SecretlyaFish
2015-04-24, 06:53 AM
So, me and a friend are setting up a campaign in which we will put the predator as my player character and he will DM. I have been trying to make a powerful albeit balanced race, completely set apart from any of the tech and equipment a predator will receive as he/she levels up in the custom class I am also creating. I am creating all the tech, the class, the weapons etc, from scratch myself and its a lot of work. In same cases something may be overpowered, but I've tried to balance that out.
So to start, here is what I have so far. Edit - Forgot to mention, this is for 3.5
Predator starts with 5 levels of outsider, +5d8hp. Str +10, Dex +6, Con+10,Int+4,+Wis+6,Cha-6. The reason for the huge constitution and strength and dex increases are because, a predator in a one armed back handed attack managed to throw a 200+lb man about 20-30 feet away from him. In the comics they can break concrete with their blows and they can take bullets and slugs and about 10 grenades blowing up point blank and get up from it, so big con increase there. I was actually thinking of giving it a +12 increase, to make it more in line with a troll in terms of strength. Dex is at +6, it is a large heavy creature, typically being anywhere from 7-9 feet tall, and 300-500lbs, but can traverse trees easily and without making noise/disturbing birds.
Its meant to be a powerful race, and honestly guys, I would appreciate some input, but if you don't read the comics/aren't a big fan and know what the predator can really do, don't comment too much on the ability scores here. I am mainly putting my info here, to figure out what sort of level adjustment to give to the predator I created. Obviously the ability bonus's are powerful, and they have some other sweet ones, but I have some minuses as well.
Their bodies are resilient to damage, capable of recovering from multiple gunshot wounds with minimal or even no medical attention and surviving radiation doses which would be fatal to humans. They are also highly resilient to most bacteria and viruses. They are incredibly strong, easily capable of outmatching a conditioned adult human male in unarmed combat and able to land blows that can shatter solid concrete. They are capable of tearing a human's head and spine from the body with little effort, while some larger specimens have been capable of tearing a human body in half using only their bare hands. This strength evidently extends to their lower bodies as well, as Predators have been seen to jump up to three times their own height, and are capable of falling up to ten times their height and landing safely on their feet. They are also skilled climbers, and in fact appear to prefer moving at height through trees or across rooftops in pursuit of prey. Though capable of surviving exposure in Antarctic temperatures for an extended period of time, it is implied that Predators have a preference for hot equatorial climates. Their blood is luminescent phosphor green in color, and has the capacity to partially neutralise the acidity of Alien blood. It has also been shown to bestow significant life-giving properties on humans, capable of extending a person's lifespan beyond what would normally be possible. It is thought Yautja may be cold-blooded, hence their documented affinity for hot, humid conditions.
+5d8hp
Str+10-14, depending on if sub species is the super predator from Predators.
Dex+6
Con+10
Int+4
Wis+6
Cha-6
+5 to saves against poison/disease
+5 acid resist
+5 shock resist
+5 Fire resist
+5 Cold resist (with heat net on body)
+5 natural armor bonus
sneak attack as rogue while invisible or unnoticed. 1d6+1d6 every 3 levels.
Pounce - make full attack as part of a charge
Yautja's automatically gain weapon focus and weapon scecialization feats with their clan weapons
Can jump 3x height, and fall 10x height and take no damage
Predator takes twice as long to tire as a human
Can breath underwater for 10 minutes.
Feats - Improved unarmed strike, Evasion
Base speed 50 feet.
2 Claws 1d4
Base attack +5
Base Fort +5, Ref +5, and Will +5.
Can see as well in pitch darkness as during the day.
Balance+5
Climb +5
Heal +5
Hide +5
Jump +8
Listen +5
Move Silently +5
Search +5
Spot +5 Due to natural Infravision
Survival +5
Swim +5
Tumble +5
Tracking +5 Due to natural infravision.
Appraise -10
Bluff -10
Decipher Script -10
Diplomacy -10
Disguise -10
Gather Information -10
Handle Animal -5
Knowledge -5 (anything not pertaining to geography or to help it gain knowledge of hunting.)
