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IndianaO'Grimes
2015-04-19, 08:38 PM
http://paizo.com/image/content/PathfinderAdventurePath/PZO9000-11-WallpaperWide.jpg

The sleepy village of Heldren has rarely seen so much excitement or concern. Hunters from the nearby Border Wood speak of unnaturally cold weather at the height ofsummer that descended on the forest just days ago. Heavy snow followed, and those who returned spoke of an uneasy presence in the woods, as well as new, dangerous predators. No one knows what this event means, but the town's soothsayer, Old Mother Theodora, claims dark times lie ahead.


As if in proof of that dire prophecy, a badly wounded mercenary arrived in town yesterday, claiming to be a bodyguard of Lady Argentea Malassene. He told the village council that the noblewoman's escort came under attack by bandits and strange, wintry creatures near the edge of the Border Wood. He alone escaped, and Lady Argentea was dragged away into the forest. Now the townsfolk cast fearful eyes toward the snowy forest, worried what else might emerge to threaten their peaceful village.

Recent arrivals to the town of Heldren catch the eyes of those who reside there, their attire and attitudes marking them as people who have survived in the wider world. In the Silver Stoat, Heldren's only bar, these strangers have gathered, in search of a warm meal, drink and bed. The evening has only just begun, and the air is already full of speculation about the wounded mercenary and his role in the events that occurred. Describe what your character is doing while they are in the Silver Stoat.

OOC (http://www.giantitp.com/forums/showthread.php?410619-Reign-of-Winter-AP-group-Beta&p=19135528)

altona
2015-04-19, 10:21 PM
Gundar steps into the Silver Stoat, ignoring the eyes of the locals and moving to the bar.

Sir, I require a bed for the night if you have one available. I good mead and a hot meal would do me good as well. And if you have it a bath. The large Ulfen man reaches into a pouch and pulls out a gold and a few silver and sets them on the bar. Before removing his back and setting it beside him as he sits down in the chair.

Seems like you have quite the bustling place my good man. Pray tell what brings the crowds to such a small town?


If I can roll diplomacy to gather some information about the small town
[roll0]

Mr. Turniphead
2015-04-20, 12:15 AM
Nakia (http://www.myth-weavers.com/sheet.html#id=156164)

"Dawnflower save me, but I've screwed up this time..." Nakia thought as she made her way through the gates of Heldren.

It was official. The young qadiran woman was LOST. Not only had she managed to hop the border into Taldor without realizing it, but she had ambled along through the desert and managed to miss every checkpoint and caravan trail between Heldren and where she started. Exhausted from the journey, she had no choice but to enter the town.

Her fears about being torn apart by Taldori townspeople were fortunately unfounded as she was greeted kindly by the first person she made eye contact with.

Now, after a hot bath and a small meal in the Silver Stoat, Nakia finds herself sitting in a corner of the common room. A mug of chilled mead at her elbow, and her headscarf and other assorted clothing laid out in front of her. She chants a quick spell, her fingers beginning to glow a cheery orange as she starts cleaning the dust and sand from them.

She looks up as the Ulfen man strides into the room, but then returns to her prestidigitation.

Nakia is using prestidigitation to clean her clothes.

Ediwir
2015-04-20, 01:27 AM
Another village, another step in his trip to the north. And the coins are out.
"Just two years in. This ain't good." mutters the tall dwarf, looking at the bottom of his empty drink.
Tapping his fingers on the bar, shifting his icy eyes around the newcomers, he hears again talk about the wounded mercenary, and sighs.
"Hey. Hey, you," nodding to some of the chatting travelers, "This man, the wounded one. What did he say the beasts were like?" Meanwhile thinking of some sort of mountain troll...

Othniel
2015-04-20, 01:47 AM
Ingrid (http://www.myth-weavers.com/sheet.html#id=154294)

The door opens once more, allowing the entrance of a figure cloaked in a hooded black robe trimmed with silver. Delicate hands reach up and the hood falls back to show the young face of a human woman with icy blue eyes and a road-weary expression. A head of long white hair is also revealed, loose strands blowing in the cool breeze drifting in behind her. She looks around the tavern, eyes long-used to the dark quickly adjusting, and after closing the door, makes her way to the bar. She orders food and drink, speaking politely in a lilting northern accent with a tone the influential often use for servants. "I would like something warm to eat, a bowl of soup or stew perhaps? And just water to drink, thank you." Once served, she drifts over to a table near the center of the establishment, carefully carrying the bowl of soup and spoon in one hand and her staff and cup of water in the other. Setting the food and drink upon the table, she takes a seat, leaning her staff against the back of her chair. Pausing a moment to dig in her pack for something, she reaches into a satchel and drops something inside before setting into her meal.

IndianaO'Grimes
2015-04-20, 02:11 AM
The bartender, a young woman who appears in her mid thirties, laughs heartily at Gundar, cleaning a mug with an old cloth while she does so.
I'm no man, though I might look like one. If it's a bed you're looking for, you won't find it here. But if you need rest, wait until the rabble has left and try to find a space on the floor to doze off. She takes the coins and drops them inside one of her pockets with her free hand, then looks at Gundar and Ingrid in turn. I'll get those drinks for you two. She turns to the fire and calls, Menander! Need another two bowls of stew! Her call is acknowledged by a man standing by the fire, who turns to a large pot, from which a delicious scent emanates. The woman walks to a large keg situated on the bar counter, filling two mugs with the liquid that pours from its tap. She returns and places one drink in front of Gundar, and the other in front of Ingrid. That's the Stoat's signature brew, Three Devil Ale. I make it from imported Chelish hops. Now, if you want a bath, there's a tub around the back, which should still be hot for the next hour, though if you take too long it'll be as cold as a witch's backside. As Ingrid leaves for a table, she leans on the counter, and takes a more conversational tone. The name's Kale Garimos, and my husband by the fire is Menander. Heldren is usually busy. We lie on the road to Zimar, so a lot of merchants and travellers pass through here. But I tell you, it's been mighty strange recently. The weather is unseasonably cold for this time of year. I hear it snowed in the Border Wood recently. It's the work of some kind of magic, but I don't know who would have done it. Some think the Qadirans are responsible. That's not even the half of it. Farmers around here keep complaining about crops dying out, and Old Man Dansby claims that someone is stealing from him. A farmer's son is sick too. He thinks that he saw a talking white stag and tried to follow it. Poor boy fell into Wishbone Creek and caught a chill instead. There's a lot of bad luck around here, and people are hoping that it doesn't continue. But what would have brought you to Heldren?

The travellers that Thaindor questioned looked at him for a few moments. Finally one of them spoke up. We don't really know much about the story. We're just a few merchants on the way to Zimar to sell wares. But we heard that the wounded man, an Ulfen mercenary, supposedly fought winter beasts. The councillors would know more, but if you want to speak to him yourself you'll have to ask the councillors to take you to visit him.

altona
2015-04-20, 03:34 AM
Oh dear! Kale please accept my apology. Ive been on the road for entirely too long. Gundar takes a drink of the house ale. This Three Devil Ale, it was a unique taste as far as road side brew houses are concerned, before taking a moment to cool the hot stew and tasting it.
Is it you or your husband who does the brewing? And what seasoning do you use in this delicious concoction? If that's not a Silver Stoat secret of course. As the conversation continues Gundar continues to eat and drink working very hard to maintain the manners he learned and observed in his former home. Seems like you all have a lot going on in... Suddenly distracted by mention of winter beasts and an Ulfen man Could they have found me after all this time?

Im sorry again Kale it seems as my ear is wandering today. I'm gonna go use that warm bath to try and clear my head.

The big man finishes the last of his bowl and empties the mug before getting up and heading off to the bath. His head swimming with concern about his past and what horrors might have followed him all the way from Irrisen.

Mr. Turniphead
2015-04-20, 04:06 AM
Nakia tenses when the bartender mentions the rumors regarding her countrymen, she looks up again, wrapping her freshly cleaned headscarf back around her hair.

