protection fighting style paladin's that could smite and heal, clerics with spiritual weapon/ spirit, tieflings/etc with hellish rebuke.
Also should there be a back row? with 3-4 shield members and 1-2 ranged characters behind them helping weaken the incomers? How would they deal with arrow fire/etc over a prolonged encounter?
Please discuss if an ability score or feat would be more worthwhile, and what spells players could get more mileage out of (like spirit guardians, or possibly conjure animals)
TL/DR So to sum it up this party should be able to: 1) take a beating over a long encounter
2) Be able to kill/stop the forces coming at them
3)Handle encounters with a higher CR than average for typical party (lots of weaker dudes most likely)
4) Hold the position (a gate, hallway, etc)