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Rattslinger
2015-05-01, 04:17 AM
I necroed an old thread of mine, but I figured I'd make a new one here's all the info I got for the world, it's very much in the early stages, positive feedback would be appreciated, ideas would be as well!

This was from the previous post,I changed a few things, in italics and red.

Lacasia is supposed to be female that was a typo.

The Gods and Titans are the same race, but had an ideological difference after exiling their parent deities with the "good" deities becoming the other planets in the solar system and the "evil" deities becoming large planet killing asteroids and comets.

Since the God and Titan of healing are both dead, healing magic is one dice level lower as the Healing Domain in my campaign setting must be a domain of a living deity or else it cannot exist.

Likewise since the God and Titan of Magic are dead, Arcane casters have to roll an opposed spell check against their their own stats.

When Titans and Gods die, they cease to exist, and cannot be resurrected.

Sanctum Campaign World


Theme(s): Post Modern Era; the time of Legends, Cataclysms and High Adventure has ended. A new era of borders and cold warfare has come to pass. Adventurers are more likely to be mercenaries, spies or assassins working for one government against another.

Mood(s): Nationalism, Religious Strife, Cold War Paranoia (i.e. Red Scare, Western Imperialism, Cultural and Religious Intolerance)

World Name: Sanctum

Satellites: 3

• Leviathan: The Titan's Moon
• Prime: The God's Moon
• Axis (destroyed): Divided into Prime and Leviathan, remaining debris forms the Ring.
• The Ring: Debris left over from the separation of Leviathan and Prime from the original parent moon, Axis (Vassal Steel is mined from debris that fall out of the Ring onto Sanctum)

Continents: 8

1) Arthos: Home to the varied Human and Half-Elf nations, Northern part of continent controlled by Half-elves, Shale Gnomes and Moon Soul Halflings control small areas
a) The Moon Dark Forest
b) Arek Desert
c) Battle of Five Kingdoms
2) Mekast: Home of the Crimson Elves, Southern territories controlled by Half-elves
a) Palace of 10,000 Lanterns
b) The Bronze City
3) Aephos: Home of the Cerulean Elves, Northern Territories controlled by Half Elves
a) Fornazi Castle
b) Temple of Glass
c) Necropolis of Broken Blades
4) Keltan: Continent on opposite side of world, unexplored, undiscovered as of yet.
5) Mordgast: Northern-most Continent, Northpole, ice sheets
a) The Glacier of Black Ice
b) Goldran's Last Stand
c) Mountain of Skeld
6) Del'shian: Homeland of the Forest Dwarves, 80% covered in both temperate and tropical rainforests
a) Achanti Forests: Ancient, predate the Forest Dwarves, rumored to have been created by the first Fey.
b) The Black Briar: An enormous mass of brambles, thorns and thickets that wends its way across the entire continent, some growing as high as the many of the native trees. This natural barrier segments the tribes, and causes difficulty for non-natives when travelling.
c) The Falls of Shian: The river of Tel'Shian cascades down a black granite and marble cliff face, for 5000 feet
7) Xatla: Largely unexplored, unknown races are rumored to inhabit the continent
8) Laconia: Southern-most continent, south pole, ice sheets


Length of Time
1) Years: One Year consists of 480 days; 16 Months of 30 days each
2) Days: 27 Hours Long, with 30 days to a Month
a) Names of Months
i) Belden: First Month
ii) Ordkan: Second Month
iii) Nilmos: The Third Month
iv) Gatova: The Fourth Month
v) Hacan: The Fifth Month
vi) Marconis: The Sixth Month
vii) Telsbath: The Seventh Month
viii) Pocaran: The Eighth Month
ix) Virante: The Ninth Month
x) Arjule: The Ten Month
xi) Eskadon: The Eleventh Month
xii) Gotan: The Twelve Month
xiii) Reeksa: The Thirteenth Month
xiv) Urantas: The Fourteenth Month
xv) Yerren: The Fifteenth Month
xvi) Abose: The Sixteenth Month

The Peoples of Sanctum

Immortals:

1) The First Ones (the ten planets of the Sanctum System)
a) The Scorched One
b) The Wayward One
c) The Fleeting One
d) Sanctum (The Protecting One)
e) The Exiled One
f) The Green One
g) The Lonely One
h) The Furious One
i) The Dark One
j) The Shunned One

