AmbientRaven
2015-04-30, 11:35 PM
Hi folks,
In my game a player may soon be replacing their character (either their character dies, or leaves the party depending on what happens next session).
They have come up with the idea of playing a cursed vampire. In the campaign a Vampiric Bloodline is at war with a Lich. They had the idea to play a favoured "daughter" of the bloodline who was cursed by the lich, removing most of her vampiric abilities.
I loved this idea as it plays into some of the ongoing back story of the region the game is in.
Edit: My take on vampires is more the traditional style as opposed to the D&D take. They aren't innately good, nor evil. They focus primarily on their own needs desires and plans. They are charming, and, alluring.
So I decided modifying Drow would work best for this, and, this is what I have come up with trying to fit the theme (She canw alk in sunlight btw)
Cursed Vampire
Ability Score Increase: Your Charisma score increases by 2. Your Dexterity score increases by 1.
Speed. Your base walking speed is 30 feet.
Darkvision: Accustomed to the night, you cans see light within 120 feet of you as if it were bright light, and in darkness as if it were dim light.
Keen Senses: You have proficiency in the Perception skill.
Vampiric Will: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance: You don’t need to sleep often. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. Accustomed to being a night creature, you don’t require much sleep. During the 4 hour trance you often see flashback of memories of your days before being turned, and during your time as a full blooded vampire. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Languages: You can speak, read, and write Common and one other language of your choice.
Sunlight Sensitivity: You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Vampiric Magic: You know the Chill Touch cantrip. When you reach 3rd level, you can cast the Command spell once per day. When you reach 5th level, you can also cast the (Enthrall or Suggestion: undecided on what suits thematically) spell once per day. Charisma is your spellcasting ability for these spells.
Ancient Blood: You have advantage on saving throws against poison, and you have resistance against poison damage.
Thanks for your input!
In my game a player may soon be replacing their character (either their character dies, or leaves the party depending on what happens next session).
They have come up with the idea of playing a cursed vampire. In the campaign a Vampiric Bloodline is at war with a Lich. They had the idea to play a favoured "daughter" of the bloodline who was cursed by the lich, removing most of her vampiric abilities.
I loved this idea as it plays into some of the ongoing back story of the region the game is in.
Edit: My take on vampires is more the traditional style as opposed to the D&D take. They aren't innately good, nor evil. They focus primarily on their own needs desires and plans. They are charming, and, alluring.
So I decided modifying Drow would work best for this, and, this is what I have come up with trying to fit the theme (She canw alk in sunlight btw)
Cursed Vampire
Ability Score Increase: Your Charisma score increases by 2. Your Dexterity score increases by 1.
Speed. Your base walking speed is 30 feet.
Darkvision: Accustomed to the night, you cans see light within 120 feet of you as if it were bright light, and in darkness as if it were dim light.
Keen Senses: You have proficiency in the Perception skill.
Vampiric Will: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance: You don’t need to sleep often. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. Accustomed to being a night creature, you don’t require much sleep. During the 4 hour trance you often see flashback of memories of your days before being turned, and during your time as a full blooded vampire. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Languages: You can speak, read, and write Common and one other language of your choice.
Sunlight Sensitivity: You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Vampiric Magic: You know the Chill Touch cantrip. When you reach 3rd level, you can cast the Command spell once per day. When you reach 5th level, you can also cast the (Enthrall or Suggestion: undecided on what suits thematically) spell once per day. Charisma is your spellcasting ability for these spells.
Ancient Blood: You have advantage on saving throws against poison, and you have resistance against poison damage.
Thanks for your input!