She relaxes again as the Ulfen man apologizes to the bartender, taking a refreshing swig from her mug. Satisfied with her work, she begins folding up her extra garments, tucking them away in her pack before settling comfortably in her chair.

"Winter beasts?" she says, "How long has this been going on?"

Sileniy
2015-04-20, 04:49 AM
Well, it's not Oppara, but at least it's in the right direction. At least it should be warmer and more comfortable than a bedroll. He thought, surveying the town as he entered. The news of the attack left him concerned, and reaffirmed travelling in groups was a wise decision. Approaching the Silver Stoat inn, he quickly brushed his hair low and left, and entered.

Mostly townsfolk, a couple of other travellers, and a... Qadiran, maybe? With any luck, she'll be another Nexian.

He approached the bar, and was about to order a meal and (hopefully) wine when she asked about "winter beasts".

Pardon the intrusion, but would this be about the recent attack? He asks.

Ediwir
2015-04-20, 06:49 AM
As the discussion continues a woman in odd clothing and a four-eyed traveller join in. Thaindor, half-turned to the newcomer, crosses his arms and picks up the topic with grave words.
"Yeh, the one that came up earlier. Word is those beasts gutted his friends and dragged some lady away in the forest. Good chance she's gone, too, but might be trouble for the townsfolk..."
His last words end in a sort of muttering, as he brushes his thumb over an engraving on the small part of his armor that is not covered in fur, a metallic scale showing what seems to be a forge.
'Course, the man got dragged out for questioning 'fore he could say much more. Most y'hear might as well be town talking and beer thinking."

Mr. Turniphead
2015-04-20, 08:38 AM
Nakia purses her lips thoughtfully as the Dwarf speaks, offering a pleasant nod to the newcomer in answer to his query.

"Goddess, but this area has been through some serious trouble then." She paused, a flash of concern goes over her face. "Someone was taken? Have there been any searches conducted? It would be cruel not to try and save the woman if she can still be saved."

The ifrit woman takes another sip of her drink as she waits to see what others have to say on the matter.

Othniel
2015-04-20, 11:50 AM
Unseasonably cold? Ulfen mercenaries? Didn't I leave all of this behind? Ingrid thought to herself. Ancestors, what have you brought me here for? She finishes her stew and rises, slowly walking over to the others back near the bar. "Did you say winter beasts have been appearing at this time of the year? How strange."

altona
2015-04-21, 01:36 AM
The bath was shorter then he would have liked, but the warm water was soothing. As much as he wanted to continue relax he couldn't. Too many fears to properly unwind. He dressed quickly and headed back into the main hall where the conversation still seemed to stuck on the winter beasts. Gundar moved across the room back to his pack.
Excuse me Kale but do you know by chance where I could find this mercenary? Id like to do some looking into these rumors myself.

Ediwir
2015-04-21, 02:00 AM
Hrrrm. S'pose y're right. But that don't seem to be a shared feelin' 'round here, an' i'm not sure i'd like to hop straight into some rabbit hole alone 'less i have a good idea what's in it. At least when the rabbit can gut merc's for breakfast.
Dragging the bar stool closer to the sorceress's table, Thaindor goes on, leaving the empty beer glass on the counter.
'Tis why i was asking 'bout those beasts. If anyone knows 'em, might be some search party can be made. But i'm no expert on beasts, an' the only man who's seen 'em is the wounded. Should ask the councillors indeed.

Mr. Turniphead
2015-04-21, 02:38 AM
Nakia looks to the dwarf as he scoots closer.

"But would the townsfolk accept help from strangers? I am worn from my travels, but my heart sinks at the thought of doing nothing. I know little of winter creatures, but I would be willing to look into it." She gives a slight nod, and wraps her shawl about her a bit tighter.

IndianaO'Grimes
2015-04-21, 03:25 AM
Kale the bartender finished wiping a mug and placed it on the counter.

If you want the mercenary, then you'll find him at the Willowbark Apothecary, two doors down. If you go west on the road outside, then pass the barber shop, the next building is the Apothecary. It's run by an elf named Tessaraea Willowbark, who people say used to be an adventurer like you. The mercenary is recovering there, but I don't think you'll be able to speak to him without the council's permission. She turns to a customer who approaches the counter. Now if you'll excuse me, there's a few people around here that are quite willing to drink the kegs dry.


The door to the tavern is opened, and several people walk in, lead by a small halfling with a limp in his right leg and a eyepatch over his right eye who uses a small wooden cane.

The Ulfen by the bar, and the dwarf, Ifrit, witch and wizard at that table. He points the adventurers out to the people behind him, who mutter amongst themselves. A slim woman with sharp features and greying black hair strides purposely towards the group.

From what Ronn has told me, you people seem to be adventurers or at least people well versed in the intricacies of the greater world. I'm also assuming that you have heard some mention of the recent events that have happened here, specifically the wounded mercenary and the kidnapped noblewoman that he was guarding. She waits for the other people that she arrived with to take positions behind her.

My name is Ionnia Teppen. These people with me are members of the council. Ronnisworth was in the bar before and noticed your appearances and interest in the mercenary. He came to me and we gathered the other members of the council. We've come to ask if you would be willing to attempt a rescue of Lady Malassene. We cannot ask you to go if you do not wish, but we fear that she will perish soon if we do not help. She looks to each of the five, silently awaiting their response.

altona
2015-04-21, 04:06 AM
Thanks Kale. Have a good night it seems my day is not quiet over.

Gundar turns to leave as the doors burst open.

Your ears must have been burning as they say. I was just about to come find the lot of you. I wanted to speak to the wounded man. I fear there is a force more dark and sinister at work here then some cold weather and a missing lady. Word is that I need your permission to see the wounded mercenary. Can I assume I do? Gundar picks up his pack from the floor where he set it and straps his falchion to his back.

Im ready when you are Councilor Teppen.

Ediwir
2015-04-21, 04:30 AM
Thaindor turns at the newcomers as the old woman steps towards them. He listens carefully, stroking his beard, then turns to the ifrit woman, grinning.
'Ere you go, woman. That should answer y'r question.
He then turns back to the woman and the councillors, waiting for the human to finish his sentence, tapping his fingers on the table.
I think Longlegs here has a point, ma'am. Havin' a word with this man might help us get a hint o' what's happened. Unless y'already know.

Sileniy
2015-04-21, 04:54 AM
Sabiot was deciding whether to leave or stay for his meal, when the choice was made for him.

I can't refuse in front of everyone now, can I? Very well. Lead the way.

Mr. Turniphead
2015-04-21, 04:55 AM
An expression of shock spreads across the Ifrit woman's face as the Councillor explains the situation, and beseeches them for assistance. She looks back at Thaindor when he addresses her, "So it would seem..." she says in a small voice.

Taking a breath to clear her thoughts, she continues in a louder voice. "You humble me by giving me your trust in this. If there is anything that I can contribute, I shall." Nakia bows her head politely at that, before rising to her feet as well.

"I am in agreement that we should visit the wounded man. It would be wise to know what we face."

Othniel
2015-04-21, 05:52 AM
Ingrid started in surprise at the casual mention of her being a witch. How did he know? She thought about denying the label, but it would do little good, and the town council didn't appear ill-disposed toward her. She looked at the Ifrit and realized that there was one here that was even more foreign than herself. Poor woman; she probably has to put up with stares wherever she goes. Ingrid had learned the hard way, after being chased out of several towns early in her journeys, that witches were often unwelcome in towns and villages. She usually passed herself off as a wizard of sorts, and it usually worked unless she was caught using a hex. She'd become very careful about that. "Very well. Let us go see the poor man."

IndianaO'Grimes
2015-04-21, 07:52 AM
Councillor Teppen nods her head gently.

We do know what has happened, but I think that it would be better if you heard about it straight from the source. Come, we will lead the way.

