Tor the Fallen
2007-04-16, 01:31 AM
I've played just about every Prince of Persia game since Apple's first golden age. The recent incarnations on consoles absolutely blew me away. While no good at them, at all, the visual of sprinting along a wall over a bottomless pit, while dodging spinning blades, followed by dropping 20 feet onto someones head and bisecting them with a scimitar, then dual wielding his weapon to deflect incoming projectiles, and defeating the remaining enemies in a series of gravity & time defying parries, thrusts, and leaps, astounded me.
So I want to make a Prince o' Persia-esque character.
As summer rapidly approaches, I will soon return home from school to play with my old gaming group. As there are only three of us, we will be playing relatively highpowered- gestalt, 40 pt buy, and relatively lax rules, in favor of the PCs.
I'm wondering what the ideal build would be to execute such a character, starting at level 1. If rampant abuse of multiclassing does not incur xp penalties, and I can use the weird gestalt thing that allows for a full BAB progression, regardless of class, and using only RAW stuff found online (crystalkeep, SRD, wizards), here's what I have (at level 10):
Human, str 13, dex 16, con 14, int 11, wis 20 (2 boosts from levels), cha 8
Ftr1/Monk9//Psi War7/Rng2/Rog1
Ftr for the feat and kicking off the problem with not using fractional BAB with gestalt (wiht only two players, it won't be *that* game breaking to have a full BAB progression). Monk 9 for saves, flurry, imp evasion, speed, slow fall and the wisdom synergy with psywar, and the bonus feats. Psywar for lion's charge, up the walls, psionic charge, and because it's better than fighter. By level 6, I can charge up a wall, then leap off at an enemy and follow with a full attack.
Ranger for track, the skill points, and TWF. The favored enemy will be useful at the low levels when all we're fighting are orcs or kobolds or whatever. Rogue 1 for the sneak attack and skill points. With a full BAB & the monk's flurry, all those d6s will add up. The ability to find traps will come in handy, even if I won't be able to disable them.
Now, as I read it, you can make a full attack combining natural attacks with armed ones. Would a monk with twf fighting be able to combine a flurry with a full attack from twf? Or does a monk's fists not count as natural weapons? If I used a psionic power that gave a natural attack, could I flurry and then claw?
What I'm thinking of doing is flipping out, kung-fu leaping of a wall with a kick, followed through with elbows, knees, head butts, and slashing with a rapier (that looks like a scimitar) and shortsword/handaxe/whatever. At level ten, would I get flurry for 3 attacks, then two more from TWF & greater TWF? At what attack bonuses?
Skills that would be maxed would be climb, jump, tumble and balance. Points would also go to swim, move silent, hide, survival, know local, nature, dungeoneering and enough in know psionics & history to qualify for the warmind prc.
Feat selection would look like:
lvl 1: weapon finesse (ftr 1), up the walls (psywar 1), able learner (human), speed of thought (level 1)
2: stunning fist (monk 1)
3: Deflect Arrows (monk 2), TWF (ranger 2), Psionic charge (level 3)
4: Power Attack (psionic warrior)
5: -
6: Flying kick (level 6)
7: Imp disarm (monk)
8: Leap attack (psi war)
9: Imp. TWF (level 9)
10: -
The build is set up to get me to level 10 with 10 BAB, Monk 9 and Psiwar7, at the cost of skill pts and bigger HD. Psi war had to be taken at level 1 so I could qualify for psionic feats asap, and get all the stylistic wall-fu crackin'. Rogue&ranger are there to get the twf/flurry/sneak attack going early, since I won't be THF+pwr atk. Power attack is for the flying kick, and power attacking for only two (which I make up for in a charge) yields a considerable amount of damage when added to all the attacks I'm making, on top of leap attack.
I know this isn't the most powerful build out there, but I wanted some versatility, mobility, and a whole lot of kickass. The only major issue is that of twf+flurry working together.
Thoughts?
So I want to make a Prince o' Persia-esque character.
As summer rapidly approaches, I will soon return home from school to play with my old gaming group. As there are only three of us, we will be playing relatively highpowered- gestalt, 40 pt buy, and relatively lax rules, in favor of the PCs.
I'm wondering what the ideal build would be to execute such a character, starting at level 1. If rampant abuse of multiclassing does not incur xp penalties, and I can use the weird gestalt thing that allows for a full BAB progression, regardless of class, and using only RAW stuff found online (crystalkeep, SRD, wizards), here's what I have (at level 10):
Human, str 13, dex 16, con 14, int 11, wis 20 (2 boosts from levels), cha 8
Ftr1/Monk9//Psi War7/Rng2/Rog1
Ftr for the feat and kicking off the problem with not using fractional BAB with gestalt (wiht only two players, it won't be *that* game breaking to have a full BAB progression). Monk 9 for saves, flurry, imp evasion, speed, slow fall and the wisdom synergy with psywar, and the bonus feats. Psywar for lion's charge, up the walls, psionic charge, and because it's better than fighter. By level 6, I can charge up a wall, then leap off at an enemy and follow with a full attack.
Ranger for track, the skill points, and TWF. The favored enemy will be useful at the low levels when all we're fighting are orcs or kobolds or whatever. Rogue 1 for the sneak attack and skill points. With a full BAB & the monk's flurry, all those d6s will add up. The ability to find traps will come in handy, even if I won't be able to disable them.
Now, as I read it, you can make a full attack combining natural attacks with armed ones. Would a monk with twf fighting be able to combine a flurry with a full attack from twf? Or does a monk's fists not count as natural weapons? If I used a psionic power that gave a natural attack, could I flurry and then claw?
What I'm thinking of doing is flipping out, kung-fu leaping of a wall with a kick, followed through with elbows, knees, head butts, and slashing with a rapier (that looks like a scimitar) and shortsword/handaxe/whatever. At level ten, would I get flurry for 3 attacks, then two more from TWF & greater TWF? At what attack bonuses?
Skills that would be maxed would be climb, jump, tumble and balance. Points would also go to swim, move silent, hide, survival, know local, nature, dungeoneering and enough in know psionics & history to qualify for the warmind prc.
Feat selection would look like:
lvl 1: weapon finesse (ftr 1), up the walls (psywar 1), able learner (human), speed of thought (level 1)
2: stunning fist (monk 1)
3: Deflect Arrows (monk 2), TWF (ranger 2), Psionic charge (level 3)
4: Power Attack (psionic warrior)
5: -
6: Flying kick (level 6)
7: Imp disarm (monk)
8: Leap attack (psi war)
9: Imp. TWF (level 9)
10: -
The build is set up to get me to level 10 with 10 BAB, Monk 9 and Psiwar7, at the cost of skill pts and bigger HD. Psi war had to be taken at level 1 so I could qualify for psionic feats asap, and get all the stylistic wall-fu crackin'. Rogue&ranger are there to get the twf/flurry/sneak attack going early, since I won't be THF+pwr atk. Power attack is for the flying kick, and power attacking for only two (which I make up for in a charge) yields a considerable amount of damage when added to all the attacks I'm making, on top of leap attack.
I know this isn't the most powerful build out there, but I wanted some versatility, mobility, and a whole lot of kickass. The only major issue is that of twf+flurry working together.
Thoughts?