daremetoidareyo
2015-04-16, 02:11 PM
I put this together when board a few weeks ago.
Human marshal 4/dragonfire adept 1/ emissary of barachiel 5/exemplar 3/mythic exemplar 5/ righteous zealot 2
By level 10, 4 times a day, he is able to convert all humanoids within 30 feet one step towards good with a diplomacy check that has a +42 modifier that becomes permanent after 7 days. Each day after this ability is used the enemy gets another save but it is only at a DC of 1 less than the day before. If you're allowed to take leadership, get a transmuter with as many castings of polymorph other as possible to make all enemies humanoid. Anyways, here's the build.
{Scrubbed}
Level
Human
Feats
1
Marshal
Sacred vow, Vow of poverty (Human), Nymphs kiss (vop), Skill Focus (diplomacy) (marshal)
2
Marshal
Vow of non-violence (vop)
3
dragonfire adept
words of creation, dragon touched
4
Marshal
Servant of the Heavens (vop)
5
Marshal
6
emissary of Barachiel
Vow of Peace (vop), Master manipulator
7
emissary of Barachiel
8
emissary of Barachiel
Gift of discernment (VOP)
9
emissary of Barachiel
Undead empathy
10
emissary of Barachiel
nimbus of light (VOP)
11
Exemplar
12
Exemplar
widen supernatural ability, Knight of Tyr’s Merciful Sword (VOP)
13
Exemplar
Negotiator (exemplar)
14
Righteous Zealot
stigmata
15
Righteous Zealot
Charming
16
Mythic exemplar
exalted feat
17
Mythic exemplar
18
Mythic exemplar
exalted feat, planar touchstone: catalogues of enlightenment (Herald or joy domain)
19
Mythic exemplar
20
Mythic exemplar
exalted feat
There ya go mod.
Emissary of barachiel can use the calling/conversion ability to spontaneously and permanently shift the alignments of those around him at level 8 here with a diplomacy check, which at that level, is at a +38 bonus. Paired with the permanent calm emotions to any humanoid that gets within 20 foot of him, and his general good nature, this character is the antithesis of how to do D&D. I like him more as BBGG for an evil campaign.
Human marshal 4/dragonfire adept 1/ emissary of barachiel 5/exemplar 3/mythic exemplar 5/ righteous zealot 2
By level 10, 4 times a day, he is able to convert all humanoids within 30 feet one step towards good with a diplomacy check that has a +42 modifier that becomes permanent after 7 days. Each day after this ability is used the enemy gets another save but it is only at a DC of 1 less than the day before. If you're allowed to take leadership, get a transmuter with as many castings of polymorph other as possible to make all enemies humanoid. Anyways, here's the build.
{Scrubbed}
Level
Human
Feats
1
Marshal
Sacred vow, Vow of poverty (Human), Nymphs kiss (vop), Skill Focus (diplomacy) (marshal)
2
Marshal
Vow of non-violence (vop)
3
dragonfire adept
words of creation, dragon touched
4
Marshal
Servant of the Heavens (vop)
5
Marshal
6
emissary of Barachiel
Vow of Peace (vop), Master manipulator
7
emissary of Barachiel
8
emissary of Barachiel
Gift of discernment (VOP)
9
emissary of Barachiel
Undead empathy
10
emissary of Barachiel
nimbus of light (VOP)
11
Exemplar
12
Exemplar
widen supernatural ability, Knight of Tyr’s Merciful Sword (VOP)
13
Exemplar
Negotiator (exemplar)
14
Righteous Zealot
stigmata
15
Righteous Zealot
Charming
16
Mythic exemplar
exalted feat
17
Mythic exemplar
18
Mythic exemplar
exalted feat, planar touchstone: catalogues of enlightenment (Herald or joy domain)
19
Mythic exemplar
20
Mythic exemplar
exalted feat
There ya go mod.
Emissary of barachiel can use the calling/conversion ability to spontaneously and permanently shift the alignments of those around him at level 8 here with a diplomacy check, which at that level, is at a +38 bonus. Paired with the permanent calm emotions to any humanoid that gets within 20 foot of him, and his general good nature, this character is the antithesis of how to do D&D. I like him more as BBGG for an evil campaign.