2) Gods
a) Indigo, Goddess of Love: Neutral Good
b) Malfus, God of Fear: Neutral Evil
c) Oak Father, God of Order: Lawful Good
d) Dark King, God of Strife: Lawful Evil
e) Verdant One, Goddess of the Wild: Neutral
f) Arcanix, Goddess of Magic: Chaotic Neutral

3) Titans
a) Malak the Tyrant, Titan of War: Lawful Evil
b) Plume the Beautiful, Titan of Desire: Chaotic Neutral
c) Arelia the Pious, Titan of Purity: Lawful Neutral
d) Onyx the Enlightened, Titan of Knowledge: Lawful Neutral
e) Argent the Pure, Titan of Justice: Lawful Good
f) Zelan the Arcane, Titan of Magic: Neutral

4) The Nine Great Evils (Planet Killing Asteroids and Comets)
a) Iothone, the First
b) Malag, the Second
c) Shambal, the Third
d) Aman, the Fourth
e) Sadar, the Fifth
f) Hurak, the Sixth
g) Nivis, the Seventh
h) Roshad, the Eighth
i) Marcan, the Ninth


Nations:

• Tullanian Empire
• Arcas
• Kingdom of Rook
• Valais
• Riders of the Plains of Grass
• Republic of Karak
• Nova Ferra

Organizations
• The Knights of the Red Dragon
• Order of Onyx
• Damon's Army
• The Children of Ixthl
• The Brotherhood of Time
• The Church of the Awakened
• The Mercenary Factions
• Order of Seven Blades


The two magic systems of Sanctum are Arcane and Divine, all magic is derived from these two sources (there are no true psionics on Sanctum)

Divine Magic Types:

1. Druidic Circles:
a. Oak Bound Council
b. Ring of the Cherry Grove
c. Order of Char

2. Cleric Orders:
a. Church of the Indigo Goddess
b. Order of the Dark King
1. Paladin Orders
a. Violet Crusaders
b. Swords of the Righteous
c. Brothers of the Pious

Arcane Magic:

1) Mage Towers
a) Tower of Zaan
2) Tower of the High Order
i) Prestige Classes
(1) Archmage
(2) Loremaster
3) Tower of Skulls
i) Prestige Classes
(1) Necromancer
4) Tower of Varox
i) Prestige Classes
(1) Warmage

5) Bard Colleges;

a) Six String Servants
i) Prestige Classes
(1) Six-Stringer
(2) Rising Blade
b) The Great Circle
i) Prestige Classes
(1) Drum Master
(2) Ebon Staff
c) Followers of Mordive
d) Roving Pipers
e) The Learned

Feats
• Sledge Wielder
• Long Knife Fighter
• Cossbow Sniper
• Focused Unarmed Strike
• Lotus Blade Mastery
• Sakura Blade Mastery
• Celestial Slayer, as smite ability, based on Charisma bonus
• Fiend Slayer, as smite ability, based on Charisma bonus
• Fey Slayer, as smite ability, based on Wisdom bonus
• Aberration Slayer, as smite ability, based on Wisdom bonus
• Elemental Slayer, as smite ability based on Intelligence bonus
• Planar Slayer, as smite ability, based on Intelligence bonus
• Titan Blessed / God Blessed, must be taken at 1st Character Level as a Free Feat, only one of these two feats may be taken ever.
• Divine Locus, as favored enemy against all followers of the Titans
• Divine Eclipse, may not be targeted by spells by divine casters of the Gods.
• Titan Locus, as favored enemy against all followers of the Gods
• Titan Eclipse, may not be targeted by spells by divine casters of the Titans

Equipment:

