EyethatBinds
2015-04-18, 02:36 PM
While they don't taste that good, I've always enjoyed providing a rich blend of herbal creation methods and alternate phylactery spices. I'll share a few of mine for those who want a lich but think they don't have the time to cook one themselves.
Creation:
Lich must infuse their phylactery with the soul of someone of equal or higher level (for creation).
This is more for players making themselves into a lich, but can also lead to plots involving high level (powerful) aristocrats being killed mysteriously or legendary heroes dropping dead while in retirement.
Lich must die from a surge of wild magic.
This can lead to unusual activity in extra-planar realms or the seizure of a rod of wonder from the party (or NPC trickster who frequently bothers the party).
Coming back:
Lich must have a corpse nearby to inhabit or the process is significantly extended. If there is a body within 100 feet of the phylactery, lich can inhabit the corpse and spends 1d10 days filling it with necromantic magics. If not, lich must spend 1d10 years creating the body.
This can make the recurring villain a bit less threatening but can also make them more disturbing if they inhabit the body of a friend or lover of the players killed while fighting the lich. However, it does give the party a lot of time to find the lich's phylactery and destroy it.
Person who strikes the final blow on the lich is haunted by the spirit while it creates a new body.
Player must make a will save (DC equal to the lich's paralyzing touch) whenever sleeping. Their dreams are haunted in any way the lich can imagine. This can result in some troubles for the player, particularly for a wizard or cleric. Consider allowing Remove Curse or sleeping on Hallowed ground removing and canceling the effect respectively.
Lich sprouts from the phylactery.
This can be more fun depending on the phylactery itself.
Unusual Phylactery:
My personal favorite is a silver reflective serving plate. While it doesn't tie directly to themes of death or magic, it is innocuous enough that most will overlook it in the treasure pile and often I've had players sell it. Consider giving it an additional ability of Create Food & Water 3 times per day to further mask the true purpose.
Golem(s)
The phylactery is required to cost 120,000 gp so why not make it big? The greater stone golem is the best choice from core, but I've found the Mithril Golem to be the most fun since it can be ordered to run away from the party if the lich is killed.
Alternately, an interesting golem to throw at the party is the MM3 one (can't recall name) that requires a lich be part of the creation. It really confused the players when a lich that had been supposedly vanquished for a millennia returned when they beat the golem that was supposed to be its mobile prison.
Castle
While even stranger than a golem, no player ever expects this one. Just mention in the dungeon that all the walls are covered with magical script that bears a strong necromantic aura and then have a lyre of building in the treasure room/tomb. How many castings of disintegrate can the wizard perform in ten days?
Any other recipes?
Creation:
Lich must infuse their phylactery with the soul of someone of equal or higher level (for creation).
This is more for players making themselves into a lich, but can also lead to plots involving high level (powerful) aristocrats being killed mysteriously or legendary heroes dropping dead while in retirement.
Lich must die from a surge of wild magic.
This can lead to unusual activity in extra-planar realms or the seizure of a rod of wonder from the party (or NPC trickster who frequently bothers the party).
Coming back:
Lich must have a corpse nearby to inhabit or the process is significantly extended. If there is a body within 100 feet of the phylactery, lich can inhabit the corpse and spends 1d10 days filling it with necromantic magics. If not, lich must spend 1d10 years creating the body.
This can make the recurring villain a bit less threatening but can also make them more disturbing if they inhabit the body of a friend or lover of the players killed while fighting the lich. However, it does give the party a lot of time to find the lich's phylactery and destroy it.
Person who strikes the final blow on the lich is haunted by the spirit while it creates a new body.
Player must make a will save (DC equal to the lich's paralyzing touch) whenever sleeping. Their dreams are haunted in any way the lich can imagine. This can result in some troubles for the player, particularly for a wizard or cleric. Consider allowing Remove Curse or sleeping on Hallowed ground removing and canceling the effect respectively.
Lich sprouts from the phylactery.
This can be more fun depending on the phylactery itself.
Unusual Phylactery:
My personal favorite is a silver reflective serving plate. While it doesn't tie directly to themes of death or magic, it is innocuous enough that most will overlook it in the treasure pile and often I've had players sell it. Consider giving it an additional ability of Create Food & Water 3 times per day to further mask the true purpose.
Golem(s)
The phylactery is required to cost 120,000 gp so why not make it big? The greater stone golem is the best choice from core, but I've found the Mithril Golem to be the most fun since it can be ordered to run away from the party if the lich is killed.
Alternately, an interesting golem to throw at the party is the MM3 one (can't recall name) that requires a lich be part of the creation. It really confused the players when a lich that had been supposedly vanquished for a millennia returned when they beat the golem that was supposed to be its mobile prison.
Castle
While even stranger than a golem, no player ever expects this one. Just mention in the dungeon that all the walls are covered with magical script that bears a strong necromantic aura and then have a lyre of building in the treasure room/tomb. How many castings of disintegrate can the wizard perform in ten days?
Any other recipes?