Nishant
2015-04-27, 07:55 PM
A friend of mine invited me to join their DND group, which basically has a generational hero system. The idea is that as your hero interacts with others, he becomes an example to some, and as his/her life goes on, they can have people journey for his/her purpose, have children to succeed them, etc. Usually, the characters set for this route are played separately, join the party for the time, or, should the main PC die, come to take his mantle.
This issue comes with planning however. Most characters are built by the DM and target player to fit the intended player's style, or accent them in certain ways. Now every now and then they have come hiccups where the teamup doesnt work out, or they become the 'follower' of another player through role play, but its always premeditated in some way.
Then I stepped in...Towards the end of my first session with them, The town we were in was attacked by some dragons. We help the local militia to fight off the dragons. No big deal, right? Well, the DM is very invested, and enjoys painting vivid pictures of the fight and outcomes. Towards the end of the fight, I was separated from the main party while they locked down one of the dragons, and I would buy time to keep the last one from destroying more property and killing civilians by trying to distract it until they could get back to me and finish it off. It was at this point that Wander(my character) bit off more than he could chew, but a militiaman came in and distracted the monster before it could kill me, giving me the killing blow at the cost of his own life, ending the encounter. Wander takes the young man's sword to remember what his own folly cost him, and to remember the debt he owes. Until a woman finds the slain militiaman and begins to mourn him. realizing they were close, Wander returns the sword along with a scabbard of keen edges, and 100 platinum coins to the young woman to help her rebuild and give her some support with the coming challenges of life. And here comes the problem. Where I was content on that being the end of it, Wander remembering his own mortality and accepting the costs and dangers of this life, as well as showing charity and humility to an NPC, allowing the party to get a good idea of who he was on the inside, rather than out.
The DM, however, doesn't want it to be left like that, however, and we didn't get a real chance to converse about it since the session ended abruptly.
The current ideas he E-mailed me were as such:
-Character becomes a fallback for Wander (Problem being that she would be a level 1-3 starting as far as he's concerned, and the main party is level 15)
-Character becomes a student of Wander (Wander was a gladiator, so he's good at what he does, but its not a real specific 'taught' combat.. You learn as you do, making Wander an ill candidate for a formal teacher.)
-Character follows Wander out of his sense of duty, and feels compelled to protect her. (I like this one more, as it shows My PC taking responsibility, which can be rare in games, but I'm worried it will slow down the party, given the time Wander will have to devote to her.)
-Character becomes love interest to Wander. (While I'm not opposed to this, I don't think you should force a relationship onto a character. Especially given the circumstance, with Wander sharing responsibility in the death of a partner, friend, or family member.)
I'm curious as to your opinions so I can bring them to the table for my DM, or if you have ideas, feel free to share. Also, do you think I did something I shouldn't have done on my first visit to a new table, so to speak? He was really vivid in the world, so I got invested into it, and took the action I thought my PC would take, but I might have gone too far.
The DM has also mentioned making the sword a minor legacy weapon now maybe, but I honestly think that may be a bit much.
This issue comes with planning however. Most characters are built by the DM and target player to fit the intended player's style, or accent them in certain ways. Now every now and then they have come hiccups where the teamup doesnt work out, or they become the 'follower' of another player through role play, but its always premeditated in some way.
Then I stepped in...Towards the end of my first session with them, The town we were in was attacked by some dragons. We help the local militia to fight off the dragons. No big deal, right? Well, the DM is very invested, and enjoys painting vivid pictures of the fight and outcomes. Towards the end of the fight, I was separated from the main party while they locked down one of the dragons, and I would buy time to keep the last one from destroying more property and killing civilians by trying to distract it until they could get back to me and finish it off. It was at this point that Wander(my character) bit off more than he could chew, but a militiaman came in and distracted the monster before it could kill me, giving me the killing blow at the cost of his own life, ending the encounter. Wander takes the young man's sword to remember what his own folly cost him, and to remember the debt he owes. Until a woman finds the slain militiaman and begins to mourn him. realizing they were close, Wander returns the sword along with a scabbard of keen edges, and 100 platinum coins to the young woman to help her rebuild and give her some support with the coming challenges of life. And here comes the problem. Where I was content on that being the end of it, Wander remembering his own mortality and accepting the costs and dangers of this life, as well as showing charity and humility to an NPC, allowing the party to get a good idea of who he was on the inside, rather than out.
The DM, however, doesn't want it to be left like that, however, and we didn't get a real chance to converse about it since the session ended abruptly.
The current ideas he E-mailed me were as such:
-Character becomes a fallback for Wander (Problem being that she would be a level 1-3 starting as far as he's concerned, and the main party is level 15)
-Character becomes a student of Wander (Wander was a gladiator, so he's good at what he does, but its not a real specific 'taught' combat.. You learn as you do, making Wander an ill candidate for a formal teacher.)
-Character follows Wander out of his sense of duty, and feels compelled to protect her. (I like this one more, as it shows My PC taking responsibility, which can be rare in games, but I'm worried it will slow down the party, given the time Wander will have to devote to her.)
-Character becomes love interest to Wander. (While I'm not opposed to this, I don't think you should force a relationship onto a character. Especially given the circumstance, with Wander sharing responsibility in the death of a partner, friend, or family member.)
I'm curious as to your opinions so I can bring them to the table for my DM, or if you have ideas, feel free to share. Also, do you think I did something I shouldn't have done on my first visit to a new table, so to speak? He was really vivid in the world, so I got invested into it, and took the action I thought my PC would take, but I might have gone too far.
The DM has also mentioned making the sword a minor legacy weapon now maybe, but I honestly think that may be a bit much.