erok0809
2015-04-26, 11:47 PM
Hey Playgrounders,
Quick question on a potentially ambiguous wording. In the Hulking Hurler's Area Attack Trick, you make an attack roll against the square a creature occupies rather than against their AC, and then the creature or creature gets a reflex save with a DC 10 + the hurler's ranged attack bonus. If the target fails their save, they "take full damage." My friend and I disagree on what happens on a successful save, though. I'm of the opinion that you wouldn't take any damage, while my friend thinks that you would take half damage, as if you had failed a save for an area spell effect. I can see where he's coming from, because it says the word full, but I don't like how easy it makes it to do a boatload of damage, even if you make the save. What do you guys think/generally use if you use the hulking hurler in your games? Also, a related question, if it is half damage rather than none on a successful save, would having Evasion or Improved Evasion affect the damage on this as well?
Quick question on a potentially ambiguous wording. In the Hulking Hurler's Area Attack Trick, you make an attack roll against the square a creature occupies rather than against their AC, and then the creature or creature gets a reflex save with a DC 10 + the hurler's ranged attack bonus. If the target fails their save, they "take full damage." My friend and I disagree on what happens on a successful save, though. I'm of the opinion that you wouldn't take any damage, while my friend thinks that you would take half damage, as if you had failed a save for an area spell effect. I can see where he's coming from, because it says the word full, but I don't like how easy it makes it to do a boatload of damage, even if you make the save. What do you guys think/generally use if you use the hulking hurler in your games? Also, a related question, if it is half damage rather than none on a successful save, would having Evasion or Improved Evasion affect the damage on this as well?