The councillors move one by one through the door held open by the halfling. The adventurers are lead out of the Stoat to the Town Square, the most notable feature being a large statue of a beautiful woman, which resides in the centre of the square. A peaceful expression is etched on her face, and one arm is outstretched, palm raised, in a gesture of welcoming. The party moves onto the dirt road, and follows the path for about one hundred feet, where they stop outside a neat house with a well maintained garden in front of it. A sign hanging from a post reads Willowbark Apothecary, and a path made of small stones leads to the entrance. Ionnia Teppen leads the party towards the house, and stops outside the door, giving three quick raps on the door.

Tessaraea, it is Ionnia. I'm here with the other councillors, Ronnisworth and five adventurers who wish to speak with Yuln. The councilwoman calls through the door.

The reply is muffled by the door, but Teppen opens the door, and leads the group through into a small room. The councillors, apart from Teppen, take their leave from the group and make their way back onto the road. The councilwoman closes the door after the halfling Ronnisworth enters. An elf comes from the back and introduces herself to the group.

My name is Tessaraea Willowbark. The wounded man is through here. She turns to lead the group into another room towards the back of the house. Inside is a small bed, with various shelves and containers spread throughout. A heavily bandaged man lies on the bed. The first thing that one notices when looking at him is the colour of his fingers, nose and toes, which have all taken on a blackish hue. Cuts and bruises of various sizes are visible all over his body, and some of the bandages have turned a deep red from the blood. As he hears the party approach, he stirs, and seeing them, waves them closer.

Name's Yuln Oerstag. I'm an Ulfen mercenary, was hired to protect the Lady from bandits and whatnot that live outside of civilisation. I hear that you may be leading a rescue party. All things right I would go with you, but my body is not willing.

He groans, as pain from one of his wounds spasms through his body.

My ancestors would ridicule my lack of valour, fleeing the fight rather than fighting to the bitter end. But I faced enemies that even the greatest warriors in the Linnorm Kingdoms have faltered against, and I think I slew one or two before they dragged Lady Argentea away.

Ediwir
2015-04-21, 08:41 AM
Before leaving the tavern, the dwarf moves to the side, grabbing from the wall what looks like an oversized two-headed axe and strapping it to his back. Once in front of the mercenary, he waits in silence for him to tell his story, checking his cuts and bruises in the meantime to understand the size of the threats.

F'ya got some o' them, after they got yer friends, yer ancestors will forgive ya not joinin' 'em yet. Tell us, what sort o' beasts were they, an' where did they find ya? Might be a lil' hard for ya, but if we knew how the fight went, might be we'll find 'em an' have better chances. Angradd rewards good preparations, y'know.

Mainly trying to understand what kind of wounds he sustained and if i might be able to help him up trough magic healing. Hopefully it'd be a Heal check (+6)

Mr. Turniphead
2015-04-21, 11:42 AM
Nakia follows along with the others quietly. She seems lost in thought, though she does take a moment to politely regard the other adventurers. Once inside, after the mercenary finishes his tale, and the large dwarf replied, she adds, "If you had fallen in battle, no one would have known the fate of your charge, and she would surely be lost. You did well, how are your wounds?"

Her head tilts curiously at that, inspecting the blackened flesh on his nose and fingers with her eyes.

Othniel
2015-04-21, 04:27 PM
Ingrid steps closer to the mercenary and places a hand upon his arm. "I'm sure you fought bravely," she says, speaking with same accent as the man. "You have brought no shame to our people. It was right of you to retreat and seek help. Had you not done so, we would have no news of this menace. You may have yet bought us time and opportunity for rescue. Please, can you remember where the attack happened? Anything to point us in the right direction?"

Sileniy
2015-04-21, 06:30 PM
He followed Teppen to the apothecary, stowing most of his gear in his pack on the way. Inside, listening to the mercenary's story, a look of concern passed over his face at the mention of the powerful enemies, and he started running though a list of things it could be in his mind. He nodded in agreement with Thaindor's and Nakia's statements, but said nothing.

altona
2015-04-22, 01:46 AM
What the woman says is true. Had it not been for you fleeing we would not be here. Maybe it was the will of your ancestors, how else can you explain us being here? The rumors around town speak of something sinister at work. Your purpose here dear brother is to provide us the information we need, so we can stop whatever blight is striking this region. Make your ancestors proud and be the instrument of their will.

IndianaO'Grimes
2015-04-22, 03:42 AM
Make a heal check to heal the wounded man through magic, or take 20 if you wish

Thaindor checks over the man's wounds, quickly realising that the black colour of the mercenary's extremities is due to severe frostbite. He moves to heal the man's wounds.

The Ulfen laughs.

To begin with, we they were just bandits - outlaws who hide like wolves in the forest. They were no match for us. But then came the cold fey of the north. They appeared among us and the battle turned quickly. My people speak of the winter-touched all the time but I never would have expected them this far south.

altona
2015-04-22, 03:56 AM
I am all too familiar with their kind. It is beyond rare for them to be so far south. I fear whatever they have planned. The look of worry covers Gundar's face but as he begins to steel his mind for what he must do. He looks around as the others that have been recruit into the task at hand, concerned for what they are about to face. The northern fey are nothing to be trifled with.

Ediwir
2015-04-22, 08:14 AM
Taking its time, Thaindor looks around the room for adequate tools and starts taking care of the man's wounds, possibly together with the apothecary, keeping the fingers separated and warming them up as well as possible before putting some dry bandages on them.
Aye, nay. Been up north myself, but ain't that close with 'em fairies. Never liked 'em, the good an' the bad either. Mind tellin' more, Longlegs?
After muttering a few words, he stays silent, focusing on the man's tale and other informations he might get.
i'll go for that 20. storytelling time shouldn't be interrupted by rolls and degrees of success ;)

Mr. Turniphead
2015-04-22, 08:56 AM
Cold Fey? A term the young Ifrit was not familiar with. Though, in her defense she had only ever seen an Ulfen once in her life previously. She listens carefully to the mercenary's tale, but she watches Thaindor work, a slight expression of curiosity on her face.

"Can you fix him?" she murmurs to the tall dwarf, not wanting to disrupt the flow of conversation. Though the mention of fey was nagging at her, so she spoke up.

"Forgive my ignorance. What exactly are these creatures? We do not have them in my homeland."

Othniel
2015-04-22, 01:15 PM
"You speak my thoughts as well," Ingrid adds, motioning toward Gundar. "You are from the North also? I am Ingrid."

altona
2015-04-22, 01:29 PM
Gundar nods to confirm Ingrid's question, not speaking again until the wounded merc has been able to respond to the list of inquiries he has already received.

IndianaO'Grimes
2015-04-22, 06:49 PM
Thaindor's healing provides slight comfort to the Ulfen, who visibly relaxes.

The winter touched are fey who have sworn themselves to the White Witches of Irrisen, those who stole our lands during the Winter War. Tiny sprites no longer than the forearm of a man. Don't be fooled by their small stature. Legends say they have taken a sliver of ice into their hearts, and their touch carries the harsh bite of winter. They can be fought with burning flame and cold iron. Both burn them, and both are weapons they fear.

The mercenary shifts on the bed again, allowing Thaindor to continue healing, before continuing his story.

The White Witches, who the winter touched have sworn their allegiance, are spell casters who use the cold itself as a weapon. They come from the land of Irrisen, which itself was created by Baba Yaga 1400 years ago. Irrisen is a land locked in eternal winter and is ruled by a Queen of Baba Yaga's choosing, as Baba Yaga herself does not stay in Golarion. Queen Elvanna rules now, but every one hundred years Baba Yaga returns to crown a new queen, and she takes the old one with her when she leaves. Elvanna's rule grows to an end, and some say that she does not want it to.

Ediwir
2015-04-22, 07:24 PM
Got plenty o' cold an' plenty o' iron, but cold iron's hard to find. 'Less ye got some 'round town, i doubt we'll be able to count on that. An' somehow i doubt wavin' torches will do more than scare 'em...
He turns to look at the northern woman as he finishes the sentence, continuing quickly after with a slightly inquiring look.
Ain't ye the one the halfling called a witch? That any true?

