kylelopezwms
2015-04-20, 03:42 PM
Ok so, I have decided to take up the challenge of converting the generic classes from 3.5 to pathfinder, so I decided, I would post what I have, and see if you all can point out balancing issues.
Expert: While some adventurers have access to formal training, either by books, a trainer ect., an Expert is entirely self taught, and as such, are not restricted to a specific path, instead, choosing to use skills he makes up on the fly, or picks up on his travels.
Hit Die
d10.
Base Save Bonuses
Two good saves and one poor save.
Class Skills
Choose any twelve skills as class skills, plus Craft and Profession.
Skill Points
8 + Int modifier (or four times this number at 1st level).
Weapon and Armor Proficiency
All simple weapons, one martial weapon; light armor.
Bonus Feats
The expert gets one bonus feat at 1st level, another at 2nd level, one at every other level.
Specialization
The expert discovers a new skill, at level 1, 3 and every 2 levels after
Paragon
At level 20, the expert becomes so flexible in his powers that, he gains an insight in the trademarks of a master of another class, once per day, he can emulate a level 20 power from the ranger, rogue, swashbuckler, Gunslinger, Hunter, Investigator, or Slayer class for 30 minutes, this time need not be consecutive.
Table: The Expert
Level
BAB
Good saves
Poor save
Special
1
+0
+2
+0
Bonus feat, Specialization
2
+1
+3
+0
Bonus feat
3
+2
+3
+1
Specialization
4
+3
+4
+1
Bonus feat
5
+3
+4
+1
Specialization
6
+4
+5
+2
bonus feat
7
+5
+5
+2
Specialization
8
+6/+1
+6
+2
Bonus feat
9
+6/+1
+6
+3
Specialization
10
+7/+2
+7
+3
Bonus feat
11
+8/+3
+7
+3
Specialization
12
+9/+4
+8
+4
Bonus feat
13
+9/+4
+8
+4
Specialization
14
+10/+5
+9
+4
Bonus feat
15
+11/+6/1
+9
+5
Specialization
16
+12/+7/+2
+10
+5
bonus feat
17
+12/+7/+2
+10
+5
specialization
18
+13/+8/+3
+11
+6
bonus feat
19
+14/+9/+4
+11
+6
specialization
20
+15/+10/+5
+12
+6
bonus feat, paragon
Specialization
The Expert gains an understanding of how another class works, and gains that power for himself. At level one he may select two of the following class abilities permanently, and another two every other level.
Favored enemy+1: functions as the ranger ability of the same name, but does not gain power as you level.
Wild empathy: Functions as the ranger ability of the same name.
Sneak attack +1d6: functions as the rogue ability of the same name, but does not gain power as you level
Trapfinding: functions as the rogue ability of the same name but does not gain power as you level
Deeds (Gunslinger): Functions as the gunslinger ability of the same name, but if selected you do not gain another class ability, but are also granted the following. Gunsmith, Grit, as gunslinger abilities of the same name, but grit does not gain in power as you level
Animal companion: Functions as the hunter ability of the same name, but animal companion does not gain power as you level
Animal Focus:, as the hunter ability of the same name, but does not gain power as you level.
Studied target: as the slayer ability of the same name
Track: as the slayer ability of the same name
Deeds (Swashbuckler): functions as the swashbuckler ability of the same name
Panache: functions as the swashbuckler ability of the same name, but does not gain in power as you level
swashbuckler finesse: functions as the swashbuckler ability of the same name.
At level 3 the following become available.
rogue talent , functions as the rogue ability of the same name, but does not gain in power as you level
Sneak attack +2d6, as the rogue ability of the same name prerequisite: sneak attack +1d6
trap sense +1, functions as the rogue ability of the same name, but does not gain in power as you level
1st favored terrain, as the ranger ability of the same name, but does not gain power as you level
Nimble +1, as the gunslinger ability of the same name, but does not gain power as you level
Deeds (Gunslinger), new deeds become available as the gunslinger ability of the same name. prerequisite: Deeds (Gunslinger)
Poison Lore, as the investigator ability of the same name
poison resistance +2 as the investigator ability of the same name, but does not gain power as you level
Investigator talent, as the investigator ability of the same name, but does not gain power as you level
keen recollection, as the investigator ability of the same name
Animal companion, your level is now 3 for determining your animal companions power. Prerequisite: animal companion level 1
Precise companion, as the hunter ability of the same name, Prerequisite: Animal companion, or hunters bond
Slayer talent, as the slayer ability of the same name, but does not gain power as you level.
