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View Full Version : D&D 5e/Next Porting More Races to 5E: Feytouched, Gnoll, and Gjengangr (4E Revenant)



Wartex1
2015-04-21, 04:50 PM
The Feytouched
Every now and then, some sort of mystical spirit pops into the prime material plane and likes what it sees. Then it mates with what it sees. Gross, considering the anatomy of some mortal races, but it still happens. Anyways, the result of said nastiness is a Feytouched. Half-Giant or Half-Humanoid and half-fey. "Half" fun.
Ability Score Bonus Feytouched get a +2 bonus to Charisma, having a natural air of fun and whimsy
Alignment Feytouched tend to be fairly neutral, but Chaotic Feytouched aren't rare among them
Age Feytouched age at the same rate as their non-fey parent, but live up to twice as long
Size A Feytouched's height is based off of their non-fey parent, but giant feytouched are only about 8 feet tall
Movement You have a land speed of 30 feet
Languages Feytouched's know Common and one other language of their choice
Darkvision You have Darkvision out to 60 feet
Racial Skills You are proficient in Persuasion
Racial Spellcasting You know the Friends cantrip. At 3rd level and 5th level, you gain Charm Person and Suggestion respectively. You can use these spells at their standard slots once per Long Rest, using your Charisma as your casting stat.

Subspecies
Humanoid: You gain an extra +1 to Dexterity and immunity to being charmed
Giant: You gain an extra +1 to Strength and you count as a Large creature for carrying capacity, lifting, and pushing objects.

Gnoll
Hyenas transformed by the touch of Yeenoghu, they are a savage and evil bunch. Moving quickly and killing what's in their way, they take and take and never give.
Ability Score Bonus You gain a +2 to Strength and a +1 to Dexterity
Alignment Gnolls are one of the very few races that are almost always evil, being even worse than goblins or orcs
Age Gnolls age remarkably fast, reaching adulthood at around age 5, but only live to around age 30.
Size Gnolls are large and tall, weighing at around 260 lbs and are around 7'8"
Movement You have a land speed of 35 feet
Languages You know both Common and Gnoll
Darkvision You have a darkvision of 60 feet
Racial Skills You have proficiency in Athletics
Natural Weapons You possess a fearsome bite that counts as a weapon, dealing 1d4 piercing damage + your Strength modifier
Rampage Watching a helpless foe slump to the ground spurs you on. Whenever you kill a hostile creature, you can use your bonus action to move up to half of your movement speed and make a bite attack

Gjengangr
Also called Revenants of Shadowfell, Gjengangr are interesting or powerful souls which were collected and then woven into new, half-living forms. Holding some memory of their past life, they serve a new purpose.
Ability Score Bonus Gjengangr gain a +2 to Dexterity
Alignment Gjengangr are generally neutral, but tend to float towards the alignments of their past selves
Age Being partially undead, Gjengangr do not age and are formed at adulthood.
Size Gjengangr are typically slightly taller than humans, but otherwise the same
Movement You have a land speed of 30 feet
Languages Gjengangr know Common and one other language
Darkvision Revenants have Darkvision out to 60 feet
Racial Skills Gjengangr are particularly good at scaring people, as they tend to entire the uncanny valley, gaining proficiency in Intimidation
Half-life Due to your shadowy nature, you are both considered living and undead for various effects. However, you still receive magical healing that normally does not effect undead. This makes you resistant against necrotic and poison damage, but weak against radiant damage.

Subspecies:
Warrior Soul
Your soul was claimed for its power, giving you enhanced combat abilities
Ability Score Bonus You gain a +1 to Constitution
Dark Reaping Once per short rest, whenever a creature within 10 feet of you dies, you can make your next weapon attack deal an extra 1d8 necrotic damage
Unnatural Vitality Once per short rest, when you are reduced to 0 hit points, you may make an action or bonus action on your next turn before making a death saving throw.

Clever Soul
Your soul was chosen for certain mystical intricacies, allowing you to influence the world around you in stranger ways.
Ability Score Bonus You gain an extra +1 to Charisma
Racial Spellcasting You know the Chill Touch cantrip. At 3rd and 5th levels, you learn Misty Step and Bestow Curse respectively at their standard levels. You can cast these spells once per Long Rest using their standard spell level. Your Charisma score is your spellcasting modifier for these spells.