Wartex1
2015-04-26, 12:57 AM
An Active Observer
Perhaps a servant of a deity or just a casual observer of the natural order of the universe, you can predict the bizarre and unusual events, or perhaps your influence makes them come into being. Either way, your foresight is absolute, recording the changing of shape in the world around you. However, you aren't above adding a bit of your own influence into the world. Your power comes from understanding, which is quite rare. Cherish your gift.
Level
Proficiency Bonus
Features
Cantrips Known
Spells Known
Spell Slots
Slot Level
Predictions Known
1st
+2
Augur's Art, Condemnations
2
2
1
1st
-
2nd
+2
Mystic Predictions
2
3
2
1st
2
3rd
+2
Forecast
2
4
2
2nd
2
4th
+2
Ability Score Improvement
3
5
2
2nd
2
5th
+3
-
3
6
2
3rd
3
6th
+3
Augur's Art feature
3
7
2
3rd
3
7th
+3
-
3
8
2
4th
4
8th
+3
Ability Score Improvement
3
9
2
4th
4
9th
+4
-
3
10
2
5th
5
10th
+4
Augur's Art feature
4
10
2
5th
5
11th
+4
Prophet's Revelations (6th level)
4
11
3
5th
5
12th
+4
Ability Score Improvement
4
11
3
5th
6
13th
+5
Prophet's Revelations (7th level)
4
12
3
5th
6
14th
+5
Augur's Art Feature
4
12
3
5th
6
15th
+5
Prophet's Revelations (8th level)
4
13
3
5th
7
16th
+5
Ability Score Improvement
4
13
3
5th
7
17th
+6
Prophet's Revelations (9th level)
4
14
4
5th
7
18th
+6
-
4
14
4
5th
8
19th
+6
Ability Score Improvement
4
15
4
5th
8
20th
+6
Encompassing Prophecy
4
15
4
5th
8
Class Features
As an oracle, you gain the following class features.
Hit Points
Hit Dice: 1d8 per oracle level
Hit Points at 1st level: 8 + your Constitution modifier
Hit Points at later levels: 1d8 (or 5) + your Constitution modifier
Proficiencies
Armor: Light armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom and Intelligence
Skills: Choose two skills from Arcana, History, Religion, Investigation, Insight, Perception, and Medicine
Equipment
- (a) a sling and 30 shots or (b) any simple weapon
- (a) a component pouch or (b) prophetic symbol
- (a) a scholar's pack or (b) priest's pack
- Leather armor, a shield, and a dagger
Augur's Art
At 1st level, you have chosen your path of prediction. You may be a Harbinger, the moon of battle tides; a Prognosticator, a viewer of hidden truths; or a Haruspex, one who divines the walk between life and death to man. Each are detailed later. You gain bonuses from these Arts at 1st, 6th, 10th, and 14th levels.
Condemnations
The mystic power granted by your understanding allows you to shape the world around you instantly in the form of spells. You choose your spells from the Oracle spell list.
Cantrips
You know a number of cantrips detailed in the Oracle table. These cantrips are chosen when you learn them and cannot be changed.
Spell Slots
The Oracle table shows you how many spell slots you have, and what level the spell slots are. To cast a spell, you must expend a spell slot, and the spell is cast at the level of the slot you expend. You regain spent spell slots on a short or long rest.
Spells Known
You know a number of spells from the Oracle spell list as detailed in the Oracle table. You cannot learn spells of a higher level than you have spell slots for. In addition, whenever you gain a level, you may swap out a spell that you know with another spell on the Oracle spell list.
Spellcasting Ability
Wisdom is your spellcasting ability for your oracle spells, so you use your Wisdom modifier when performing spell attack rolls and calculating the spell save DC of your oracle spells.
Spell Save DC: 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier: your proficiency bonus + your Wisdom modifier
Prophetic Symbol
You may use a prophetic symbol (a crystal orb, ceremonial dagger, or other holy symbol) in place of a spell component pouch when casting spells that require a non-priced material component.