Charmed life 3/day, as the swashbuckler ability of the same name, but does not gain in power as you level
Deeds (Swashbuckler), new deeds become available as the swashbuckler ability of the same name, but does not gain power as you level. Prerequisite: Deeds (Swashbuckler)
At level 5, the following become available
Rogue talent, as the rogue ability of the same name, but does not gain in power as you level
uncanny dodge, as the rogue ability of the same name
Sneak attack +3d6, as the rogue ability of the same name Prerequisite: Sneak attack +2d6
Hunter's bond, as the ranger ability of the same name, if animal companion is chosen, your animal companion (If you have one) now levels with you (at -3 levels lower), if you gain a specialization that would level it above this, it will not level until you have gained levels over -3.
2nd favored enemy, as the ranger ability of the same name, Prerequisite: 1st favored enemy
Gun training 1, as the gunslinger ability of the same name, but does not gain power as you level. Prerequisite: Deeds (Gunslinger)
Studied combat, as the investigator ability of the same name
studied strike +1d6, as the investigator ability of the same name, but does not gain in power as you level
swift alchemy , as the investigator ability of the same name
Improved empathic link, as the hunter ability of the same name
Woodland Stride, as the hunter ability of the same name
Animal companion, your level is now 5 for determining your animal companions power Prerequisite: animal companion level 3
Slayer talent, gain another slayer talent as the slayer ability of the same name
Swashbuckler weapon training +1, as the swashbuckler ability of the same name, but does not gain power as you level
At level 7, the following become available
Rogue talent, gain an additional rogue talent, as the rogue ability of the same name.
Sneak attack +4d6, as the rogue ability of the same name, Prerequisite: Sneak attack +3d6
trap sense +2, as the rogue ability of the same name but does not gain in power as you level
Nimble +2, as the gunslinger ability of the same name Prerequisite: Nimble +1
Deeds (Gunslinger), new deeds become available as the gunslinger ability of the same name. prerequisite: Deeds (Gunslinger )
Studied strike +2d6, As the investigator ability of the same name Prerequisite: Studied strike +1d6
Investigator talent, gain a new investigator talent as the ability of the same name
Bonus trick, as the hunter ability of the same name, but does not gain power as you level
Animal companion, your level is now 8
Slayer talent, gain a new slayer talent, as the slayer ability of the same name
Stalker, as the slayer ability of the same name, Prerequisite: studied target
Charmed life 4/day, as the swashbuckler ability of the same name Prerequisite: charmed life 3/day
Deeds (Swashbuckler ), gain new deeds as the swashbuckler ability of the same name Prerequisite: Deeds (Swashbuckler )
At level 9, the following become available
Improved uncanny dodge, As the rogue ability of the same name Prerequisite: uncanny dodge
rogue talent, gain a new rogue talent, as the rogue ability of the same name.
Sneak attack +5d6, as the rogue ability of the same name Prerequisite: Sneak attack +4d6
trap sense +3, as the rogue ability of the same name Prerequisite: Trap sense +2
Swift tracker, as the ranger ability of the same name
2nd favored terrain, as the ranger ability of the same name Prerequisite: 1st favored terrain
Evasion, as the ranger ability of the same name
Gun training 2, as the gunslinger ability of the same name Prerequisite: Gun training 1
Poison resistance +6, as the investigator ability of the same name, prerequisite: poison resistance +4
studied strike +3d6, as the investigator ability of the same name, prerequisite: studied strike +2d6
Investigator talent, gain a new investigator talent as the investigator ability of the same name
Second animal focus, as the hunter ability of the same name, Prerequisite: first animal focous
swift tracker, as the hunter ability of the same name
Animal companion, your level is now 9 for determining your animal companions abilities.
