Hiro Quester
2015-04-27, 11:43 AM
Does wildshape give you the "Natural Abilities" of the form you wildshape into? I think it should. Natural Abilities are explicitly not "Special Qualities" thought they are often listed with them.
My reasons:
Wildshape is based on Alternate form, which says:
The creature loses the natural weapons, natural armor, and movement modes of its original form, as well as any extraordinary special attacks of its original form not derived from class levels (such as the barbarian’s rage class feature).
The creature gains the natural weapons, natural armor, movement modes, and extraordinary special attacks of its new form.
The creature retains the special qualities of its original form. It does not gain any special qualities of its new form.
See the page on "Special Qualities (http://www.d20srd.org/srd/specialAbilities.htm)", where Natural and Special abilities are defined.
On that page, "Special qualities" are explicitly defined this way:
A special ability is either extraordinary, spell-like, or supernatural in nature.
And "natural abilities" are defined like this:
This category includes abilities a creature has because of its physical nature. Natural abilities are those not otherwise designated as extraordinary, supernatural, or spell-like.
So those not labelled as Su, Ex or Sp are "natural abilities" (there are also Psionic abilities, but I'm ignoring those for now), and are not "special qualities".
While they are often listed with "special qualities", it seems that this is for convenience' sake (saves another entry in the list).
The prohibition against losing your original "special abilities" and gaining the "special abilities" of the new form does not apply to Natural abilities, then.
They should be abilities you get by wildshaping into a form that "naturally" has those abilities "because of its physical nature". They should come with the other "natural" aspects of the creature (like natural weapons, natural armor, and natural movement modes).
For example, suppose you wildshape into a Tiger (http://www.d20srd.org/srd/monsters/tiger.htm). A tiger has Low-light vision and Scent listed with its special abilities. Neither is labelled as Ex, Sp or Su, in the Monster Manual entry.
However, "Scent" is described as an Extraordinary ability" when you look at its entry (http://www.d20srd.org/srd/specialAbilities.htm#scent).
In contrast, Low light vision (http://www.d20srd.org/srd/specialAbilities.htm#lowLightVision) is not described that way. It's described as being a result of the kind of eyes the creature has (which you now have). So you should get low-light vision as a "natural ability" when you wildshape into a form, like a tiger, that has it.
Furthermore, you should lose your original form's racial bonuses to skills that you get from the kind of physical nature you naturally have (e.g. a gnome's bonus to listen comes from his big sensitive gnome ears, which he doesn't have in wildshape forms). And you should gain the racial bonuses that your new form has by virtue of its physical nature.
Continuing the above example, a tiger has a racial bonus to balance and move silently because it walks on four soft padded paws, and also has claws when needed for extra stability. It also has a racial bonus to hide (and extra ability in long grass) because of its camouflaged fur.
A druid wildshaped into Tiger form should get these natural abilities, too, right?
My reasons:
Wildshape is based on Alternate form, which says:
The creature loses the natural weapons, natural armor, and movement modes of its original form, as well as any extraordinary special attacks of its original form not derived from class levels (such as the barbarian’s rage class feature).
The creature gains the natural weapons, natural armor, movement modes, and extraordinary special attacks of its new form.
The creature retains the special qualities of its original form. It does not gain any special qualities of its new form.
See the page on "Special Qualities (http://www.d20srd.org/srd/specialAbilities.htm)", where Natural and Special abilities are defined.
On that page, "Special qualities" are explicitly defined this way:
A special ability is either extraordinary, spell-like, or supernatural in nature.
And "natural abilities" are defined like this:
This category includes abilities a creature has because of its physical nature. Natural abilities are those not otherwise designated as extraordinary, supernatural, or spell-like.
So those not labelled as Su, Ex or Sp are "natural abilities" (there are also Psionic abilities, but I'm ignoring those for now), and are not "special qualities".
While they are often listed with "special qualities", it seems that this is for convenience' sake (saves another entry in the list).
The prohibition against losing your original "special abilities" and gaining the "special abilities" of the new form does not apply to Natural abilities, then.
They should be abilities you get by wildshaping into a form that "naturally" has those abilities "because of its physical nature". They should come with the other "natural" aspects of the creature (like natural weapons, natural armor, and natural movement modes).
For example, suppose you wildshape into a Tiger (http://www.d20srd.org/srd/monsters/tiger.htm). A tiger has Low-light vision and Scent listed with its special abilities. Neither is labelled as Ex, Sp or Su, in the Monster Manual entry.
However, "Scent" is described as an Extraordinary ability" when you look at its entry (http://www.d20srd.org/srd/specialAbilities.htm#scent).
In contrast, Low light vision (http://www.d20srd.org/srd/specialAbilities.htm#lowLightVision) is not described that way. It's described as being a result of the kind of eyes the creature has (which you now have). So you should get low-light vision as a "natural ability" when you wildshape into a form, like a tiger, that has it.
Furthermore, you should lose your original form's racial bonuses to skills that you get from the kind of physical nature you naturally have (e.g. a gnome's bonus to listen comes from his big sensitive gnome ears, which he doesn't have in wildshape forms). And you should gain the racial bonuses that your new form has by virtue of its physical nature.
Continuing the above example, a tiger has a racial bonus to balance and move silently because it walks on four soft padded paws, and also has claws when needed for extra stability. It also has a racial bonus to hide (and extra ability in long grass) because of its camouflaged fur.
A druid wildshaped into Tiger form should get these natural abilities, too, right?