Mystic Predictions
Your furthering of your prophetic prowess has granted you the ability to predict particular special events at 2nd level. You know a number of predictions as shown in the Oracle table. Predictions can be performed at any time while you are awake as an action, and the predicted event will occur within the time shown for that particular prediction. However, while waiting for a particular prediction to occur, you cannot make that same prediction. Rolls used for determining when the prediction will occur are performed by the DM and do not have to be disclosed to the player unless otherwise mentioned.
Forecast
Once you reach 3rd level, at the end of a Long Rest, you may perform a 10-minute ritual regarding the outcome of a particular course of action, such as a marriage or business partnership, that has not been performed. Once the ritual is complete, you receive an omen on whether the result will be favorable or not. The omen may be vague, but the overall message should be clear on whether results will be positive or not.
Ability Score Improvement
When you reach 4th, 8th, 12th, 16th, and 19th levels, you may increase an ability score by two points or increase two scores by one point each.
Prophet's Revelations
By 11th level, your understanding has allowed you to access a deeper realm of magic. Choose one 6th-level spell from the Oracle spell list as a revelation. You may cast a revelation once per Long Rest without expending a spell slot. You gain additional revelations at 13th, 15th, and 17th levels. The level of these spells are 7th, 8th, and 9th-level respectively.
Encompassing Prophecy
At 20th level, your powers don't just reach into the future, but into the past as well, giving yourself the power to fight on by sending magic to your past self. Whenever you run out of spell slots, you may instantly regain all of them for no cost. However, your next Short Rest does not restore any expended spell slots. You can only use this feature once per Long Rest.
Augur's Arts
The most common forms and applications of prediction gained by the power of understanding, you have chosen between the war-oriented Harbinger, the insightful Prognosticator, and the heavenly Haruspex.
Harbinger
Also known as a warpriest, you use your understanding to alter the tides of battle. As a result, you yourself have picked up on some of the martial training required.
Expanded Spell List
Your experience has granted you a number of new spells. These spells are added to the Oracle spell list for you.
Spell Level
Spells
1st
Expeditious Retreat, Wrathful Smite
2nd
Cloud of Daggers, Spiritual Weapon
3rd
Crusader's Mantle, Flame Arrows
4th
Death Ward, Guardians of Faith
5th
Circle of Power, Wall of Force
Bonus Proficiencies
Your battlefield experience has granted you proficiency in medium armor and three weapons of your choice.
Guardian
At 1st level, when you choose this path, once per short rest, you may use your reaction to impose disadvantage on an enemy within 100 feet whenever they perform an attack roll.
Extra Attack
Once you reach 6th level, you may perform two attacks when you take the Attack option.
Battle-Hardened
Now, at 10th level, your foresight allows you to avoid crippling blows. You no longer take extra damage from critical hits, but other effects still apply.
Moon of the Battlefield
Reaching your pinnacle at 14th level, you may use a bonus action to allow an ally within 50 feet to perform a single attack against a creature within range.
Prognosticator
As one who specializes in seeing the unseen, your sight penetrates the thickest veil. Also known as a farseer, your understanding goes beyond the mortal mind, peering into places where one should not go.
Expanded Spell List
Your sight has granted you a number of new spells. These spells are added to the Oracle spell list for you.
Spell Level
Spells
1st
Detect Evil and Good, Detect Poison and Disease
2nd
Detect Thoughts, See Invisibility
3rd
Daylight, Sending
4th
Arcane Eye, Hallucinatory Terrain
5th
Contact Other Plane, Scrying
Ritual Casting
As a Prognosticator, you can perform various spells as rituals, which do not consume spell slots. Any spells that you know with the ritual tag can be cast as rituals.
Enlightened Vision
At 1st level, poor lighting conditions no longer adversely affect your ability to see. You no longer have disadvantage on Perception checks that rely on sight in dim light.
Eyes of the Magi
Once you reach 6th level, you are constantly under the effect of the Detect Magic spell.