Slayer talent, gain a new slayer talent as the slayer ability of the same name
At level 11, the following become available
Advanced talents/rogue talent, gain a rogue talent or advanced rogue talent as the rogue ability of the same name
Sneak attack +6d6, as the rogue ability of the same name Prerequisite: sneak attack +5d6
trap sense +3, as the rogue ability of the same name, prerequisite: Trap sense +2
3rd favored enemy, as the ranger ability of the same name, prerequisite: 2nd favored enemy
Quarry, as the ranger ability of the same name
Nimble +3, as the gunslinger ability of the same name, prerequisite: Nimble +2
Deeds (Gunslinger), new deeds become available as the gunslinger ability of the same name, prerequisite: Deeds (Gunslinger)
Studied strike +4d6, as the investigator ability of the same name, prerequisite studies strike +3d6
Investigator talent, gain an investigator talent as the investigator ability of the same name
poison immunity, as the investigator ability of the same name, prerequisite: poison resistance +6
Raise animal companion, as the hunter ability of the same name, prerequisite: hunters bond, or animal companion
Speak with master, as the hunter ability of the same name, prerequisite: Hunters bond, or animal companion
Animal companion, your level is now 11 for determining the abilities of your animal companion
3rd studied target, as the slayer ability of the same name, prerequisite: 2nd studied target
advanced talents/slayer talent, gain a slayer talent, or advanced slayer talent, as the slayer ability of the same name
Swashbuckler weapon training +2, as the swashbuckler ability of the same name, prerequisite: swashbuckler weapon training +1
Charmed life 5/day, as the swashbuckler ability of the same name, prerequisite: Charmed life 4/day
At level 13, the following become available
Sneak attack +7d6, as the rogue ability of the same name, prerequisite: Sneak attack +6d6
advanced talents/rogue talent, gain a rogue talent, or advanced rogue talent, as the slayer ability of the same name
trap sense +4, as the rogue ability of the same name, Prerequisite trap sense +3
Camouflage, as the ranger ability of the same name
3rd favored terrain, as the ranger ability of the same name, Prerequisite: 2nd favored terrain
Gun training 3, as the gunslinger ability of the same name, prerequisite: gun training 2
Studied strike +5d6, as the inquisitor ability of the same name, prerequisite: Studied strike +4d6
Bonus trick, as the hunter ability of the same name
Animal companion, your level is now 13 for determining your animal companions abilities, Prerequisite: hunters bond, or animal companion
Advanced talents/Slayer talent, gain a slayer talent as the slayer ability of the same name
Deeds (Swashbuckler), new deeds become avalible as the swashbuckler ability of the same name. Prerequisite: Deeds (Swashbuckler)
At level 15, the following become avalible
Sneak attack +8d6, as the rogue ability of the same name, prerequisite: Sneak attack +7d6
Trap sense +5, as the rogue ability of the same name, prerequsite: Trap sence +4
Advanced tallents/Rogue talent, gain a rogue talent, or advanced talent, as the rogue ability of the same name
4th favored enemy, as the ranger ability of the same name, Prerequisite: 4th favored enemy
Deeds (gunslinger), new deeds become avalible as the gunslinger ability of the same name
Nimble +4, as the gunslinger ability of the same name, Prerequisite: nimble +3
Investigator talent, gain a new investigator talent, as the investigator ability of the same name
Studied strike +6d6 , as the investigator ability of the same name, Prerequisite: +5d6
Greater empathic link, as the hunter ability of the same name, prerequisite: improved empathatic link
Animal companion, your level is now 15 for determining your animal companions abilities, Prerequisite: hunters bond, or animal companion
Advanced talent/slayer talent, gain slayer talent, or advanced talent, as the slayer ability of the same name
4th studied target, as the slayer ability of the same name, prerequisite: 3rd studied target
Charmed life 6/day, as the swashbuckler ability of the same name, Prerequisite: charmed life 5/day
Deeds (Swashbuckler), new deeds become avalible as the swashbuckler ability of the same name