Perform -20
Sleight of Hand -10
Yautja are not native to Faerun and have evolved based on their physicality, intelligence, and technology. May never learn or cast magic. Yautja have natural infravision and that is both a strength and a weakness for it. I figure up close anything that has a type of body heat would easily stand out to it, as well as blood and any sort of markings. But something of the same heat as everything else hiding could do a good job of hiding and would be tough to spot without the multiple vision modes of its mask. Its mask will need to be upgraded as it levels in my custom class in order to negate these weaknesses. Any input here would be welcome.
Atmospheric Intolerance: Yautja breathe a different gas mix to humans. They can adapt to earth's natural gasses, but it could only last for 1 week at the most. After which, for every 30 minutes for which a Yautja breathes without using a breather, their physical attributes reduce by 1. Spending 10 rounds on a breather will return 1 point lost from each of the physical attributes. If any of these are reduced to zero, the Yuatja Dies.
Native Outsider: A Yautja does not count as a 'person' for the purposes of certain spells and psionic effects. Yautja can hold their breath for twice as long as normal. Energy resistance 5 to electrical, acid, fire, and all forms of radiation. Due to their hardy nature, they also get a +5 bonus to all saves vs natural poison, and disease.
No Wealth: Yautja have no concept of wealth. Their superior technology is earned, not bought.
It is a powerful race for sure, but, it doesn't have the magical abilites or psionics to truly be a hindrance and cause the GM headaches, for example, a troll can regenerate from anything, and an ogre mage and fly and go into gaseous form at will, and a mind flayer has incredible psionic powers as well as its spell like abilities. Rakshasa as well, and all these races except the troll have insane spell resistence. The troll has a +5 lvl adjustment and the rakshasa and ogre mage have +7, and I think mind flayer is +7 or 8.
The Predator gets no spell resistance, no magical abilities of any kind, cannot learn any sort of magic, cannot regenerate. I was thinking of maybe putting in 2-3 damage reduction just to accentuate how tough they are, able to shrug off hits that would cause some harm to other creatures. Still might not sure. As it stands now however, what would my race be in terms of level adjustment?
So to start, here is what I have so far. Edit - Forgot to mention, this is for 3.5
Predator starts with 5 levels of outsider, +5d8hp. Str +10, Dex +6, Con+10,Int+4,+Wis+6,Cha-6. The reason for the huge constitution and strength and dex increases are because, a predator in a one armed back handed attack managed to throw a 200+lb man about 20-30 feet away from him. In the comics they can break concrete with their blows and they can take bullets and slugs and about 10 grenades blowing up point blank and get up from it, so big con increase there. I was actually thinking of giving it a +12 increase, to make it more in line with a troll in terms of strength. Dex is at +6, it is a large heavy creature, typically being anywhere from 7-9 feet tall, and 300-500lbs, but can traverse trees easily and without making noise/disturbing birds.
Its meant to be a powerful race, and honestly guys, I would appreciate some input, but if you don't read the comics/aren't a big fan and know what the predator can really do, don't comment too much on the ability scores here. I am mainly putting my info here, to figure out what sort of level adjustment to give to the predator I created. Obviously the ability bonus's are powerful, and they have some other sweet ones, but I have some minuses as well.
Their bodies are resilient to damage, capable of recovering from multiple gunshot wounds with minimal or even no medical attention and surviving radiation doses which would be fatal to humans. They are also highly resilient to most bacteria and viruses. They are incredibly strong, easily capable of outmatching a conditioned adult human male in unarmed combat and able to land blows that can shatter solid concrete. They are capable of tearing a human's head and spine from the body with little effort, while some larger specimens have been capable of tearing a human body in half using only their bare hands. This strength evidently extends to their lower bodies as well, as Predators have been seen to jump up to three times their own height, and are capable of falling up to ten times their height and landing safely on their feet. They are also skilled climbers, and in fact appear to prefer moving at height through trees or across rooftops in pursuit of prey. Though capable of surviving exposure in Antarctic temperatures for an extended period of time, it is implied that Predators have a preference for hot equatorial climates. Their blood is luminescent phosphor green in color, and has the capacity to partially neutralise the acidity of Alien blood. It has also been shown to bestow significant life-giving properties on humans, capable of extending a person's lifespan beyond what would normally be possible. It is thought Yautja may be cold-blooded, hence their documented affinity for hot, humid conditions.
