Thuphinlok
2015-04-18, 10:27 PM
Hello again playgrounders. I have a quick question about monies in D&D. Specifically the selling of spells from a PC perspective. I am playing a Druid/Runecaster, who for fluff reasons, usually tries to sell all of his buff spells at the end of the day to churches/shops, and other needy peoples (read: party members). I know it's weird for a druid to be so obsessed with money, but that is what the Runecaster cares about for its entire schtick. So here we go, and yes I am aware that there is no reason for the church with its clerics to buy my cure spells, but it is just an example.
Ex 1:
Cost to create a level 1 rune of Cure Light Wounds = (spell level X caster level X 50) = (1 X1 X 50) = 50 GP (Xp is not an issue in this particular thread)
With Master Artisan? feat (-25% crafting) I save ~12.5GP
When selling my Runes, how much can I realistically charge for them? The party has been getting things at cost (without adding in the 25% savings, cuz a mans gotta eat right?), but how much could I get from the church? I seem to remember reading somewhere that when you craft something, you can typically sell it for double what it cost you, but that seems INSANE to me! Maybe not for the lvl one one time use rune, but what about
Ex 2:
Cost to create a permanent rune of Freedom of Movement (spell level X caster level X 2000) = (4 X 7 X 2000) = 56000
With Master Artisan = save 14000
Selling for double would make that over a 100K magic item, and that seems a little pricey for Freedom of movement, even if it is permanent, and takes no body slot (or engraved on another piece of gear ie your boots). We haven't really had an issue yet because we are still a low enough level that I am mostly supplying the party with things that they need, but I will eventually need more money than I can get from my party if I really want to stay this route. What are your thoughts on this?
~Thuphinlok
Ex 1:
Cost to create a level 1 rune of Cure Light Wounds = (spell level X caster level X 50) = (1 X1 X 50) = 50 GP (Xp is not an issue in this particular thread)
With Master Artisan? feat (-25% crafting) I save ~12.5GP
When selling my Runes, how much can I realistically charge for them? The party has been getting things at cost (without adding in the 25% savings, cuz a mans gotta eat right?), but how much could I get from the church? I seem to remember reading somewhere that when you craft something, you can typically sell it for double what it cost you, but that seems INSANE to me! Maybe not for the lvl one one time use rune, but what about
Ex 2:
Cost to create a permanent rune of Freedom of Movement (spell level X caster level X 2000) = (4 X 7 X 2000) = 56000
With Master Artisan = save 14000
Selling for double would make that over a 100K magic item, and that seems a little pricey for Freedom of movement, even if it is permanent, and takes no body slot (or engraved on another piece of gear ie your boots). We haven't really had an issue yet because we are still a low enough level that I am mostly supplying the party with things that they need, but I will eventually need more money than I can get from my party if I really want to stay this route. What are your thoughts on this?
~Thuphinlok