At level 17, the following become availible
Sneak attack +9d6, as the rogue ability of the same name, prerequisite: Sneak attack +8d6
Trap sense +6, as the rogue ability of the same name, prerequisite: trape sense +5
Advanced tallents/Rogue talent, gain a rogue talent, or advanced talent, as the rogue ability of the same name
Improved evasion, as the ranger ability of the same name, Prerequisite: evasion
Hide in plain sight, as the ranger ability of the same name
Gun training 4, as the gunslinger ability of the same name, prerequisite: gun training 3
Investigator talent, gain an investigator talent as an investigator ability of the same name
Studied strike +7d6, as the investigator tallent of the same name, prerequisite: studied strike +6d6
One with the wild, as the hunter ability of the same name
Animal companion, your level is now 18 for determining your animal companions abilities, Prerequisite: hunters bond, or animal companion
Advanced talents/slayer talent, gain a slayer talent, or advanced talent, as the slayer ability of the same name
Swashbuckler weapon training +4, as the swashbuckler ability of the same name, prerequisite: swashbuckler weapon training +3
At level 19, the folowing become avalible
advanced talents/rogue talent, gain a rogue talent, or advanced rogue talent, as the slayer ability of the same name
trap sense +6, as the rogue ability of the same name, prerequisite: trap sense +5
4th favored terrain, as the ranger ability of the same name, Prerequisite: 3rd favored terrain
Improved quarry, as the ranger ability of the same name, prerequisite: Quarry
Nimble +5, as the gunslinger ability of the same name, prerequisite: nimble +4
Deeds (Gunslinger), new deeds become avalible as the gunslinger ability of the same name
Investigator talent, gain a new investigator talent as the investigator ability
Bonus trick, as the hunter ability of the same name
Animal companion, your level is now 19 for determining your animal companions abilities, Prerequisite: hunters bond, or animal companion
Advanced talent/slayer talent, as the slayer ability of the same name.
Charmed life 7/day, as the slayer ability of the same name, prerequisite: charmed life 6/day
Deeds (swashbuckler) gain new deeds as the swashbuckler ability of the same name.
Expert: While some adventurers have access to formal training, either by books, a trainer ect., an Expert is entirely self taught, and as such, are not restricted to a specific path, instead, choosing to use skills he makes up on the fly, or picks up on his travels.
Hit Die
d10.
Base Save Bonuses
Two good saves and one poor save.
Class Skills
Choose any twelve skills as class skills, plus Craft and Profession.
Skill Points
8 + Int modifier (or four times this number at 1st level).
Weapon and Armor Proficiency
All simple weapons, one martial weapon; light armor.
Bonus Feats
The expert gets one bonus feat at 1st level, another at 2nd level, one at every other level.
Specialization
The expert discovers a new skill, at level 1, 3 and every 2 levels after
Paragon
At level 20, the expert becomes so flexible in his powers that, he gains an insight in the trademarks of a master of another class, once per day, he can emulate a level 20 power from the ranger, rogue, swashbuckler, Gunslinger, Hunter, Investigator, or Slayer class for 30 minutes, this time need not be consecutive.
Table: The Expert
Level
BAB
Good saves
Poor save
Special
1
+0
+2
+0
Bonus feat, Specialization
2
+1
+3
+0
Bonus feat
3
+2
+3
+1
Specialization
4
+3
+4
+1
Bonus feat
5
+3
+4
+1
Specialization
6
+4
+5
+2
bonus feat
7
+5
+5
+2
Specialization
8
+6/+1
+6
+2
Bonus feat
9
+6/+1
+6
+3
Specialization
10
+7/+2
+7
+3
Bonus feat
11
+8/+3
+7
+3
Specialization
12
+9/+4
+8
+4
Bonus feat
13
+9/+4
+8
+4
Specialization
14
+10/+5
+9
+4
Bonus feat
15
+11/+6/1
+9
+5
Specialization
16
+12/+7/+2
+10
+5
bonus feat
17
+12/+7/+2
+10
+5
specialization
18
+13/+8/+3
+11
+6
bonus feat
19
+14/+9/+4
+11
+6
specialization
20
+15/+10/+5
+12
+6
bonus feat, paragon
Specialization
The Expert gains an understanding of how another class works, and gains that power for himself. At level one he may select two of the following class abilities permanently, and another two every other level.
