JNAProductions
2015-04-15, 06:49 PM
Hit Die: d10
Weapon/Armor Proficiency: Simple Weapons
Saves: Constitution, Charisma
Skills: Pick two from Arcana, Deception, Insight, Intimidation, Persausion, and Religion
Starting Equipment
-Explorer's Pack or Dungeoneer's Pack
-One Simple Weapon of your choice
Level
Prof.
NW
Features
Move
1
+2
1d4
Natural Weapons, Scales, Darkvision 120'
-
2
+2
1d4
Flight, Draconic
+5'
3
+2
1d4
Draconic Affiliation
+5'
4
+2
1d4
Ability Score Improvement
+5'
5
+3
1d6
Extra Attack
+10'
6
+3
1d6
Breath Attack
+10'
7
+3
1d6
Draconic Affiliation, Draconic Strikes
+10'
8
+3
1d6
Ability Score Improvement
+10'
9
+4
1d6
Blindsight 30'
+15'
10
+4
1d6
Improved Flight
+15'
11
+4
1d8
Improved Breath Attack
+15'
12
+4
1d8
Ability Score Improvement
+15'
13
+5
1d8
Improved Natural Weapons
+20'
14
+5
1d8
Perfected Flight
+20'
15
+5
1d8
Draconic Affiliation
+20'
16
+5
1d8
Ability Score Improvement
+20'
17
+6
1d10
-
+30'
18
+6
1d10
Perfected Breath Attack
+30'
19
+6
1d10
Ability Score Improvement
+30'
20
+6
1d10
Draconic Affiliation
+30'
Natural Weapons-You gain two claw attacks and one bite attack, each of which deals 1d4 slashing (for claws) and piercing (for bite) damage and progresses as shown on the table. You can make one attack as an action and a second as a bonus action in any combination, and each attack adds either your Strength or Dexterity modifier to its damage.
Scales-You have hardened, scaly skin. Your AC, when unarmored, is equal to 10+Con Mod+Dex Mod or Str Mod.
Flight-You grow a pair of dragon wings. These wings provide an increase to your base movement speed as shown on the table.
In addition, you are able to fly at a speed equal to your adjusted walking speed. In combat, you must end each turn on the ground or fall. Out of combat, you can fly for a number of rounds equal to your Constitution modifer.
Draconic-At level two, you learn to speak Draconic. If you already know Draconic, learn another language instead.
Draconic Affiliation-Choose a type of dragon-Metallic or Chromatic-and a color. These determine what benefits you get at Draconic Affiliation levels.
Draconic Strike-Your natural weapons now count as magical.
Breath Attack-You gain a breath attack of your chosen element, usable Constitution modifier times per long rest dealing 3d6+Con Mod damage in a 30' cone on a failed Dexterity saving throw. DC is equal to 8+Proficiency+Con Mod.
Breath attacks use the same damage type (but not shape) as Dragonborn breath attacks. (PHB Page 34)
Improved Flight-You may now fly without falling after each round. You can maintain flight for a number of hours equal to your Constitution modifier per day.
Improved Breath Attack-Your breath attack is now Constitution modifier times per short rest. In addition, it now deals 5d6 damage.
Improved Natural Weapons-You can now attack twice your bonus action rather than once. In addition, your natural attacks can now deal the element of your chosen draconic ancestry in damage instead of slashing or piercing.
Perfected Flight-Your flying speed is now twice your ajdusted walking speed. In addition, you can fly indefinitely.
Perfected Breath Attack-Your breath attack now deals 8d6 damage. In addition, you can use a weakened version that deals 3d6 damage at will.
Draconic Affiliations
Metallic
3-HP increases by one per level.
7-AC increases by 1 when not wearing armor.
15-Advantage on any Persausion checks.
20-HP and AC increase by 1 more each, for a total of 2.
Chromatic
3-Natural Weapons gain a +1 to damage rolls.
7-Natural Weapons gain a +1 to attack rolls.
15-Advantage on Charisma (Intimidation) checks.