(whops. the forum does not like "colour".)

Othniel
2015-04-22, 07:34 PM
Ingrid shivers involuntarily and draws her cloak closer about her shoulders when the mercenary mentions the White Witches. She'd only escaped from Irrisen a few months ago, and the wound caused by the break from her apprenticeship to Valdis Storm-Eye was still fresh. She hadn't loved the woman as a maternal figure by any means, but the bond between a student and teacher, despite the temperament of Valdis, was something Ingrid still missed. Is this why you have called me here, Ancestors? she wonders silently. To help the south deal with something caused by the Witches back home?

Broken out of her reverie by the dwarf's question, Ingrid looks down at Thaindor. "Yes, it is true. I was apprenticed to one of the Witches in Irrisen until very recently." She stares at the him as if his question were an accusation. "My mentor was a member of the Irrisen court, though not a White Witch, and my apprenticeship was not by choice." She looks away and sighs. "Not every choice we make in life is a willing one, master dwarf."

Mr. Turniphead
2015-04-22, 08:50 PM
Nakia tilted her head as the mercenary mentions the Fey weakness to fire, a dangerous twinkle in her eye. "It is good to know they can be defeated." She says simply, turning to look at Ingrid when the dwarf questions her.

"I am glad that you were able to choose a different path. The north sounds an unhappy and dangerous place. Might you have knowledge of magic that may help us?" She raises her eyebrows inquisitively.

"Poor woman..." Nakia thinks, "it must have been a frightening life."

Othniel
2015-04-22, 10:40 PM
"Some," Ingrid replies. "I am resistant to natural cold, for the most part. I am comfortable in all but the coldest of environments, though magical cold effects can still harm me." The woman smiles weakly. "I am still working on that." Ingrid looks the other woman up and down. "I would bet that your talents might be of more aid against such wintry creatures. You are an Ifrit, if my eyes do not deceive me? With talent for fire magic?"

Mr. Turniphead
2015-04-23, 11:09 AM
Nakia bows her head slightly, "You are correct, my name is Nakia, an Ifrit from the south." She offers a small smile of her own to Ingrid.

"I am in fact a mage of some fashion, though I have never been trained." She holds her hand palm up, and a small flame appears, hovering several inches above it. "We have fire in our blood however. It would be very brash of me to claim that I am considerably powerful." Her smile turns into a grin as she closes her hand, dismissing the little flame. "I'm working on that as well."

Ediwir
2015-04-23, 06:00 PM
Hmmm. An icicle and an ember girl. He pauses, taking a better look at the Ifrit girl's skin, Well, bit more like cinder girl. How about you, four-eyes? Ya got something good? turning to the wizard now, and eyeing the ulfen for a moment, but without asking much. The man's build is sufficient answer, for the moment.

Sileniy
2015-04-23, 06:58 PM
Let me see, I have... one fire spell, a nice little Morton's fork. Though if they are complete savages and don't even use weapons it is useless. Another can stun them for a few moments... A third, which one of my professors loved, conjures a puddle of grease under them. Aside from making the ground slippery, it is flammable, so waving a torch at them may actually be a valid strategy. He said.

And my name is Sabiot, not "Four-eyes". He added.

IndianaO'Grimes
2015-04-24, 03:53 AM
Yuln slowly nods as the various members of the group reveal their powers.

That's good. You'll have knowledge of the north and fire to weaken them. I have a weapon of cold iron myself, and I would be willing to lend it to you, but you must hurry. There's no telling what condition the Lady is in now, and she'll be in a worse condition if you don't get to her soon.

He points to a longsword laying by his bed.

That's cold iron. Take it, and make sure that it bites the flesh and tastes the blood of those fey. The caravan is about six miles south of here, and should be easily visible. Now go, lest the Lady perishes.

altona
2015-04-24, 04:09 AM
Gundar picks up the cold iron blade. He draws the blade, running his finger down the fine edge, seeing that the blade draws blood he smiles. Yes this will do just fine. I will ensure that it is returned to you. But for now I can hear it singing for fey blood and I will grant it what it seeks. To the rest of you, are we done here and ready to move? A life hangs in the balance. Likely more than that too.

Ediwir
2015-04-24, 04:24 AM
Thaindor nods, then tilts his head to the side to make his neck crack slightly as he gets up, his face serious and his tone steady as he speaks to the wounded man.
Don't ya worry. We'll find her, an' do all we can to bring 'er back. Ye got the word of Thaindor of the Branka clan.
Meanwhile offering his arm outstretched for a shake, as to seal a promise, and gets ready to depart after that.

Othniel
2015-04-24, 03:27 PM
"Yes, let us go. Lady Argentea awaits, and I would like to examine evidence of this strange cold, once she is secured."

Mr. Turniphead
2015-04-25, 02:47 AM
The Ifrit woman regards the others in the group, a look of slight wonder on her face, "It is good to meet you all, and it's refreshing to see so many willing to help someone in need. I have all of my supplies, so I am ready to follow your lead."

With that, she will fall into step with Ingrid as they set out.

IndianaO'Grimes
2015-04-25, 07:52 AM
The mercenary nods, then Tesseraea moves forth to take over healing from Thaindor. Ionnia and Ronnisworth usher the party out of the back room, towards the door.

While you are looking for the Lady, I request that you try to find where these fey have come from, and what their intentions are. If you find they are looking for bloodshed, then the town militia will gladly accept you, if you choose.

Ionnia states. She opens the door and leads the party to the road outside the apothecary.

I will send word to Zimar, so that they can prepare to launch an offensive if anything goes wrong. May the gods smile upon you in your quest.

She turns to the town square and takes her leave. Ronnisworth looks to the party

If you need any assistance, I offer my hand in battle. I have knowledge of the area around here, and may be able to guide you to the site of the attack.

Othniel
2015-04-25, 05:59 PM
Ingrid nods as the halfling offers to join them. "That is noble of you to offer, Mr. Ronnisworth. I cannot speak for the others, but I would welcome your aid."

Sileniy
2015-04-25, 06:52 PM
Join us if you wish, I have no objections. He said. However I need a few supplies. Which way is the general store and armoury?


Buy:
Crossbow bolts (10)
Cold weather outfit
Trail rations (2)
Assuming list price, 10gp.

Sell:
Traveller's outfit
Assuming half list price, 5sp

altona
2015-04-25, 06:55 PM
As long as you can pull your weight I have no objections. We will want to set off before too long, our task will be worse in the dark.

Ediwir
2015-04-25, 11:59 PM
Sure enough, we'll have good use for a guide 'round here. Don't have much food on me, but doubt we'll be out for days. Got some good stuff anyhow.
He beats a large hand on the side of a large, bulging backpack, before strapping it tightly on his back and getting ready to leave, his axe poking out the top.
Lead the way. We're in.

IndianaO'Grimes
2015-04-26, 09:14 AM
On the street, Ronnisworth turns to the adventurers.

I just need to get a few things from home. I'll meet you at the south of the town square in two minutes.

Then he walks off into the night. The adventurers walk east, towards the town square, then move south. They reach the end of the town square, where the light does not reach as far, and wait. Barely a minute goes by before Ronnisworth emerges from the darkness, wearing a backpack, with a quarterstaff tied to the top, a short sword through his belt and a pipe in his mouth. In his hand is a roll of cloth, which he holds out to Sabiot.

Bolts, clothes and rations. I had a few spare things at home.

He jerks his head behind him, to the south.

Let's move. The mercenary said that the attack was about six miles south, which will take us two hours. By the time we reach the caravan, it will be close to dawn.

