Afgncaap5
2015-04-28, 01:04 AM
tl;dr - Would it break the game to drop the Artificer (http://media.wizards.com/2015/downloads/dnd/UA_Eberron_v1.1.pdf) arcane tradition into cleric or druid class?
I was just looking over the 5e Eberron conversion and something about the Artificer didn't sit well with me. At first I thought it was the fact that it was just folding the artificer class into another class, and I didn't like how they meshed (I want my wizards squishier than my artificer, and my artificer to have slower/weaker spells at high levels than wizards, I think), but after giving it some thought I realized: I didn't like the fact that they were calling Artificers arcane casters.
In other games this probably wouldn't bug me; generally, I use "arcane" as an umbrella term that can include dabbling in divine miracles, psychic emanations, necromantic rituals, and all the other elements of the different magics that we know and love. D&D generally doesn't treat the word "arcane" in that sense, though, so the 3.5 Artificer's ability to use (or at least replicate) divine favor at the same time as arcane study felt like a step in the right direction for me. Seeing this new artificer as a variation on regular old wizardry felt like a step back.
So... having said that, do you think it'd break the game any to take Artificer from the Arcane Tradition, and just drop it into the Cleric class or even Druid class? It might take a little jiggering to get just right, and it wouldn't feel like it would solve the problem for me entirely, but it might satisfy my desire to see Thrane sending out holy fortifiers or the druids to develop their own barkskin enchanted armor or apothecaries on the fly.
Heck, I'm tempted to see if I can't slice it up enough to make it fit in the Warlock class a bit. It just feels like this is a "tradition" that could be shared between the practitioners of many magics.
I was just looking over the 5e Eberron conversion and something about the Artificer didn't sit well with me. At first I thought it was the fact that it was just folding the artificer class into another class, and I didn't like how they meshed (I want my wizards squishier than my artificer, and my artificer to have slower/weaker spells at high levels than wizards, I think), but after giving it some thought I realized: I didn't like the fact that they were calling Artificers arcane casters.
In other games this probably wouldn't bug me; generally, I use "arcane" as an umbrella term that can include dabbling in divine miracles, psychic emanations, necromantic rituals, and all the other elements of the different magics that we know and love. D&D generally doesn't treat the word "arcane" in that sense, though, so the 3.5 Artificer's ability to use (or at least replicate) divine favor at the same time as arcane study felt like a step in the right direction for me. Seeing this new artificer as a variation on regular old wizardry felt like a step back.
So... having said that, do you think it'd break the game any to take Artificer from the Arcane Tradition, and just drop it into the Cleric class or even Druid class? It might take a little jiggering to get just right, and it wouldn't feel like it would solve the problem for me entirely, but it might satisfy my desire to see Thrane sending out holy fortifiers or the druids to develop their own barkskin enchanted armor or apothecaries on the fly.
Heck, I'm tempted to see if I can't slice it up enough to make it fit in the Warlock class a bit. It just feels like this is a "tradition" that could be shared between the practitioners of many magics.