crunchykoolaid
2015-04-20, 05:33 PM
Hey guys,I've been lurking here quite a while and finally decided to join in on all this tomfoolery!
As summer is approaching, me and my friends are getting together once more for some good old-fashioned 3.5 DnD. However, many of us cannot make it or will only be able to attend semi-regularly, so we will mostly be restricted to three regular players, myself included. As our DM is known for difficult campaigns, and the two other players are not quite what you would call "powergamers", I need some help in how our group should go about combat, preparation, and general adventuring.
The Regulars
I am a Whisper Gnome Wizard with the Conjuration Domain ACF, Abrupt Jaunt ACF, and a spell book full of battlefield control and buffing spells.
My friend is playing a Psychic Warrior, but he hasn't decided on much other than that, so any general suggestions would be appreciated (he wants to go more towards the Glass Cannon route).
My girlfriend is relatively new to DnD, and is playing a Paladin to be our tank/healer with feats like the Power Attack line mixed with Divine Might/Shield, Awesome Smite, etc.
The Irregulars
One of my friends will play a Monk (I know, I know) in his attempt to role play as Batman. He's probably the best besides me at optimizing, so I hope he can make it work.
Finally, we have one player who hasn't decided anything about their character yet, so if you see any gaping holes in our party structure feel free to let me know.
As this isn't listed under Optimization, I'm not really looking for what the best build for each of these characters would be, just how to use them effectively in and out of combat and how my wizard (the tactician, of course) should advise their actions. By the way, all books are allowed (within reason) and homebrew is reviewed on a case by case basis, but most likely will be denied.
Thanks, and keep up the great work of being an awesome community!
As summer is approaching, me and my friends are getting together once more for some good old-fashioned 3.5 DnD. However, many of us cannot make it or will only be able to attend semi-regularly, so we will mostly be restricted to three regular players, myself included. As our DM is known for difficult campaigns, and the two other players are not quite what you would call "powergamers", I need some help in how our group should go about combat, preparation, and general adventuring.
The Regulars
I am a Whisper Gnome Wizard with the Conjuration Domain ACF, Abrupt Jaunt ACF, and a spell book full of battlefield control and buffing spells.
My friend is playing a Psychic Warrior, but he hasn't decided on much other than that, so any general suggestions would be appreciated (he wants to go more towards the Glass Cannon route).
My girlfriend is relatively new to DnD, and is playing a Paladin to be our tank/healer with feats like the Power Attack line mixed with Divine Might/Shield, Awesome Smite, etc.
The Irregulars
One of my friends will play a Monk (I know, I know) in his attempt to role play as Batman. He's probably the best besides me at optimizing, so I hope he can make it work.
Finally, we have one player who hasn't decided anything about their character yet, so if you see any gaping holes in our party structure feel free to let me know.
As this isn't listed under Optimization, I'm not really looking for what the best build for each of these characters would be, just how to use them effectively in and out of combat and how my wizard (the tactician, of course) should advise their actions. By the way, all books are allowed (within reason) and homebrew is reviewed on a case by case basis, but most likely will be denied.
Thanks, and keep up the great work of being an awesome community!