The trip takes slightly over an hour at walking pace. Near the forest, the temperature grows noticeably colder. The road ahead is littered with debris and the corpses of slain humans and horses. The stench of death ever so slightly permeates in the area. A carriage stands in the roadway, its team of horses missing or cut free, while another overturned carriage lies sprawled and broken next to the tree line. To the south, more bodies have fallen around what appears to be a statue of ice. A snowy trail leads deeper into the forest.

Mr. Turniphead
2015-04-26, 11:29 AM
"Thank you for the help, a guide will be incredibly useful." Nakia remarks, in concert with the others.

As their journey comes to an end, and they reach the carnage of the caravan site, Nakia can't help but take a moment to say a prayer for the dead. She pauses briefly to do so, bowing her head in the process before rejoining the others. It was cold here, colder than she was used to, so she drew her shawl around herself tightly.

Her attention is gripped by the statue, and she picks her way careful towards it for a better look.

"The Goddess protect us, I have never seen devastation like this before."

Ediwir
2015-04-26, 08:24 PM
Without showing much sign of discomfort for the cold environment, Thaindor advances trough the snow with the slow but steady step of the dwarves. As they encounter the bodies, he checks a few's wounds, searching to confirmate if they might be different from the ones on the wounded mercenaries, and closing the dead's eyes with a brief prayer for their spirits after.

Stopping near the statue with his axe in hand, he looks up at it, trying to understand what it might represent, and briefly eyeing the trail.
Anyone has any idea how recent that'd be? Bein' caught out by surprise ain't my idea of a good day...

just thought i'd mention this for the DM: Thaindor has the Surface Survivalist (cold) trait, which also means no darkvision.

Surface Survivalist: Some dwarves have dwelt so long aboveground they have lost their ability to see at night. However, their adaptation to extreme environments allows them to treat wind conditions (when determining whether or not they are checked or blown away) and either hot or cold climates (choose one) as one step less severe. This racial trait replaces darkvision.

altona
2015-04-26, 10:04 PM
Before approaching the site, Gundar draws the cold iron blade loaned to him by his kinsman. Then taking a quick survey of the sight as a whole before looking over it for more specific clues as to the circumstances.
Gundar was certain this far south the winter fey would not follow him and from the looks of it maybe they were not on his trail at the moment, but he couldn't be sure. This looks to be the place. And it looks to be a lot worse then we were told, be on your guard.


perception [roll0]
survival to track [roll1]

Othniel
2015-04-26, 10:21 PM
Ingrid follows close behind Gundar, happy to have both the man and dwarf handy in case combat started. She could handle herself well enough with her hexes, but lacked somewhat for defensive means. "I wonder if they left anything behind that would help us track them," the woman muses as she looks around the area.




Perception: [roll0] (+2 more in dim light, though I'm not sure if this counts, Mr. DM)

Sileniy
2015-04-27, 04:16 AM
Here they were. Moving forward slowly, he draws his crossbow and bolts, and loads one, mentally repeating the lessons from the college to steady himself.
First thing first, what do these fey look like? He thought. The mercenary said he may have killed some, hopefully he did. Next, that carriage, then the statue.


Because you can never have enough...
[roll0]

IndianaO'Grimes
2015-04-27, 07:07 AM
As Nakia approaches the statue, she sees it is the frozen form of a Taldan Captain. Pieces of his body have been carved out and are now strewn around him, encased in slowly-melting ice. The captain still wears his breastplate, emblazoned with Taldan heraldry, and in his dominant hand is a longsword of excellent quality, clearly created by master smiths.

Gundar does not notice anything out of the ordinary. He sees that the bodies have mostly been pierced by tiny needles and shards of ice. All of the bodies have been stripped of their armour and weapons, though still remain clothed. By the overturned carriage, several boxes have been thrown about, evidence that the bandits have already looted it. The other carriage is covered in both Taldan heraldry and arrows, souvenirs of the battle that took place, and a spear has been wedged through the doorhandles to prevent the door from opening. Gundar easily spots a track leading into the woods. It is prominent in the snow, and little or no attempt has been made to cover it.

You won't need to make Survival checks to follow the track

Ingrid does not notice anything in the woods. She sees the path, the boxes from the looted carriage, the frozen captain and the arrows and spear on the carriage. Muffled sounds of movement seem to be emanating from the rear carriage.

Sabiot doesn't notice anything in the woods. He notices the path, the boxes and the arrows and spear on the rear carriage.

Othniel
2015-04-27, 03:27 PM
"I think there's someone or something in that carriage," Ingrid states, pointing to the one she hears noises from. "Be careful opening it though...maybe knock first?" she adds.

Mr. Turniphead
2015-04-27, 05:21 PM
Nakia's expression grows sorrowful as she realizes the nature of the statue, a hand raised almost touching the melting ice.

"What needless cruelty..." she says softly, and then murmurs the spell to detect magical auras, scanning the immediate area. Her attention is grabbed by Ingrid's observation, and she turns to peer over at the wagon in question.

"Be cautious."

Ediwir
2015-04-27, 06:57 PM
Bloody icicles... That's sick. He shakes his head, muttering something halfway between a prayer for the dead and a curse for the creatures, before heading for the carriage, next to the witch.
Hmm. Careful, huh? I'll be careful...
He asks, before getting next to the opening, axe readied in hand, and beating three times with the butt of the handle on the door, a louder knock than what was probably necessary.
Hey, ya in there. What are ya?
He then readies his axe, waiting for the answer, still not moving the spear that keeps the door locked...

altona
2015-04-27, 08:12 PM
Nakia see if you can melt enough of the ice to fine something to identify this gentleman his family deserves to know of his fate. In the mean time that blade my serve us until we can return it to his family. Gundar then takes a few strides in the direction of the carriage anticipating trouble as the dwarf actually knocks on the door.

Mr. Turniphead
2015-04-28, 02:45 PM
Nakia gives Gundar a nod of assent, steeling herself as she inspects the frozen victim. A small flame alights in her hand, and she begins to channel it towards the icy prison. She starts high, focusing on the man's dominant arm. A sword, she thinks, would likely be identifiable. Particularly one of such quality.

All the time she glances over towards the carriage, her brow furrowed somewhat as the anticipation of what comes next grows within the pit of her stomach.

"If that spear is keeping whatever it is inside I imagine it isn't friendly."

altona
2015-04-28, 03:26 PM
Best to deal with it lest someone else less capable finds it later. Gundar moves closer sword in his right hand, he places his left hand on the spear and looks to the dwarf nodding his head. He waits for the dwarf to give him a sign that he is ready, and once the sign is given he will remove the spear.

Sileniy
2015-04-28, 05:33 PM
Wait, they're actually going to open that? He thought, running to take up a position a good distance back from the two.


If it matters, about 30 ft. behind them.

Othniel
2015-04-28, 11:11 PM
Ingrid inches away from the back of the carriage, but keeps the entrance in full view in case she needs to act.


Moving to stand about 20ft directly back from the door to the carriage.
Readying action to cast Ingrid's Evil Eye Hex (http://www.d20pfsrd.com/classes/base-classes/witch/hexes/common-hexes/hex-evil-eye-su) which gives my choice of: -2 to target's AC, ability checks, attack rolls, saving throws, or skill checks (my choice). Will choose saving throws. Will Save = DC15 (10 + 1/2 the witch's level + the witch's Intelligence modifier). She'll cast the hex immediately if an enemy comes out swinging. If it's a friendly, animal, or non-aggressive, she won't use the hex.

IndianaO'Grimes
2015-04-30, 06:33 PM
There is no reply to Thaindor's knock, but a scratching sound starts, and the door is pushed forward as if a weight leans on it from the other side. The spear holds the door in place for now.

If you take the spear out of the door and open it, it will count as a move action.

Ediwir
2015-04-30, 06:35 PM
He readies himself, planting his feet steadily on the ground and lifting the head of his axe, before giving Gundar a nod.
Get that spear out, Longlegs. We'll see what's in there, an' if it's cold, we'll ice it.