1) Weapons
a) Racial Weapons
i) Elven Weapons
(1) Crimson Elf
(a) Sakura Blade, 1d10, 19-20x2, Slashing
(b) Tanko Sword, 1d6, 19-20x2, Slashing
(2) Cerulean Elf
(a) Lotus Blade, 1d10, 19-20x2, Slashing
(b) Zho Sword, 1d6, 19-20x2, Slashing
(3) Human and Half-Elf Weapons
(a) Deft Sword, 1d8, 19-20x2, Slashing and Piercing, 10ft., Trip, +2 Sunder
(b) Lever Blade 1d6, 19-20x2, Slashing and Piercing, 8lbs., Special: + 2 Grapple , +2 Disarm, Add Strength Damage x2
(c) War Spear 1d10, x3, Piercing, 15 lbs., Special: -2 if not wielded Two-handed
(4) Dwarven Weapons and Armor
(a) Leaf Axe 1d8 x2, Slashing, 10 ft., 10lbs.
(b) Thorn Bracers 1d4x2, Piercing
(c) Bramble Sword
(d) Vine Claw
(e) Thorn Bow
(5) Gnome Weapons
(a) Shale Knife
(b) Cliff Bow
(c) Shale Tomahawk
(6) Halfling Weapons
(a) Crescent Bow
(b) Moon Staff
(c) Throwing Crescent

2) Exotic Weapons:
• Long Knife, 1d6, 19-20 x2, Piercing and Slashing, 10 ft, 5lbs.
• War Sledge, 3d8, x2, Bludgeoning, 20lbs
• Repeater Crossbow, 1d8, x2, Piercing, 100 ft, 12lbs, Special: Reload is Free Action
• Rat Blade, 1d6, x3, Piercing, 5 ft, 4 lbs, Special: +2 Bonus to Sneak Attack Hit Roll
• Split Arm Bow
• Snake Fang Spear
• Steel Spike Staff 1d8, x3, 10lbs, Special: Reach
3) Special Materials
a) Fossil Bone Weapons and Armor
b) Vassal Steel Weapons and Armor
4) Magic Items
a) Artifacts
i) Dice of Chances
ii) Canticle of Ages
iii) Dream Compass
iv) Deck of Many Roads
v) The Plague Stone
b) Magic Weapons
i) Lycanthrope Blade
ii) Coatl Sword
iii) Death Bow
iv) Black Razor
v) Sword of Mist
c) Magic Armor
i) Platinum Mail
ii) Valor Plate
iii) Vambraces
iv) Mouse Hide
v) Ironstone Armor
vi) Blue Wood Armor
d) Magic Items
i) Hedge Ring
ii) Purple Cloak
iii) Crown of Slivers
iv) Helm of All Sight
v) Manual of Skill
e) Special Equipment
i) Shade Goggles
ii) Coin Puzzle Vial
iii) Tracer Dust
iv) Mapping Sphere
v) Red Dust


Creatures:
• Dragons
o Azure Dragon
o Sanguine Dragon
o Orange Dragon
o Grey Dragon
o Brown Dragon
• Lycanthropes
o Werewolf
o Weretiger
o Wereraven
• Phoenix
o Silver Phoenix
o Gold Phoenix
o Platinum Phoenix
• Planar Hybrids
o Magma Elemental
o Steam Elemental
o Mud Elemental
o Dust Elemental
o Storm Elemental
• Constructs
o Dust Golem
o Oak Golem
o Ice Golem
o Swamp Golem
o Gravel Golem
o Elusive
o Sapper
o Mountain Breaker
o Water Burner
o Sky Slasher
o Flame Killer
o Time Golem
• Undead
o Vampires:
 Vampire King/Queen
 Vampire Prince/Princess
 Vampire Warrior
 Vampire Knight
 Vampire Mage
 Vampire Cleric
 Half-Vampire
 Vampiric Fey
o Zombie Lord
o Revenant
o Swamp Zombie

