Reinboom
2007-04-16, 01:04 PM
A friend mentioned how "neat" a person with chains raving would be, and if those chains had swords on their ends.. so I made this class/feats/items. :3
Weaponry
Chain Swords:
A chain sword is a sword with, instead of hilt, a grip and a long chain attaching the blade to it. This awkward weapon is extremely difficult to control. While attempting to attack with such a weapon, the wielder has a high chance of injuring themselves and are hit by their own chain swords with a roll of 1 or 2 if they are non proficient.
Chain swords may come in an assortment of sizes of blades based on their respective normal counterparts.
The chain on chain swords may also be increased in length, limit of 5 extra feet. Doing so, however, causes the weapon to weigh 1 lb more and provides a –2 hit penalty.
{table=head]Weapon|Cost|Dmg (S)|Dmg (M)|Critical|Reach|Weight|Type
Short Chain Sword [light](exotic)|20 gp|1d4|1d6|19-20/x2|10 ft.|3 lb.|Slashing
Long Chain Sword [one-handed](exotic)|25 gp|1d6|1d8|19-20/x2|10 ft.|5 lb.|Slashing[/table]
Class
Sword Raver
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+0|Two-Weapon Fighting
2nd|
+2|
+0|
+3|
+0|Rave 1/day
3rd|
+3|
+1|
+3|
+1|Sword Dance
4th|
+4|
+1|
+4|
+1|Rave 2/day
5th|
+5|
+1|
+4|
+1|Bonus Feat
6th|
+6/+1|
+2|
+5|
+2|Rave 3/day, Uncanny Dodge
7th|
+7/+2|
+2|
+5|
+2|Shattering Pulse 1
8th|
+8/+3|
+2|
+6|
+2|Rave 4/day
9th|
+9/+4|
+3|
+6|
+3|Raving Reflex
10th|
+10/+5|
+3|
+7|
+3|Bonus Feat, Rave 5/day, Improved Uncanny Dodge
11th|
+11/+6/+1|
+3|
+7|
+3|Shattering Pulse 2
12th|
+12/+7/+2|
+4|
+8|
+4|Rave 6/day
13th|
+13/+8/+3|
+4|
+8|
+4|Raving Butcher
14th|
+14/+9/+4|
+4|
+9|
+4|Rave 7/day
15th|
+15/+10/+5|
+5|
+9|
+5|Shattering Pulse 3, Bonus Feat
16th|
+16/+11/+6/+1|
+5|
+10|
+5|Rave 8/day
17th|
+17/+12/+7/+2|
+5|
+10|
+5|Raving Butcher (Great Cleave)
18th|
+18/+13/+8/+3|
+6|
+11|
+6|Rave 9/day
19th|
+19/+14/+9/+4|
+6|
+11|
+6|Shattering Pulse 4
20th|
+20/+15/+10/+5|
+6|
+12|
+6|Bonus Feat, Rave 10/day
[/table]
Alignment: Any
Hit Die: 1d8
Class Skills:
Bluff (Cha) ,Climb (Str) ,Craft (Int) ,Intimidate (Cha) ,Jump (Str) ,Perform(dance) (Cha) ,Ride (Dex) ,Sleight of Hand (Dex) ,Swim (Str) , and Tumble (Dex) .
Skill Points at 1st Level: (4 + Int modifier) × 4.
Skill Points at Each Additional Level: 4 + Int modifier.
Weapon and Armor Proficiency: Sword Ravers are proficient with all simple and martial weapons as well as chain swords. Swords ravers are proficient with light armor, but not with shields.
Chain Sword Skill: As Chain Sword Skill feat.
Two Weapon Fighting: As Two Weapon Fighting feat.
Sword Dance: At 3rd level the sword raver receives no two-weapon fighting negatives while wielding only sword chains. If a bard is using bardic music or music of any form is being performed within range of the sword raver, the sword raver receives a +4 bonus to Cha and to hit rolls made with chain swords.