Uncanny Dodge
Now, at 10th level, despite your lack of physical training, your sight that extends slightly into the future grants you advantage on Dexterity saving throws against effects you can see, such as traps or the Fireball spell.
Permeating Gaze
At 14th level, your eyesight can go through solid objects. However, it is stopped by thick barriers and is blocked by 1 foot of stone, 1 inch of common metal, a sheet of lead, or 3 feet of dirt or wood. Whenever you are under the effect of a spell that can see through objects, such as Detect Magic, but not from your Eyes of the Magi feature, the amount required to block the spell's detection is doubled.
Haruspex
The original necromancer, one who divines through death and rebirth, your understanding gives you a greater degree of control over the forces of life and death.
Expanded Spell List
Your power has granted you a number of new spells. These spells are added to the Oracle spell list for you.
Spell Level
Spells
1st
False Life, Ray of Sickness
2nd
Gentle Repose, Phantasmal Force
3rd
Revivify, Speak With Dead
4th
Aura of Life, Blight
5th
Greater Restoration, Raise Dead
Prophecy by Death
Whenever you kill a living creature on your turn, you may use your bonus action to reduce the time that any active Prediction will occur by 1 round. If using this feature would reduce the number of rounds left before activation to 0, then that Prediction occurs at the end of your turn.
The Cycle of Life
At 1st level, when you choose this path, as a reaction whenever an ally kills an enemy, you may grant them a number of temporary hit points equal to your proficiency bonus + your Wisdom modifier (minimum 1).
Return to the Cycle
Once you reach 6th level, whenever you cast a spell or cantrip on an undead creature, you impose disadvantage on that creature's next attack roll or saving throw.
Balanced Flesh
Now, at 10th level, you gain resistance against necrotic damage. In addition, whenever a creature deals necrotic damage to you, you inflict an equal amount of radiant damage to that creature.
String of Fate
Becoming more powerful at 14th level, once per long rest whenever a living creature dies within 50 feet of you, you may force another creature of the same species that is also in range to make a Constitution saving throw. On a failure, that creature takes 10d10 necrotic damage and half as much on a success.
Perhaps a servant of a deity or just a casual observer of the natural order of the universe, you can predict the bizarre and unusual events, or perhaps your influence makes them come into being. Either way, your foresight is absolute, recording the changing of shape in the world around you. However, you aren't above adding a bit of your own influence into the world. Your power comes from understanding, which is quite rare. Cherish your gift.
Level
Proficiency Bonus
Features
Cantrips Known
Spells Known
Spell Slots
Slot Level
Predictions Known
1st
+2
Augur's Art, Condemnations
2
2
1
1st
-
2nd
+2
Mystic Predictions
2
3
2
1st
2
3rd
+2
Forecast
2
4
2
2nd
2
4th
+2
Ability Score Improvement
3
5
2
2nd
2
5th
+3
-
3
6
2
3rd
3
6th
+3
Augur's Art feature
3
7
2
3rd
3
7th
+3
-
3
8
2
4th
4
8th
+3
Ability Score Improvement
3
9
2
4th
4
9th
+4
-
3
10
2
5th
5
10th
+4
Augur's Art feature
4
10
2
5th
5
11th
+4
Prophet's Revelations (6th level)
4
11
3
5th
5
12th
+4
Ability Score Improvement
4
11
3
5th
6
13th
+5
Prophet's Revelations (7th level)
4
12
3
5th
6
14th
+5
Augur's Art Feature
4
12
3
5th
6
15th
+5
Prophet's Revelations (8th level)
4
13
3
5th
7
16th
+5
Ability Score Improvement
4
13
3
5th
7
17th
+6
Prophet's Revelations (9th level)
4
14
4
5th
7
18th
+6
-
4
14
4
5th
8
19th
+6
Ability Score Improvement
4
15
4
5th
8
20th
+6
Encompassing Prophecy
4
15
4
5th
8
Class Features
As an oracle, you gain the following class features.