Favored enemy+1: functions as the ranger ability of the same name, but does not gain power as you level.
Wild empathy: Functions as the ranger ability of the same name.
Sneak attack +1d6: functions as the rogue ability of the same name, but does not gain power as you level
Trapfinding: functions as the rogue ability of the same name but does not gain power as you level
Deeds (Gunslinger): Functions as the gunslinger ability of the same name, but if selected you do not gain another class ability, but are also granted the following. Gunsmith, Grit, as gunslinger abilities of the same name, but grit does not gain in power as you level
Animal companion: Functions as the hunter ability of the same name, but animal companion does not gain power as you level
Animal Focus:, as the hunter ability of the same name, but does not gain power as you level.
Studied target: as the slayer ability of the same name
Track: as the slayer ability of the same name
Deeds (Swashbuckler): functions as the swashbuckler ability of the same name
Panache: functions as the swashbuckler ability of the same name, but does not gain in power as you level
swashbuckler finesse: functions as the swashbuckler ability of the same name.
At level 3 the following become available.
rogue talent , functions as the rogue ability of the same name, but does not gain in power as you level
Sneak attack +2d6, as the rogue ability of the same name prerequisite: sneak attack +1d6
trap sense +1, functions as the rogue ability of the same name, but does not gain in power as you level
1st favored terrain, as the ranger ability of the same name, but does not gain power as you level
Nimble +1, as the gunslinger ability of the same name, but does not gain power as you level
Deeds (Gunslinger), new deeds become available as the gunslinger ability of the same name. prerequisite: Deeds (Gunslinger)
Poison Lore, as the investigator ability of the same name
poison resistance +2 as the investigator ability of the same name, but does not gain power as you level
Investigator talent, as the investigator ability of the same name, but does not gain power as you level
keen recollection, as the investigator ability of the same name
Animal companion, your level is now 3 for determining your animal companions power. Prerequisite: animal companion level 1
Precise companion, as the hunter ability of the same name, Prerequisite: Animal companion, or hunters bond
Slayer talent, as the slayer ability of the same name, but does not gain power as you level.
Charmed life 3/day, as the swashbuckler ability of the same name, but does not gain in power as you level
Deeds (Swashbuckler), new deeds become available as the swashbuckler ability of the same name, but does not gain power as you level. Prerequisite: Deeds (Swashbuckler)
At level 5, the following become available
Rogue talent, as the rogue ability of the same name, but does not gain in power as you level
uncanny dodge, as the rogue ability of the same name
Sneak attack +3d6, as the rogue ability of the same name Prerequisite: Sneak attack +2d6
Hunter's bond, as the ranger ability of the same name, if animal companion is chosen, your animal companion (If you have one) now levels with you (at -3 levels lower), if you gain a specialization that would level it above this, it will not level until you have gained levels over -3.
2nd favored enemy, as the ranger ability of the same name, Prerequisite: 1st favored enemy
Gun training 1, as the gunslinger ability of the same name, but does not gain power as you level. Prerequisite: Deeds (Gunslinger)
Studied combat, as the investigator ability of the same name
studied strike +1d6, as the investigator ability of the same name, but does not gain in power as you level
swift alchemy , as the investigator ability of the same name
Improved empathic link, as the hunter ability of the same name
Woodland Stride, as the hunter ability of the same name
Animal companion, your level is now 5 for determining your animal companions power Prerequisite: animal companion level 3
Slayer talent, gain another slayer talent as the slayer ability of the same name
Swashbuckler weapon training +1, as the swashbuckler ability of the same name, but does not gain power as you level
At level 7, the following become available
Rogue talent, gain an additional rogue talent, as the rogue ability of the same name.