Rave: At 2nd level the sword raver may begin to start raving spontaneously. To start the rave, the sword raver must make a perform (dance) check (as a swift action). The rave lasts for one third of this checks outcome, though may be ended prematurely. While raving the sword raver replaces all str modifier checks with cha checks, including skill checks, damage, and melee attack rolls. The sword raver receives an additional attack each round. Also, during a rave, a sword raver can not move faster than their base movement speed. If the sword raver can fly at good or better maneuverability she may use Rave while flying. The sword raver may also use Rave while swimming if they have a swim speed or make a DC 25 swim check.
While raving, the sword raver must constantly be performing dance using its chain swords. The rave ends if its chain swords are destroyed or become halted for a round or longer.
Bonus feat: At 5th, 10th, 15th, and 20th levels the sword raver gains an additional bonus combat-oriented feat. This feat is limited to the bonus feats a fighter may take.
Uncanny Dodge: As rogue skill, Uncanny Dodge.
Shattering Pulse: At 7th level the sword raver's attacks pulse and shatter with quick nimble force. Add 1 to every damage roll made with chain swords by the sword raver. Every 4 levels beyond 7th, this damage increases by another 1. Each attack also has a chance of temporarily weakening the targets armor, including natural armor.
For each 30 damage dealt to an opponent by a sword raver with shattering pulse during a single round, the target's AC is reduced by 1. If this would render the AC bonus of the closest piece of equipment (shield, then body armor, then natural armor) to 0 or less, that equipment is destroyed. Natural armor can not be reduced to below 0 or destroyed, and regenerates by 1 + con modifier each day (always regenerating by at least 1).
Raving Reflex: At 9th level the sword raver gains quick reflexes while raving. Due to the difficulty of hitting the sword raver through the chains swords, the sword raver gets an additional +2 AC to dodge and may block one ranged attack each turn as though the sword raver had the deflect arrows feat without the free hands requirement.
Raving Butcher: At 13th level the sword raver has the ability to spread its dance in a whirling butchering fashion. During a rave the sword raver is considered to have the Cleave feat.
If during an attack the sword raver renders a creature with discernible anatomy unconscious, that creature must make fortitude save with a DC equal to 5 + the sword raver’s class level or die immediately. All enemies witnessing this butchering must make check against being frightened of DC 10 + 5 extra for each fallen target (normally from their hp reaching 0 or less).
At 17th level, while raving, the sword raver is considered to also have Great Cleave.
Weaponry
Chain Swords:
A chain sword is a sword with, instead of hilt, a grip and a long chain attaching the blade to it. This awkward weapon is extremely difficult to control. While attempting to attack with such a weapon, the wielder has a high chance of injuring themselves and are hit by their own chain swords with a roll of 1 or 2 if they are non proficient.
Chain swords may come in an assortment of sizes of blades based on their respective normal counterparts.
The chain on chain swords may also be increased in length, limit of 5 extra feet. Doing so, however, causes the weapon to weigh 1 lb more and provides a –2 hit penalty.
{table=head]Weapon|Cost|Dmg (S)|Dmg (M)|Critical|Reach|Weight|Type
Short Chain Sword [light](exotic)|20 gp|1d4|1d6|19-20/x2|10 ft.|3 lb.|Slashing
Long Chain Sword [one-handed](exotic)|25 gp|1d6|1d8|19-20/x2|10 ft.|5 lb.|Slashing[/table]
Class
Sword Raver
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+0|Two-Weapon Fighting
2nd|
+2|
+0|
+3|
+0|Rave 1/day
3rd|
+3|
+1|
+3|
+1|Sword Dance
4th|
+4|
+1|
+4|
+1|Rave 2/day
5th|
+5|
+1|
+4|
+1|Bonus Feat
6th|
+6/+1|
+2|
+5|
+2|Rave 3/day, Uncanny Dodge
7th|
+7/+2|
+2|
+5|
+2|Shattering Pulse 1
8th|
+8/+3|
+2|
+6|
+2|Rave 4/day
9th|
+9/+4|
+3|
+6|
+3|Raving Reflex
10th|
+10/+5|
+3|
+7|
+3|Bonus Feat, Rave 5/day, Improved Uncanny Dodge
11th|
+11/+6/+1|
+3|
+7|
+3|Shattering Pulse 2
12th|
+12/+7/+2|
+4|
+8|
+4|Rave 6/day
13th|
+13/+8/+3|
+4|
+8|
+4|Raving Butcher
14th|
+14/+9/+4|
+4|
+9|
+4|Rave 7/day
15th|
+15/+10/+5|
+5|
+9|
+5|Shattering Pulse 3, Bonus Feat
16th|
+16/+11/+6/+1|
+5|
+10|
+5|Rave 8/day
17th|
+17/+12/+7/+2|
+5|
+10|
+5|Raving Butcher (Great Cleave)
18th|
+18/+13/+8/+3|
+6|
+11|
+6|Rave 9/day
19th|
+19/+14/+9/+4|
+6|
+11|
+6|Shattering Pulse 4
20th|
+20/+15/+10/+5|
+6|
+12|
+6|Bonus Feat, Rave 10/day
[/table]
Alignment: Any
Hit Die: 1d8
Class Skills:
Bluff (Cha) ,Climb (Str) ,Craft (Int) ,Intimidate (Cha) ,Jump (Str) ,Perform(dance) (Cha) ,Ride (Dex) ,Sleight of Hand (Dex) ,Swim (Str) , and Tumble (Dex) .
