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SinsI
2015-04-23, 11:00 AM
Constructs have numerous traits:
- No Constitution score.
- Low-light vision.
- Darkvision out to 60 feet.
- Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
- Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
- Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality.
- Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
- Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
- Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
- Since it was never alive, a construct cannot be raised or resurrected.

What would happen to it if it changes type to that of a living creature, namely, Aberration? Ability that does that just says "its type changes to aberration", without any specifics.

Red Fel
2015-04-23, 07:04 PM
What would happen to it if it changes type to that of a living creature, namely, Aberration? Ability that does that just says "its type changes to aberration", without any specifics.

Well, for one thing, it would lose any traits acquired from the Construct (http://www.d20srd.org/srd/typesSubtypes.htm#constructType) type and gain those associated with the Aberration (http://www.d20srd.org/srd/typesSubtypes.htm#aberrationType) type.

Aside from that, I'd suggest looking at the Incarnate Construct template, and simply adapting that. It pretty much covers everything, you'd just change the type provision to "Type changes to Aberration."