Spore
2015-04-17, 08:35 PM
Greetings playground,
our archnemesis is an LE half-fiend Ancient Red Dragon (with personalized spell list, so far she has used Greater Teleport) and we have houseruled Dragons to be shapechangers that have a fixed humanoid form. The setting is pretty "dark magic and steampunk" which is cool and all but it annoys (and motivates) me to some extend that the DM throws all powerful villains at us. So far we have a red dragon BBEGal, an adult black dragon as quest giver, an high level orcish warlord with an axe able to create a gigantic antimagic zone and a necromancer who cannot die (he's not a lich, he has a watch that constantly revives him if slain).
And most of all do I want to end the neverending argument on our table: "You cannot kill well played dragon."
I want to give my DM a run for his money and I will have to use my T4/5-ish Paladin 7/Cavalier 4 (using a Gryphon mount) for it. I want to use the power of Smite Evil to kill her the next time I get a chance to do so. Do you have ANY pointers for that? We need to remove possible buffs (our cleric could prepare greater dispel magic) need to reliably hit her AC (40ish) and survive the setup turns as well as hand to hand combat.
I wanted to try to use Spirited Charge combined with Challenge, Smite Evil, Power Attack, Furious Focus and Radiant Charge (but apparently only the Charisma to damage gets multiplied, so is Risky Striker better for a Halfling?) using my +1 Holy Lance to burrn through her 500ish HP. The problem is that the first (and most powerful hit) only does deal about 180 damage, with Smite Evil being halfed after that attack.
Is there a way, a spell (for a cleric of 11th+ level) or an item to severely wound or tilt the fight in our favor BEFORE the DM intended her downfall?
Some stats:
Halfling, ergo small size
Str 14 Dex 14 Con 16 Int 12 Wis 10 Cha 16 (Items are Str +2/Cha +4), Paladin 7/Beast Rider 4
Gear: Giant Killer (Small Longsword/Medium Shortsword +2, gets additional bonus for every size your enemy is bigger than you), +1 Holy Lance, Mithril Breastplate +1, Mithril Shield +1, Ring of Protection +2
Feats: 1. Mounted Combat 3. Power Attack 5. Ride-By Attack 7. Furious Focus 9. Spirited Charge 11. ???
Order of the Stars (counts as 9th level Paladin for Lay on Hands
our archnemesis is an LE half-fiend Ancient Red Dragon (with personalized spell list, so far she has used Greater Teleport) and we have houseruled Dragons to be shapechangers that have a fixed humanoid form. The setting is pretty "dark magic and steampunk" which is cool and all but it annoys (and motivates) me to some extend that the DM throws all powerful villains at us. So far we have a red dragon BBEGal, an adult black dragon as quest giver, an high level orcish warlord with an axe able to create a gigantic antimagic zone and a necromancer who cannot die (he's not a lich, he has a watch that constantly revives him if slain).
And most of all do I want to end the neverending argument on our table: "You cannot kill well played dragon."
I want to give my DM a run for his money and I will have to use my T4/5-ish Paladin 7/Cavalier 4 (using a Gryphon mount) for it. I want to use the power of Smite Evil to kill her the next time I get a chance to do so. Do you have ANY pointers for that? We need to remove possible buffs (our cleric could prepare greater dispel magic) need to reliably hit her AC (40ish) and survive the setup turns as well as hand to hand combat.
I wanted to try to use Spirited Charge combined with Challenge, Smite Evil, Power Attack, Furious Focus and Radiant Charge (but apparently only the Charisma to damage gets multiplied, so is Risky Striker better for a Halfling?) using my +1 Holy Lance to burrn through her 500ish HP. The problem is that the first (and most powerful hit) only does deal about 180 damage, with Smite Evil being halfed after that attack.
Is there a way, a spell (for a cleric of 11th+ level) or an item to severely wound or tilt the fight in our favor BEFORE the DM intended her downfall?
Some stats:
Halfling, ergo small size
Str 14 Dex 14 Con 16 Int 12 Wis 10 Cha 16 (Items are Str +2/Cha +4), Paladin 7/Beast Rider 4
Gear: Giant Killer (Small Longsword/Medium Shortsword +2, gets additional bonus for every size your enemy is bigger than you), +1 Holy Lance, Mithril Breastplate +1, Mithril Shield +1, Ring of Protection +2
Feats: 1. Mounted Combat 3. Power Attack 5. Ride-By Attack 7. Furious Focus 9. Spirited Charge 11. ???
Order of the Stars (counts as 9th level Paladin for Lay on Hands