Hit Points
Hit Dice: 1d8 per oracle level
Hit Points at 1st level: 8 + your Constitution modifier
Hit Points at later levels: 1d8 (or 5) + your Constitution modifier
Proficiencies
Armor: Light armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom and Intelligence
Skills: Choose two skills from Arcana, History, Religion, Investigation, Insight, Perception, and Medicine
Equipment
- (a) a sling and 30 shots or (b) any simple weapon
- (a) a component pouch or (b) prophetic symbol
- (a) a scholar's pack or (b) priest's pack
- Leather armor, a shield, and a dagger
Augur's Art
At 1st level, you have chosen your path of prediction. You may be a Harbinger, the moon of battle tides; a Prognosticator, a viewer of hidden truths; or a Haruspex, one who divines the walk between life and death to man. Each are detailed later. You gain bonuses from these Arts at 1st, 6th, 10th, and 14th levels.
Condemnations
The mystic power granted by your understanding allows you to shape the world around you instantly in the form of spells. You choose your spells from the Oracle spell list.
Cantrips
You know a number of cantrips detailed in the Oracle table. These cantrips are chosen when you learn them and cannot be changed.
Spell Slots
The Oracle table shows you how many spell slots you have, and what level the spell slots are. To cast a spell, you must expend a spell slot, and the spell is cast at the level of the slot you expend. You regain spent spell slots on a short or long rest.
Spells Known
You know a number of spells from the Oracle spell list as detailed in the Oracle table. You cannot learn spells of a higher level than you have spell slots for. In addition, whenever you gain a level, you may swap out a spell that you know with another spell on the Oracle spell list.
Spellcasting Ability
Wisdom is your spellcasting ability for your oracle spells, so you use your Wisdom modifier when performing spell attack rolls and calculating the spell save DC of your oracle spells.
Spell Save DC: 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier: your proficiency bonus + your Wisdom modifier
Prophetic Symbol
You may use a prophetic symbol (a crystal orb, ceremonial dagger, or other holy symbol) in place of a spell component pouch when casting spells that require a non-priced material component.
Mystic Predictions
Your furthering of your prophetic prowess has granted you the ability to predict particular special events at 2nd level. You know a number of predictions as shown in the Oracle table. Predictions can be performed at any time while you are awake as an action, and the predicted event will occur within the time shown for that particular prediction. However, while waiting for a particular prediction to occur, you cannot make that same prediction. Rolls used for determining when the prediction will occur are performed by the DM and do not have to be disclosed to the player unless otherwise mentioned.
Forecast
Once you reach 3rd level, at the end of a Long Rest, you may perform a 10-minute ritual regarding the outcome of a particular course of action, such as a marriage or business partnership, that has not been performed. Once the ritual is complete, you receive an omen on whether the result will be favorable or not. The omen may be vague, but the overall message should be clear on whether results will be positive or not.
Ability Score Improvement
When you reach 4th, 8th, 12th, 16th, and 19th levels, you may increase an ability score by two points or increase two scores by one point each.
Prophet's Revelations
By 11th level, your understanding has allowed you to access a deeper realm of magic. Choose one 6th-level spell from the Oracle spell list as a revelation. You may cast a revelation once per Long Rest without expending a spell slot. You gain additional revelations at 13th, 15th, and 17th levels. The level of these spells are 7th, 8th, and 9th-level respectively.
Encompassing Prophecy
At 20th level, your powers don't just reach into the future, but into the past as well, giving yourself the power to fight on by sending magic to your past self. Whenever you run out of spell slots, you may instantly regain all of them for no cost. However, your next Short Rest does not restore any expended spell slots. You can only use this feature once per Long Rest.
Augur's Arts
The most common forms and applications of prediction gained by the power of understanding, you have chosen between the war-oriented Harbinger, the insightful Prognosticator, and the heavenly Haruspex.
Harbinger
Also known as a warpriest, you use your understanding to alter the tides of battle. As a result, you yourself have picked up on some of the martial training required.
Expanded Spell List
Your experience has granted you a number of new spells. These spells are added to the Oracle spell list for you.