If anything comes out, jumps out, or lashes out, Thaindor attacks.
also, if it helps declaring it now, i'd use Seize the Initiative on Gundar (roll twice for initiative and pick which result to use)

altona
2015-05-02, 01:23 AM
Gundar shakes his head at the offensive dwarf's language. Ya know Stunty one day someone is going to find your colorful language offensive... He then yanks the spear out from the door sword in hand to stab the first hostile thing he sees.

Move to open the door and a readied standard to make an attack if something hostile decides to lunge at me.

IndianaO'Grimes
2015-05-02, 07:47 AM
Gundar removes the spear from the door. Immediately, a weight forces it open, causing it to push Gundar back. No sooner does he regain his balance than a humanoid creature with rotting flesh and the stench of death attacks him. The zombie moans, and behind it another zombie stumbles out of the carriage.

Roll for initiative

Ediwir
2015-05-02, 08:34 AM
'S not the time for talking manners, watch out!
With that, he moves to lower his axe on the head of the closest zombie...

Initiative: [roll0]
Seize the Initiative: Gundar rolls twice and picks (uses remaining: 4)

If the prepared action is alright, this is the hit. otherwise feel free to ignore it :)
to hit: [roll1]
to hurt: [roll2]

Othniel
2015-05-02, 10:37 AM
"Oh, disgusting!" Ingrid blurts out as the zombies all but fall out of the carriage.


Initiative:[roll0]
I'd also like to use that readied Evil Eye Hex on the first zombie. Will Save = DC15 (10 + 1/2 the witch's level + the witch's Intelligence modifier). If it fails, it gets -2 to saving throws for 7 rounds (3 + Witch's Int modifier).

altona
2015-05-04, 02:03 AM
Rolling with the force, Gundar takes the full step back, then gripping the longsword in both hands before using the movement to propel himself forward bringing the dark metal blade up and slamming it downward with all the force he can muster.


Init
Attack roll [roll]1d20+3
confirmation 1d20+3
damage 1d8+7
crit damage 2d8+14

Ill put the rolls over in ooc since i broke it.

Mr. Turniphead
2015-05-04, 02:45 AM
"Goddess! Look out!" Nakia says in surprise, sending a gout of flames towards the creature attacking Gundar.

[roll0] (Touch AC)
Damage: [roll1]

Sileniy
2015-05-04, 05:28 AM
Fearing some magical attack from the carriage, he was some distance back from the carriage, but now they were out of range of his own magic! "Crossbow it is" he thought as he took aim at the second zombie.



Hit: [roll0]
Damage: [roll1]

If crit (19-20):
Confirm: [roll2]
Damage: [roll3]

IndianaO'Grimes
2015-05-04, 06:24 AM
As the zombies spill out of the carriage, Ingrid cries out, then mutters a few words and thrusts her hand forward, palm facing out. The zombie it targets momentarily stumbles, but is otherwise unaffected.

Gundar steps forward, and swings his blade at the creature threatening him. It misses, and the force of the swing causes him to lose his balance for a second, but he quickly rights himself.

Nakia attempts to hit the creature with flame, but the blast does nothing but merely singe the rags that adorn the creature's body.

Sabiot takes aim, and lets a crossbow bolt loose at the zombie by the carriage. It hits the creature's shoulder, and buries itself enough that the head of the bolt is visible from the other side of the zombie.

The zombie next to Gundar lunges for him and hits, landing on the bloodrager with a massive amount of force. The attack leaves large scratches from the zombie's fingernails on Gundar's body.

The zombie next to the carriage stumbles towards Gundar, and it too lunges at him. This one, however, misses, and falls to the ground, barely getting within range of Gundar.

Thaindor swings his axe at the zombie attacking Gundar. With a throaty cry, he embeds the axehead in the zombie's back, then pulls it out, ripping the flesh around the wound even more.

Zombie One beats Gundar's AC of 13 with a roll of 18, then does 8 damage (slam 1d6+4).

Ediwir
2015-05-04, 08:36 AM
Hold the flames, cinder girl clenching his teeth as he pulls the axe loose, These ain't yer sparkly fairies!

This said he moves his axe to the side, attempting a strong but hardly accurate hit from his right side in an attempt to either decapitate the zombie, or just cut trough him, be it half trough the head or just below the ribcage.

On the wounded zombie:
To Hit: [roll0]
To Hurt: [roll1]

Othniel
2015-05-04, 12:02 PM
Ingrid steps back, confused that her hex seemingly has no effect. She'd never fought a zombie before, though she recognized it on sight by description. Religion wasn't a subject she'd paid much attention to, so she cries out to the dwarf, "Thaindor, what do you know of zombies?"


5-foot step backwards (but staying within 30-ft range of a hex).
Readying Cure Light Wounds to heal Gundar or harm a zombie (Or do I have to pick one? If so, I ready it to harm a zombie).
Not a whole lot Ingrid can do, I'm guessing. Didn't pack any attacking spells, although I can use Cure Light Wounds to harm undead, if necessary (would rather save it to heal someone...just in case).
Are zombies immune to mind-affecting stuff, or did it just make its will save? (Or is that something a knowledge check would reveal, and thus not something Ingrid can know?)

Mr. Turniphead
2015-05-04, 02:35 PM
Nakia retracts slightly, "I fear it is all I can do to harm these creatures!"

Looking around, Nakia looks around for a knife or similarly short bladed weapon on one of the fallen.

Move: Searching for a weapon.
Perception [roll0]

Sileniy
2015-05-04, 06:23 PM
Second verse, same as the first. Reload, crossbow at the second (prone) zombie.

Attack: [roll0], this is into melee, isn't it?


Confirm: [roll1]
Damage: [roll2]



Damage: [roll3]

altona
2015-05-05, 03:50 AM
Gundar howls in pain as the claw rakes across his body, then looks down at the gash across his chest staggering back a couple of steps then taking another heavy handed swing at the zombie that had just attacked him. Then stepping back out of the zombies reach



attack [roll0]
confirmation [roll1]
damage [roll2]
crit damage [roll3]

shift back 5 ft

IndianaO'Grimes
2015-05-05, 07:17 AM
Ingrid dances back, staying just close enough to the zombies that she can hit them again with an attack if necessary.

The zombie just made its will save. I'm not sure what the physical affects would look like, but it's probably likely that Ingrid would be able to tell if the zombie was immune, and not that it had passed the save.

Gundar's swing finds its mark, and the blade cleaves through the zombies midsection, bisecting the creature, which falls to the ground and ceases movement. Nakia's searching is for nought, as the bodies that lay on the ground are as devoid of weapons as they were on the day they were born. Sabiot reloads, then fires at the prone zombie, successfully spearing its head. It then tries to stand, but a swift blow from Thaindor removes its head, and it is no more.

Ediwir
2015-05-05, 08:16 AM
I know they're ugly, they're stinky, an' ye got to chop 'em to bits.
The dwarf clenches his teeth while pulling his axe free of the remains of the last zombie's head, peering into the carriage now that they're out of threat.
The hell were those things doin' in there anyways. The guard ne'er mentioned undeads... Were they bandits? Or... Luggage? ...Ey, Longlegs, lemme see that.
He walks a couple steps up to Gundar, taking a look at the deep gash in his chest, with an unpleased grin on his face. Then, slowly, he raises a hand.
Won't hurt. Dwarf's word.
A brief pause, then he closes his eyes, bringing the other hand to the symbol on his armor, reciting a few words in Dwarven.
As trough the fire of the Forge we are tested, trough its blessing we are made whole again. Be this your tempering, and cleanse you of your weakness.
As he speaks, a feeling of strong heat, like that of a red-hot iron, spreads from his hand to Gundar's wound, closing part of it and dulling the pain, before vanishing.
Only after a few seconds the dwarf speaks again.
Well, don't ya stand lookin' around, we've got rescuin' to do.

Converting my Blessing into a Cure Light Wounds.
Heals [roll0]

Mr. Turniphead
2015-05-05, 12:58 PM
With the danger past, Nakia ceases her search."Well done." she remarks simply, moving closer to the others.