Sneak attack +4d6, as the rogue ability of the same name, Prerequisite: Sneak attack +3d6
trap sense +2, as the rogue ability of the same name but does not gain in power as you level
Nimble +2, as the gunslinger ability of the same name Prerequisite: Nimble +1
Deeds (Gunslinger), new deeds become available as the gunslinger ability of the same name. prerequisite: Deeds (Gunslinger )
Studied strike +2d6, As the investigator ability of the same name Prerequisite: Studied strike +1d6
Investigator talent, gain a new investigator talent as the ability of the same name
Bonus trick, as the hunter ability of the same name, but does not gain power as you level
Animal companion, your level is now 8
Slayer talent, gain a new slayer talent, as the slayer ability of the same name
Stalker, as the slayer ability of the same name, Prerequisite: studied target
Charmed life 4/day, as the swashbuckler ability of the same name Prerequisite: charmed life 3/day
Deeds (Swashbuckler ), gain new deeds as the swashbuckler ability of the same name Prerequisite: Deeds (Swashbuckler )
At level 9, the following become available
Improved uncanny dodge, As the rogue ability of the same name Prerequisite: uncanny dodge
rogue talent, gain a new rogue talent, as the rogue ability of the same name.
Sneak attack +5d6, as the rogue ability of the same name Prerequisite: Sneak attack +4d6
trap sense +3, as the rogue ability of the same name Prerequisite: Trap sense +2
Swift tracker, as the ranger ability of the same name
2nd favored terrain, as the ranger ability of the same name Prerequisite: 1st favored terrain
Evasion, as the ranger ability of the same name
Gun training 2, as the gunslinger ability of the same name Prerequisite: Gun training 1
Poison resistance +6, as the investigator ability of the same name, prerequisite: poison resistance +4
studied strike +3d6, as the investigator ability of the same name, prerequisite: studied strike +2d6
Investigator talent, gain a new investigator talent as the investigator ability of the same name
Second animal focus, as the hunter ability of the same name, Prerequisite: first animal focous
swift tracker, as the hunter ability of the same name
Animal companion, your level is now 9 for determining your animal companions abilities.
Slayer talent, gain a new slayer talent as the slayer ability of the same name
At level 11, the following become available
Advanced talents/rogue talent, gain a rogue talent or advanced rogue talent as the rogue ability of the same name
Sneak attack +6d6, as the rogue ability of the same name Prerequisite: sneak attack +5d6
trap sense +3, as the rogue ability of the same name, prerequisite: Trap sense +2
3rd favored enemy, as the ranger ability of the same name, prerequisite: 2nd favored enemy
Quarry, as the ranger ability of the same name
Nimble +3, as the gunslinger ability of the same name, prerequisite: Nimble +2
Deeds (Gunslinger), new deeds become available as the gunslinger ability of the same name, prerequisite: Deeds (Gunslinger)
Studied strike +4d6, as the investigator ability of the same name, prerequisite studies strike +3d6
Investigator talent, gain an investigator talent as the investigator ability of the same name
poison immunity, as the investigator ability of the same name, prerequisite: poison resistance +6
Raise animal companion, as the hunter ability of the same name, prerequisite: hunters bond, or animal companion
Speak with master, as the hunter ability of the same name, prerequisite: Hunters bond, or animal companion
Animal companion, your level is now 11 for determining the abilities of your animal companion
3rd studied target, as the slayer ability of the same name, prerequisite: 2nd studied target
advanced talents/slayer talent, gain a slayer talent, or advanced slayer talent, as the slayer ability of the same name
Swashbuckler weapon training +2, as the swashbuckler ability of the same name, prerequisite: swashbuckler weapon training +1
Charmed life 5/day, as the swashbuckler ability of the same name, prerequisite: Charmed life 4/day
At level 13, the following become available
Sneak attack +7d6, as the rogue ability of the same name, prerequisite: Sneak attack +6d6
advanced talents/rogue talent, gain a rogue talent, or advanced rogue talent, as the slayer ability of the same name
trap sense +4, as the rogue ability of the same name, Prerequisite trap sense +3