Racial Cultures
1) Humans
2) Elves
a) Crimson Elves
i) Clothing
ii) Holidays
iii) Food and Drink
iv) Family Composition
v) Government
b) Cerulean Elves
i) Clothing: Kimono, sandals, belt, sash
ii) Holidays
(a) The Lotus Bloom: The most sacred holiday, the traditional time of the ascendancy of nobility and elder rule.
(b) The Festival of the Sacred Crescent: Prime orbits the closest to Sanctum during the two year orbit.
(c) Holy Communion: Clerics of the Gods gather to summon the presence of a deity, once every 5 years.
iii) Foods and Drinks
(1) Family Composition:
(a) Extended Clans Ruled via Patriarch and Matriarch
(2) Government
(a) Monarchy, High King and High Queen
(b) Military Command Structure by Hereditary Titles
3) Half-Elves
a) Holidays
i) Remembrance Day; a holiday in remembrance of the Grey Legion, an army of half-elves that perished holding back a demonic invasion, casualties were estimated at 8,000 out of an army of 10,000.
ii) Joining Day; holiday honoring the joining of Human and Elven blood, birthing the Half-Elf race.
b) Clothing
i) Standard Attire: Boots, shirt, pants, cloak or coat, hat or cap, belt.
ii) Religious Attire: Per choice of religion
iii) Formal Attire: Per region
4) Forest Dwarves
a) Clothing
i) Standard Attire: Hide Moccasins or Sandals, Breeches or Loincloth, Bare-chested for Males and Females, Wood and Leaf Tribal Mask, Hide Belt
ii) Religious Attire: A cured animal hide, usually a deer or elk, sometimes a bear. The shaman wears the cured skin as a cloak to perform rituals.
iii) Formal Attire: Is a Full Length body garment spun from the extremely soft fibers, both Males and Females wear this garb, outsiders have compared it to a monk's robe with no hood. The colors are any color in nature, from blues, to reds, oranges, greens, etc. twined about each other, creating beautiful patterns
b) Holidays
i) The Mist: Once a year for one week, the entire forest is engulfed by a smoke-like mist. Hunting is best at this time, as dwarves Darkvision pierces the gloom.
ii) Red Moon: During a solar eclipse caused by either moon, causing the opposite moon to glow a red color, considered a temporary truce between the immortals.
iii) Leaf Fall: The beginning of autumn, the dwarves begin to migrate from the temperate North to the Tropical South, becomes a massive travelling party as hundreds of Dwarf tribes merge during the migration.
c) Foods and Drinks
i) Acanti Nectar: Naturally fermented plant nectar, found in the giant cup-shaped flowers of the Acanti plant.
ii) Black Manned Deer: Distinguished from the common deer by the males having a large black mane. This is the largest meat source regularly hunted by the dwarves.
iii) Giant Jungle Crickets: A cricket that measures close to six inches long and two inches wide, they are solitary hunters. The crickets are the primary protein source for the dwarves.
d) Family Composition: Forest Dwarves are a tribal people, children are raised community, with all adults caring for the children.
e) Government: Forest Dwarves live in tribes, with each tribe having a Headman, whose is descended from the previous headman, and whose child will take over for him. An advisory council is elected once every year to assist the Chieftain in his governance duties.
5) Gnomes
a) Clothing
i) Standard Attire
(1) Males: Pants, Hat, Gloves, Poncho, Tunics, Belt
(2) Females: Dress, Hat, Gloves, Rebozo, Blouse, Belt
(3) Religious Attire consists of a Grey Robe over white pants/dress, symbol of the appropriate deity carved from rock.
(4) Formal Clothing is usually Ash Colored clothing, with white and silver accoutrements
b) Holidays
i) Titan's Spire, when the Titan's Moon is directly west of the spire and the sun is directly east.
ii) God's Spire, when the God's Moon is directly to the east of the spire and the sun is directly to the west.
iii) Midwinter's Gathering: Gnomes come far and wide to gather at the Great Cave to hear the greatest bards among them tell tales. A traditional time to meet a mate or announce engagements. The meet last's four weeks, and concluding on the first day of Late Winter
iv) Harvest Feast: A feast among Gnome cliff villages, celebrating the bounty of harvest, a traditional time of starting courtship and wedding ceremonies.
c) Foods and Drinks
i) Cave Sheep: Mountain sheep herded into cave-pens at nightfall, provide wool and meat when the sheep is old enough.
ii) Cliff Pig: A pig bred to live in the gnomish mountain territory.
iii) Rock Pheasant: Flightless birds adapted to living along the Felspire Mountains, considered a delicacy by Gnomes, Humans and Half-Elves
d) Family Composition: Rock Gnomes live in multi-generational families, from Great-Grandparents to the Youngest Child. Parents and Grand-Parents are the main workers in the family with the eldest educating and caring for the children.
e) Government: Rock Gnomes are usually democratic, with leaders of each cliff village electing their leader every 10 years.

Vonwalt
2015-05-02, 02:34 AM
So you've mentioned a lot of nations that exist in the world, and you've talked about one of the big themes being cold war and national conflict. What are some conflicts that exist between the nations that you've described? What resources or ideologies are people fighting over?