"Those were zombies then? I never thought I would see one in person."

Othniel
2015-05-05, 10:53 PM
Ingrid pops her head into the back of the carriage to see if there is anything of use inside.


Perception: [roll0]

altona
2015-05-06, 02:38 AM
Gundar rubs his chest where the wound used to be... Thank you Thaindor that miserable creature certainly made a valiant attempt at ending my life. We should be safe and burn the bodies, who knows what dark magic has followed the cold into the region.

Gundar smiles at poor sheltered Nakia. I suspect youll encounter a fair bit more that you've never seen before especially if the fey are involved. They have tricks that you can only imagine. Ive seen them step between worlds... Gundar loses himself in a memory of his former master and his last day before disappearing to the First World. Several seconds later Gundar snaps back remembering the danger surrounding him. How is freeing that sword coming along?

Seeing Ingrid give the carriage a once over he offers Ingrid take your time, don't rush while we are in a hurry, lets make sure we dont miss anything. Perhaps we may find more information. Here let me help you giving this area the once over.


I recommend when making perception checks to areas outside of combat that we take 20. Better to spend "20 move actions" then miss something vital.
Ill take 20 on the perception giving me a 25

IndianaO'Grimes
2015-05-06, 07:29 AM
Thaindor completely mends Gundar's wounds. As Ingrid searches the carriage, she notices nothing, but when Gundar returns for a look, he finds a box full of jewellery that the bandits missed. Inside is the Lady's signet ring, a pair of earrings, a set of pearl-inlaid bracelets, assorted gold and silver necklaces and a sapphire pendant. Everything else inside the carriage has been either ransacked by the bandits or knocked about enough by the zombies that it is damaged beyond repair.

Othniel
2015-05-06, 08:53 AM
Ingrid's eyes sparkle at the treasures Gundar discovers, but she frowns at herself in annoyance for missing them the first time. "Thanks Gundar. Here, let me take a look at those." Stretching out her hand over each of the treasures, the Witch mumbles a few words.


Casting Detect Magic on everything Gundar found.

Ediwir
2015-05-06, 09:09 AM
Thaindor looks at the human with a mixture of uncertainty and distrust.
Burn their bodies? Where d'ya hear that, some fat bard's song? Shaking his head, he follows towards the carriage, muttering You know nothin', Longlegs.

Setting his axe on his shoulders again he stops by the end of the carriage. Noticing the jewels and gems he takes a look at them, studying them for a few moments with expert eye.
Seems like the lady's missin' a few precious. Should bring 'em back, i say. Got some space in my backpack, should fit all fine. pointing at his back, before actually making some space for the whole box.

'Right, so, you, um... Sabiot, y'said. 'Ave a look at them bodies, might be ya can make out what happen'd with them fairies. Soon as we get that sword loose, gotta be back on the trail. We're rescruin', not visitin'.

attempting a quick Appraise on the jewels/gems. Greed should apply.
[roll0]

Mr. Turniphead
2015-05-06, 02:20 PM
"The sword? Ah, yes. It should only take me a few minutes." With one more furtive glance at the zombies, Nakia turns and continues her work of melting the ice around the fallen soldier's hand.

Step between worlds, mm? Seems he knows more about Fey than I'd expect.

IndianaO'Grimes
2015-05-07, 07:49 AM
As Ingrid waves her hand over the jewellery and casts the spell, she does not notice anything out of the ordinary. These pieces of jewellery are non-magical. Thaindor looks over each piece in turn, and finds that the earrings are worth 25gp, the bracelet 90gp, gold and silver necklaces a total of 75gp, and the pendant is 50gp. As for the signet ring, it has no real value, but it would be worth a lot to the Lady.

As the two adventurers inspect the jewellery, Nakia succeeds in melting the ice surrounding the sword, freeing it from its prison.

Othniel
2015-05-08, 08:21 PM
"Maybe they'll let us keep the jewelry, minus the signet ring, as a reward?" Ingrid puts in hopefully. "Either way, we need to get moving, now that the sword is free."

altona
2015-05-09, 02:19 AM
I concur. Shall we be on our way?

Ediwir
2015-05-09, 05:15 AM
F'we keep searching some more, we're likely to ask 'er orphans. I gotta agree with him now, let's get outta 'ere.
This said he pulls on the straps of the backpack and starts marching towards the trail, gesturing for the others to move.

Mr. Turniphead
2015-05-09, 06:49 PM
Nakia gives a gesture of thanks to the dead captain after they take the sword, before nodding silently to the others desire to move out. She falls in step near Ingrid.

"Tell me," she says after a time, "if the fey are so powerful, what are our chances in this battle?"

IndianaO'Grimes
2015-05-10, 07:56 AM
The group sets off along the trail, with Gundar in the lead and Thaindor in the rear. The trail leads South West, and through the light snow progress is marginally slower than it would be usually. After about an hour of walking, the group passes through a small clearing among the taller trees before continuing uphill and out of sight. A large chest lies half-buried in the snow, apparently dropped or discarded by those who hastily passed this way.

altona
2015-05-11, 03:26 AM
"Tell me," she says after a time, "if the fey are so powerful, what are our chances in this battle?"

I cant say with academic certainty what things they can do, but I have seen all manner of awfulness. As for what chance we stand, well it really depends on how power the fae we find. Ive seen a fey turn a human in to a pile of ash for putting the salad fork on the wrong side of the plate.

Seeing the clearing and the chest..
Huh a chest in the middle of our path. How serendipitous. Gundar holds up his hand to indicate that they should stop. He takes a moment to look around wondering watch dangers might be laying in wait here.
[roll0]

Othniel
2015-05-11, 01:15 PM
"It could have been dropped to slow us down, you know," Ingrid puts in. "But if we have anyone that can open locks, we should check...swiftly!"

Sileniy
2015-05-11, 11:26 PM
As they stopped, he looked around at the other spellcasters, the swordsman, and the dwarf with the greataxe. Loading another bolt, he said aloud "I think Thaindor's axe is the closest thing we have to a lockpick."

Ediwir
2015-05-12, 10:59 AM
Hurrying trough the snow with his short legs, the dwarf reaches the chest last, hearing the comment of the wizard just when he stops.
Ye wanna use me axe? Don't be ridiculous.
He then places his backpack down, searching in it for a bit before pulling out a heavy iron crowbar.
'Ere, this should do it. Eyes open y'all, f'its an ambush, 'tis the time to find out.
He then looks around carefully before walking up to the chest, leaving his axe on the fround, and trying to force it open with the crowbar.

perception [roll0]
Strenght check with crowbar [roll1]

Othniel
2015-05-12, 12:17 PM
As the three males discuss how best to open the chest, Ingrid shares with Nakia all she knows of the Fey:

Fey are creatures with supernatural connections to nature, which gives them supernatural abilities. They resemble humans most often, but can take other forms, either when a creature is born with fey ancestry or is imbued with fey essence. Fey possess supernatural abilities such as flight, resistance to mind-effects, cold and electricity, but have a weakness to cold iron. Other supernatural abilities they have include invisibility, shapeshifting and teleportation. Fey are extremely agile and quick, but lack strength and toughness. Fey speak Sylvan.

Mr. Turniphead
2015-05-12, 01:55 PM
Nakia crosses her arms, tucking them into the folds of her shawl as she listens to the other woman.

"Hmn... very well. We will just have to be careful then, yes?" she offers a faint smile at that, turning to see the men's progress.

"I hope it is not a trap." she mutters.

altona
2015-05-13, 12:29 AM
Actually Stunty how about I check it out. Just in case it is a trap. Last thing I want is for the only one who can stitch us back together needing the stitching. I wouldnt mind the crowbar though. Gundar steps towards the dwarf, not willing to put his sword down but accepting the crowbar in his off if the dwarf will allow him to use it.