Skill Points at 1st Level: (4 + Int modifier) × 4.
Skill Points at Each Additional Level: 4 + Int modifier.
Weapon and Armor Proficiency: Sword Ravers are proficient with all simple and martial weapons as well as chain swords. Swords ravers are proficient with light armor, but not with shields.
Chain Sword Skill: As Chain Sword Skill feat.
Two Weapon Fighting: As Two Weapon Fighting feat.
Sword Dance: At 3rd level the sword raver receives no two-weapon fighting negatives while wielding only sword chains. If a bard is using bardic music or music of any form is being performed within range of the sword raver, the sword raver receives a +4 bonus to Cha and to hit rolls made with chain swords.
Rave: At 2nd level the sword raver may begin to start raving spontaneously. To start the rave, the sword raver must make a perform (dance) check (as a swift action). The rave lasts for one third of this checks outcome, though may be ended prematurely. While raving the sword raver replaces all str modifier checks with cha checks, including skill checks, damage, and melee attack rolls. The sword raver receives an additional attack each round. Also, during a rave, a sword raver can not move faster than their base movement speed. If the sword raver can fly at good or better maneuverability she may use Rave while flying. The sword raver may also use Rave while swimming if they have a swim speed or make a DC 25 swim check.
While raving, the sword raver must constantly be performing dance using its chain swords. The rave ends if its chain swords are destroyed or become halted for a round or longer.
Bonus feat: At 5th, 10th, 15th, and 20th levels the sword raver gains an additional bonus combat-oriented feat. This feat is limited to the bonus feats a fighter may take.
Uncanny Dodge: As rogue skill, Uncanny Dodge.
Shattering Pulse: At 7th level the sword raver's attacks pulse and shatter with quick nimble force. Add 1 to every damage roll made with chain swords by the sword raver. Every 4 levels beyond 7th, this damage increases by another 1. Each attack also has a chance of temporarily weakening the targets armor, including natural armor.
For each 30 damage dealt to an opponent by a sword raver with shattering pulse during a single round, the target's AC is reduced by 1. If this would render the AC bonus of the closest piece of equipment (shield, then body armor, then natural armor) to 0 or less, that equipment is destroyed. Natural armor can not be reduced to below 0 or destroyed, and regenerates by 1 + con modifier each day (always regenerating by at least 1).
Raving Reflex: At 9th level the sword raver gains quick reflexes while raving. Due to the difficulty of hitting the sword raver through the chains swords, the sword raver gets an additional +2 AC to dodge and may block one ranged attack each turn as though the sword raver had the deflect arrows feat without the free hands requirement.
Raving Butcher: At 13th level the sword raver has the ability to spread its dance in a whirling butchering fashion. During a rave the sword raver is considered to have the Cleave feat.
If during an attack the sword raver renders a creature with discernible anatomy unconscious, that creature must make fortitude save with a DC equal to 5 + the sword raver’s class level or die immediately. All enemies witnessing this butchering must make check against being frightened of DC 10 + 5 extra for each fallen target (normally from their hp reaching 0 or less).
At 17th level, while raving, the sword raver is considered to also have Great Cleave.