+5d8hp
Str+10-14, depending on if sub species is the super predator from Predators.
Dex+6
Con+10
Int+4
Wis+6
Cha-6
+5 to saves against poison/disease
+5 acid resist
+5 shock resist
+5 Fire resist
+5 Cold resist (with heat net on body)
+5 natural armor bonus
sneak attack as rogue while invisible or unnoticed. 1d6+1d6 every 3 levels.
Pounce - make full attack as part of a charge
Yautja's automatically gain weapon focus and weapon scecialization feats with their clan weapons
Can jump 3x height, and fall 10x height and take no damage
Predator takes twice as long to tire as a human
Can breath underwater for 10 minutes.
Feats - Improved unarmed strike, Evasion
Base speed 50 feet.
2 Claws 1d4
Base attack +5
Base Fort +5, Ref +5, and Will +5.
Can see as well in pitch darkness as during the day.
Balance+5
Climb +5
Heal +5
Hide +5
Jump +8
Listen +5
Move Silently +5
Search +5
Spot +5 Due to natural Infravision
Survival +5
Swim +5
Tumble +5
Tracking +5 Due to natural infravision.
Appraise -10
Bluff -10
Decipher Script -10
Diplomacy -10
Disguise -10
Gather Information -10
Handle Animal -5
Knowledge -5 (anything not pertaining to geography or to help it gain knowledge of hunting.)
Perform -20
Sleight of Hand -10
Yautja are not native to Faerun and have evolved based on their physicality, intelligence, and technology. May never learn or cast magic. Yautja have natural infravision and that is both a strength and a weakness for it. I figure up close anything that has a type of body heat would easily stand out to it, as well as blood and any sort of markings. But something of the same heat as everything else hiding could do a good job of hiding and would be tough to spot without the multiple vision modes of its mask. Its mask will need to be upgraded as it levels in my custom class in order to negate these weaknesses. Any input here would be welcome.
Atmospheric Intolerance: Yautja breathe a different gas mix to humans. They can adapt to earth's natural gasses, but it could only last for 1 week at the most. After which, for every 30 minutes for which a Yautja breathes without using a breather, their physical attributes reduce by 1. Spending 10 rounds on a breather will return 1 point lost from each of the physical attributes. If any of these are reduced to zero, the Yuatja Dies.
Native Outsider: A Yautja does not count as a 'person' for the purposes of certain spells and psionic effects. Yautja can hold their breath for twice as long as normal. Energy resistance 5 to electrical, acid, fire, and all forms of radiation. Due to their hardy nature, they also get a +5 bonus to all saves vs natural poison, and disease.
No Wealth: Yautja have no concept of wealth. Their superior technology is earned, not bought.
It is a powerful race for sure, but, it doesn't have the magical abilites or psionics to truly be a hindrance and cause the GM headaches, for example, a troll can regenerate from anything, and an ogre mage and fly and go into gaseous form at will, and a mind flayer has incredible psionic powers as well as its spell like abilities. Rakshasa as well, and all these races except the troll have insane spell resistence. The troll has a +5 lvl adjustment and the rakshasa and ogre mage have +7, and I think mind flayer is +7 or 8.
The Predator gets no spell resistance, no magical abilities of any kind, cannot learn any sort of magic, cannot regenerate. I was thinking of maybe putting in 2-3 damage reduction just to accentuate how tough they are, able to shrug off hits that would cause some harm to other creatures. Still might not sure. As it stands now however, what would my race be in terms of level adjustment?