Othniel
2015-05-13, 12:52 AM
"Actually, I can cure wounds," Ingrid puts in enthusiastically as she eyes Gundar approaching the chest. "...some," she adds as an afterthought. "In case it's needed, that is."

Mr. Turniphead
2015-05-13, 12:17 PM
Nakia looks at Ingrid when she speaks up about healing, a faint grin on her lips.

"Just don't get hurt, mm?" She says over Gundar.

altona
2015-05-16, 03:09 AM
Gundar takes a step back letting the dwarf take his chances.

IndianaO'Grimes
2015-05-18, 06:52 AM
Thaindor jabs the crowbar in the slit between the lid of the chest and the body. Pushing down, he feels it give, and the chest opens with a loud crack. Too late, Thaindor notices a thin wire snake up into the tree canopies. Barely a second later, a large log comes swinging down, towards the assembled group.

You guys can make a reflex roll to try to avoid the log

Othniel
2015-05-18, 12:07 PM
Ingrid gasps and attempts to move out of the way.


Reflex: [roll0]

altona
2015-05-18, 12:37 PM
Gundar braces for impact doubting that he will be able to get out of the way but still attempts to drop to the ground.


[roll0]

Sileniy
2015-05-18, 05:50 PM
Sabiot scans the trees while Thaindor pries the chest open. Hearing the crack, he turns just in time to see a large log heading for him. It is far too close to dodge, all he can do is hope it doesn't immediately kill him.

Ediwir
2015-05-18, 10:45 PM
[color=brown]Ice Troll's ballsack![/brown]
As he sees the wire, he swears loudly and drops to the ground, hoping the swing will miss him, as quickly as he can under the heavy armor.

not happening: [roll0]

IndianaO'Grimes
2015-05-20, 07:53 AM
The log swings down, gaining momentum with every second. Only Thaindor and Ronnisworth are able to avoid the log, both by virtue of being the smallest members of the party. Sabiot, Nakia, Gundar and Ingrid are all hit by the log, suffering both blunt trauma from the log itself and stab wounds from the metal spikes driven into the log.

Well, this log is pretty dangerous. Sabiot takes 7 damage, which puts him at 0hp, Nakia takes 8 damage, which places her at -1hp, Gundar takes 11 damage, so he has 1hp and Ingrid takes 5 damage, so she is now at 7hp. Also, add 400 xp for dealing with the zombies.

Othniel
2015-05-20, 02:11 PM
Ingrid

Ingrid slowly stands up, blinking back tears brought on by the pain. "Is everyone all right? I do not think I broke anything, though it hurts quite a bit."

Sileniy
2015-05-20, 06:14 PM
In response to Ingrid, Sabiot makes a weak gesture which communicates that he is, at least, alive. He doesn't try to stand up though.

altona
2015-05-22, 09:25 AM
Gundar howls In pain and fustration more blood staining his hide. I'll live but I'm certainly not happy about it right now. Gundar looks around to see how the others are.

Ediwir
2015-05-22, 06:32 PM
Thaindor ducks quickly enough to avoid the log, and stands back up once it stops swinging, smoothing his beard with a callous hand.
Haha! Well, that went better than... Huh?
Looking around and seeing almost everyone on the ground, bleeding, his eyes widen, and he gets closer to the rest of the group.
Howd'ya manage to ALL get hit? Ye got to jump out, not in!
Mumbling, he steps closer, placing a hand on the symbol on his chest and kneeling, focusing in a silent prayer as he closes his eyes, directing his God's healing energy outwards, to reach all of the others before it's too late...

Channeling positive energy (uses 1 of 3) [roll0]

Othniel
2015-05-22, 09:14 PM
Ingrid

"Thank you, Thaindor," Ingrid says. "I'm mostly all right. Does anyone else need additional healing?"

altona
2015-05-24, 02:07 AM
Thanks for your assistance. We may as well have a look at whats in the chest now. Gundar helps the others to the feet before turning his eye back towards the chest.

IndianaO'Grimes
2015-05-24, 06:34 AM
Gundar levers the chest lid open, only to find nothing. A cursory examination of the chest reveals that there is no false bottom either.

Othniel
2015-05-24, 02:11 PM
Ingrid

The witch kicks the dirt in frustration, "Fooled by a chest, and an unnecessary delay! They may be getting farther away with every moment."

Sileniy
2015-05-28, 09:53 PM
Sabiot sighs and says "The sooner this is done the better..."
He looks at the log for a moment, before saying (mostly to himself) "I suppose this was the work of bandits; I don't imagine tiny creatures setting something like this up."

Ediwir
2015-05-28, 10:03 PM
Mumbling some sort of litany, the dwarf keeps focusing his prayers and energy towards the others around him, continuing his healing process. Only after a while he raises his head again, a stern look on his face.

'Tis a lesson for our greed, i s'pose. No such thing as a free beer.

He stands again, collecting his crowbar and placing it back in his backpack.

Y'all can stand, right?

Channeling positive energy (uses 2 of 3) [roll0]

Othniel
2015-05-28, 10:06 PM
Ingrid

"I'm all right now, thank you Thaindor." Ingrid looks at the others, trying to determine if they are fit to continue. "Everyone else all right? We should press onward."

IndianaO'Grimes
2015-06-01, 06:46 PM
The group continues along the track. The snow becomes increasingly deep in this part of the forest, where a windswept gully carves a path through a tree-covered ridge. A soft cascade of snow falls from an overhead branch, hissing softly as it strikes the ground. As the members trudge through the snow, they hear the sound of something moving through the snow, then see a tatzylwyrm emerge from under a pile of snow, heading straight towards the group.

Roll for initiative

Othniel
2015-06-01, 07:39 PM
"Oh, great!" shouts Ingrid, staring at the creature.

Initiative: [roll0]
Rolling knowledge on the tatzylwyrm. Assuming it's arcana, as dragon-type thingies usually are.
Knowledge (Arcana): [roll1]

Ediwir
2015-06-03, 07:10 AM
Heads up an' blades out! We got eels!

[roll0]
[roll1]
Seize the Initiative, uses remaining 3/5 (pick best of two rolls)

IndianaO'Grimes
2015-06-06, 09:24 AM
The tatzylwyrm appears to simply be a member of the dragon family, albeit one without wings or any apparent magic. It lunges at Ingrid, snapping its jaws at her, but missing by the narrowest of margins. It quickly spins on its heels and lunges again, but again fails to catch the winter witch in its jaws.

Tatzylwyrm goes first, then you guys. So you can act now.

Othniel
2015-06-06, 11:32 AM
Ingrid

The Witch jumps out of the way of the creature and shoots it a look of pure hatred.

5-foot step backward
Evil Eye hex (DC 15 will save to resist):


The target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round.

Choosing AC

Sileniy
2015-06-06, 06:53 PM
After the previous events, he was in no mood for this. Perhaps an evocation would make him feel better...
"εκκωφαντική κραυγή" he said, softly but firmly.

Ear-piercing scream. [roll0] sonic damage and Dazed 1 round, Fort 15 negates the Daze and halves the damage.

Ediwir
2015-06-07, 12:44 AM
Fight someone yer own size, ya scale-skinned worm!
Thai dor shouts loudly, charging the creature with his axe.

charge attack 1d20+5
Axe damage 1d12+4
AC temporarily reduced to 12

IndianaO'Grimes
2015-06-07, 07:22 AM
Ingrid's spell seems to do the trick, as the tatzylwyrm shakes its head for a second, before trying to refocus. A sonic blast erupts from Sabiot, hitting the tatzylwyrm. It bounds through the beam, only to run into Thaindor, who has swung his axe at the creature. Lightning quick reflexes and luck are all that bring the wyrm out alive, though the axe still catches the tatzylwyrm's leg. Crimson blood stains the white snow and the wyrm looks again to Ingrid, intending to take one of the group out with it.

I'm just writing up what has happened so far, will wait a bit for anyone else to post before going to the next turn