20-An additional +1 to attack and damage rolls.
Weapon/Armor Proficiency: Simple Weapons
Saves: Constitution, Charisma
Skills: Pick two from Arcana, Deception, Insight, Intimidation, Persausion, and Religion
Starting Equipment
-Explorer's Pack or Dungeoneer's Pack
-One Simple Weapon of your choice
Level
Prof.
NW
Features
Move
1
+2
1d4
Natural Weapons, Scales, Darkvision 120'
-
2
+2
1d4
Flight, Draconic
+5'
3
+2
1d4
Draconic Affiliation
+5'
4
+2
1d4
Ability Score Improvement
+5'
5
+3
1d6
Extra Attack
+10'
6
+3
1d6
Breath Attack
+10'
7
+3
1d6
Draconic Affiliation, Draconic Strikes
+10'
8
+3
1d6
Ability Score Improvement
+10'
9
+4
1d6
Blindsight 30'
+15'
10
+4
1d6
Improved Flight
+15'
11
+4
1d8
Improved Breath Attack
+15'
12
+4
1d8
Ability Score Improvement
+15'
13
+5
1d8
Improved Natural Weapons
+20'
14
+5
1d8
Perfected Flight
+20'
15
+5
1d8
Draconic Affiliation
+20'
16
+5
1d8
Ability Score Improvement
+20'
17
+6
1d10
-
+30'
18
+6
1d10
Perfected Breath Attack
+30'
19
+6
1d10
Ability Score Improvement
+30'
20
+6
1d10
Draconic Affiliation
+30'
Natural Weapons-You gain two claw attacks and one bite attack, each of which deals 1d4 slashing (for claws) and piercing (for bite) damage and progresses as shown on the table. You can make one attack as an action and a second as a bonus action in any combination, and each attack adds either your Strength or Dexterity modifier to its damage.
Scales-You have hardened, scaly skin. Your AC, when unarmored, is equal to 10+Con Mod+Dex Mod or Str Mod.
Flight-You grow a pair of dragon wings. These wings provide an increase to your base movement speed as shown on the table.
In addition, you are able to fly at a speed equal to your adjusted walking speed. In combat, you must end each turn on the ground or fall. Out of combat, you can fly for a number of rounds equal to your Constitution modifer.
Draconic-At level two, you learn to speak Draconic. If you already know Draconic, learn another language instead.
Draconic Affiliation-Choose a type of dragon-Metallic or Chromatic-and a color. These determine what benefits you get at Draconic Affiliation levels.
Draconic Strike-Your natural weapons now count as magical.
Breath Attack-You gain a breath attack of your chosen element, usable Constitution modifier times per long rest dealing 3d6+Con Mod damage in a 30' cone on a failed Dexterity saving throw. DC is equal to 8+Proficiency+Con Mod.
Breath attacks use the same damage type (but not shape) as Dragonborn breath attacks. (PHB Page 34)
Improved Flight-You may now fly without falling after each round. You can maintain flight for a number of hours equal to your Constitution modifier per day.
Improved Breath Attack-Your breath attack is now Constitution modifier times per short rest. In addition, it now deals 5d6 damage.
Improved Natural Weapons-You can now attack twice your bonus action rather than once. In addition, your natural attacks can now deal the element of your chosen draconic ancestry in damage instead of slashing or piercing.
Perfected Flight-Your flying speed is now twice your ajdusted walking speed. In addition, you can fly indefinitely.
Perfected Breath Attack-Your breath attack now deals 8d6 damage. In addition, you can use a weakened version that deals 3d6 damage at will.
Draconic Affiliations
Metallic
3-HP increases by one per level.
7-AC increases by 1 when not wearing armor.
15-Advantage on any Persausion checks.
20-HP and AC increase by 1 more each, for a total of 2.
Chromatic
3-Natural Weapons gain a +1 to damage rolls.
7-Natural Weapons gain a +1 to attack rolls.
15-Advantage on Charisma (Intimidation) checks.
20-An additional +1 to attack and damage rolls.