Spell Level
Spells
1st
Expeditious Retreat, Wrathful Smite
2nd
Cloud of Daggers, Spiritual Weapon
3rd
Crusader's Mantle, Flame Arrows
4th
Death Ward, Guardians of Faith
5th
Circle of Power, Wall of Force
Bonus Proficiencies
Your battlefield experience has granted you proficiency in medium armor and three weapons of your choice.
Guardian
At 1st level, when you choose this path, once per short rest, you may use your reaction to impose disadvantage on an enemy within 100 feet whenever they perform an attack roll.
Extra Attack
Once you reach 6th level, you may perform two attacks when you take the Attack option.
Battle-Hardened
Now, at 10th level, your foresight allows you to avoid crippling blows. You no longer take extra damage from critical hits, but other effects still apply.
Moon of the Battlefield
Reaching your pinnacle at 14th level, you may use a bonus action to allow an ally within 50 feet to perform a single attack against a creature within range.
Prognosticator
As one who specializes in seeing the unseen, your sight penetrates the thickest veil. Also known as a farseer, your understanding goes beyond the mortal mind, peering into places where one should not go.
Expanded Spell List
Your sight has granted you a number of new spells. These spells are added to the Oracle spell list for you.
Spell Level
Spells
1st
Detect Evil and Good, Detect Poison and Disease
2nd
Detect Thoughts, See Invisibility
3rd
Daylight, Sending
4th
Arcane Eye, Hallucinatory Terrain
5th
Contact Other Plane, Scrying
Ritual Casting
As a Prognosticator, you can perform various spells as rituals, which do not consume spell slots. Any spells that you know with the ritual tag can be cast as rituals.
Enlightened Vision
At 1st level, poor lighting conditions no longer adversely affect your ability to see. You no longer have disadvantage on Perception checks that rely on sight in dim light.
Eyes of the Magi
Once you reach 6th level, you are constantly under the effect of the Detect Magic spell.
Uncanny Dodge
Now, at 10th level, despite your lack of physical training, your sight that extends slightly into the future grants you advantage on Dexterity saving throws against effects you can see, such as traps or the Fireball spell.
Permeating Gaze
At 14th level, your eyesight can go through solid objects. However, it is stopped by thick barriers and is blocked by 1 foot of stone, 1 inch of common metal, a sheet of lead, or 3 feet of dirt or wood. Whenever you are under the effect of a spell that can see through objects, such as Detect Magic, but not from your Eyes of the Magi feature, the amount required to block the spell's detection is doubled.
Haruspex
The original necromancer, one who divines through death and rebirth, your understanding gives you a greater degree of control over the forces of life and death.
Expanded Spell List
Your power has granted you a number of new spells. These spells are added to the Oracle spell list for you.
Spell Level
Spells
1st
False Life, Ray of Sickness
2nd
Gentle Repose, Phantasmal Force
3rd
Revivify, Speak With Dead
4th
Aura of Life, Blight
5th
Greater Restoration, Raise Dead
Prophecy by Death
Whenever you kill a living creature on your turn, you may use your bonus action to reduce the time that any active Prediction will occur by 1 round. If using this feature would reduce the number of rounds left before activation to 0, then that Prediction occurs at the end of your turn.
The Cycle of Life
At 1st level, when you choose this path, as a reaction whenever an ally kills an enemy, you may grant them a number of temporary hit points equal to your proficiency bonus + your Wisdom modifier (minimum 1).
Return to the Cycle
Once you reach 6th level, whenever you cast a spell or cantrip on an undead creature, you impose disadvantage on that creature's next attack roll or saving throw.
Balanced Flesh
Now, at 10th level, you gain resistance against necrotic damage. In addition, whenever a creature deals necrotic damage to you, you inflict an equal amount of radiant damage to that creature.
String of Fate
Becoming more powerful at 14th level, once per long rest whenever a living creature dies within 50 feet of you, you may force another creature of the same species that is also in range to make a Constitution saving throw. On a failure, that creature takes 10d10 necrotic damage and half as much on a success.