Camouflage, as the ranger ability of the same name
3rd favored terrain, as the ranger ability of the same name, Prerequisite: 2nd favored terrain
Gun training 3, as the gunslinger ability of the same name, prerequisite: gun training 2
Studied strike +5d6, as the inquisitor ability of the same name, prerequisite: Studied strike +4d6
Bonus trick, as the hunter ability of the same name
Animal companion, your level is now 13 for determining your animal companions abilities, Prerequisite: hunters bond, or animal companion
Advanced talents/Slayer talent, gain a slayer talent as the slayer ability of the same name
Deeds (Swashbuckler), new deeds become avalible as the swashbuckler ability of the same name. Prerequisite: Deeds (Swashbuckler)
At level 15, the following become avalible
Sneak attack +8d6, as the rogue ability of the same name, prerequisite: Sneak attack +7d6
Trap sense +5, as the rogue ability of the same name, prerequsite: Trap sence +4
Advanced tallents/Rogue talent, gain a rogue talent, or advanced talent, as the rogue ability of the same name
4th favored enemy, as the ranger ability of the same name, Prerequisite: 4th favored enemy
Deeds (gunslinger), new deeds become avalible as the gunslinger ability of the same name
Nimble +4, as the gunslinger ability of the same name, Prerequisite: nimble +3
Investigator talent, gain a new investigator talent, as the investigator ability of the same name
Studied strike +6d6 , as the investigator ability of the same name, Prerequisite: +5d6
Greater empathic link, as the hunter ability of the same name, prerequisite: improved empathatic link
Animal companion, your level is now 15 for determining your animal companions abilities, Prerequisite: hunters bond, or animal companion
Advanced talent/slayer talent, gain slayer talent, or advanced talent, as the slayer ability of the same name
4th studied target, as the slayer ability of the same name, prerequisite: 3rd studied target
Charmed life 6/day, as the swashbuckler ability of the same name, Prerequisite: charmed life 5/day
Deeds (Swashbuckler), new deeds become avalible as the swashbuckler ability of the same name
At level 17, the following become availible
Sneak attack +9d6, as the rogue ability of the same name, prerequisite: Sneak attack +8d6
Trap sense +6, as the rogue ability of the same name, prerequisite: trape sense +5
Advanced tallents/Rogue talent, gain a rogue talent, or advanced talent, as the rogue ability of the same name
Improved evasion, as the ranger ability of the same name, Prerequisite: evasion
Hide in plain sight, as the ranger ability of the same name
Gun training 4, as the gunslinger ability of the same name, prerequisite: gun training 3
Investigator talent, gain an investigator talent as an investigator ability of the same name
Studied strike +7d6, as the investigator tallent of the same name, prerequisite: studied strike +6d6
One with the wild, as the hunter ability of the same name
Animal companion, your level is now 18 for determining your animal companions abilities, Prerequisite: hunters bond, or animal companion
Advanced talents/slayer talent, gain a slayer talent, or advanced talent, as the slayer ability of the same name
Swashbuckler weapon training +4, as the swashbuckler ability of the same name, prerequisite: swashbuckler weapon training +3
At level 19, the folowing become avalible
advanced talents/rogue talent, gain a rogue talent, or advanced rogue talent, as the slayer ability of the same name
trap sense +6, as the rogue ability of the same name, prerequisite: trap sense +5
4th favored terrain, as the ranger ability of the same name, Prerequisite: 3rd favored terrain
Improved quarry, as the ranger ability of the same name, prerequisite: Quarry
Nimble +5, as the gunslinger ability of the same name, prerequisite: nimble +4
Deeds (Gunslinger), new deeds become avalible as the gunslinger ability of the same name
Investigator talent, gain a new investigator talent as the investigator ability
Bonus trick, as the hunter ability of the same name
Animal companion, your level is now 19 for determining your animal companions abilities, Prerequisite: hunters bond, or animal companion
Advanced talent/slayer talent, as the slayer ability of the same name.
Charmed life 7/day, as the slayer ability of the same name, prerequisite: charmed life 6/day
Deeds (swashbuckler) gain new deeds as the swashbuckler ability of the same name.