The_Cowinator
2007-04-15, 11:05 PM
Snowy Archon
Small Outsider (Archon, Cold, Extraplanar, Good, Lawful)
Hit Dice:2d8+2 (11 hp)
Initiative:+3
Speed: Fly 100 ft (Perfect) (20 Squares)
Armor Class: 23 (+1 Size, +4 Natural, +5 deflection [Aura of Cold], +3 Dex) Touch 19, Flat Footed 20
Base Attack/Grapple: +2/-2
Attack: None
Full attack: None
Space/Reach: 5 ft/5 ft
Special Attacks:Spell-like Abilities
Special Qualities: Aura of Cold, Damage Reduction 5/evil and magic, darkvision 60 ft, immunity to electricity and petrification, cold Subtype, Magic Circle against Evil, teleport, tongues
Saves: Fort +3 (+7 vs. Poison), Ref +5, Will +2
Abilities: Str 10, Dex 16, Con 12, Int 6, Wis 11, Cha 10
Skills: Concentration +4, Diplomacy +4, Knowledge (The Planes) +2, Listen +4, Survival (Arctic) +4, Spot +4
Feats: Reach Spell
Environment: Seven Heavens (Arctic/Tundra)
Organization: Solitary, Pair, Flurry (5-10), Snow Storm (10-10000)
Challenge Rating: 4
Treasure: None
Alignment: Lawful Good
Advancement: 2-5 HD (Small) 5-10 HD (Medium)
This small blue ball is about the size of your head, floating effortlessly off the ground. It appears to have an unearthly glow about it, showing that it is not of this world. As you approach, however, a chill runs through your body, numbing your spine.
Snowy Archons are the tenderizers for the Archon Army and the Forces of Good. They are the front line, blasting away with their spell-like abilities and then retreating as the melee types move in to finish the kill.
Combat
A Snowy Archon Never gets into melee combat. They hover just out of their opponents reach and then use their Aura of Cold and spell-like abilities to incapacitate their foes.
Aura of Cold (Su): A Snowy Archon constantly emits a bone-chilling aura that does a 1d10 damage and slows (no save) within 10 ft, as well as granting a +5 deflection bonus to AC. This may be suppressed or resumed by the Archon as a free action.
Cold Subtype (Ex): A Snowy Archon takes no damage from cold attacks and and additional 50% from fire attacks, regardless of whether they made their save or not.
Spell-like Abilities (Sp): CL 4th; At Will- Aid, Detect Evil, Detect Warmth 1/Minute- Shivering touch 3/Day- Iceball (as per the spell Fireball, only with ice and cold damage)
Small Outsider (Archon, Cold, Extraplanar, Good, Lawful)
Hit Dice:2d8+2 (11 hp)
Initiative:+3
Speed: Fly 100 ft (Perfect) (20 Squares)
Armor Class: 23 (+1 Size, +4 Natural, +5 deflection [Aura of Cold], +3 Dex) Touch 19, Flat Footed 20
Base Attack/Grapple: +2/-2
Attack: None
Full attack: None
Space/Reach: 5 ft/5 ft
Special Attacks:Spell-like Abilities
Special Qualities: Aura of Cold, Damage Reduction 5/evil and magic, darkvision 60 ft, immunity to electricity and petrification, cold Subtype, Magic Circle against Evil, teleport, tongues
Saves: Fort +3 (+7 vs. Poison), Ref +5, Will +2
Abilities: Str 10, Dex 16, Con 12, Int 6, Wis 11, Cha 10
Skills: Concentration +4, Diplomacy +4, Knowledge (The Planes) +2, Listen +4, Survival (Arctic) +4, Spot +4
Feats: Reach Spell
Environment: Seven Heavens (Arctic/Tundra)
Organization: Solitary, Pair, Flurry (5-10), Snow Storm (10-10000)
Challenge Rating: 4
Treasure: None
Alignment: Lawful Good
Advancement: 2-5 HD (Small) 5-10 HD (Medium)
This small blue ball is about the size of your head, floating effortlessly off the ground. It appears to have an unearthly glow about it, showing that it is not of this world. As you approach, however, a chill runs through your body, numbing your spine.
Snowy Archons are the tenderizers for the Archon Army and the Forces of Good. They are the front line, blasting away with their spell-like abilities and then retreating as the melee types move in to finish the kill.
Combat
A Snowy Archon Never gets into melee combat. They hover just out of their opponents reach and then use their Aura of Cold and spell-like abilities to incapacitate their foes.
Aura of Cold (Su): A Snowy Archon constantly emits a bone-chilling aura that does a 1d10 damage and slows (no save) within 10 ft, as well as granting a +5 deflection bonus to AC. This may be suppressed or resumed by the Archon as a free action.
Cold Subtype (Ex): A Snowy Archon takes no damage from cold attacks and and additional 50% from fire attacks, regardless of whether they made their save or not.
Spell-like Abilities (Sp): CL 4th; At Will- Aid, Detect Evil, Detect Warmth 1/Minute- Shivering touch 3/Day- Iceball (as per the spell Fireball, only with ice and cold damage)