Wartex1
2015-04-18, 08:10 PM
Path of the Reaver
Violence is your passion. Blood is your nirvana. You fight for the battle's sake, and the sight of gore fills you with glee. A warrior of blood, fueled by it, the power of all sorts of monsters, demons, and dragons flows through your veins as you slaughter them. Though, your destruction is not powered by your frenzy. In fact, your frenzy is just a parasite to the bloody path you will carve through the enemy.
Devour
Beginning at 3rd level, when you take your first step down this violent path, your kills fill you with enhanced strength. Whenever you kill an enemy, you gain temporary hit points equal to your Constitution modifier + your Barbarian level (minimum of 1).
Ring of Pain
Once you reach 6th level, you can wound yourself in order to cause great pain to others around you. As a bonus action, you may take damage equal to your Barbarian level or less. Then, all enemies within 30 feet take the same damage as psychic damage. The damage that you deal, both to yourself and to enemies, with this feature, ignores temporary hit points, going straight for the vulnerable heart.
Blood Frenzy
Now, at 10th level, your violent wrath is further enhanced by your primal rage. During your rage, the first melee weapon attack that you make after taking any kind of damage adds your Proficiency bonus to the damage roll. This feature can only be used once per round.
Dragon-Rage
Nearly reaching the apex of your power at 14th level, you may sacrifice some of your vitality to infuse your strikes with the power of a dragon. Whenever you make a melee weapon attack but before your attack roll, you may sacrifice 1d12 hit points in order to automatically roll the highest result with a damage die. If you make a critical hit with this feature, you roll the highest result on the extra damage dice used as well.
Violence is your passion. Blood is your nirvana. You fight for the battle's sake, and the sight of gore fills you with glee. A warrior of blood, fueled by it, the power of all sorts of monsters, demons, and dragons flows through your veins as you slaughter them. Though, your destruction is not powered by your frenzy. In fact, your frenzy is just a parasite to the bloody path you will carve through the enemy.
Devour
Beginning at 3rd level, when you take your first step down this violent path, your kills fill you with enhanced strength. Whenever you kill an enemy, you gain temporary hit points equal to your Constitution modifier + your Barbarian level (minimum of 1).
Ring of Pain
Once you reach 6th level, you can wound yourself in order to cause great pain to others around you. As a bonus action, you may take damage equal to your Barbarian level or less. Then, all enemies within 30 feet take the same damage as psychic damage. The damage that you deal, both to yourself and to enemies, with this feature, ignores temporary hit points, going straight for the vulnerable heart.
Blood Frenzy
Now, at 10th level, your violent wrath is further enhanced by your primal rage. During your rage, the first melee weapon attack that you make after taking any kind of damage adds your Proficiency bonus to the damage roll. This feature can only be used once per round.
Dragon-Rage
Nearly reaching the apex of your power at 14th level, you may sacrifice some of your vitality to infuse your strikes with the power of a dragon. Whenever you make a melee weapon attack but before your attack roll, you may sacrifice 1d12 hit points in order to automatically roll the highest result with a damage die. If you make a critical hit with this feature, you roll the highest result on the extra damage dice used as well.