PDA

View Full Version : Thoughts about allowing Favored Soul access to Cleric spell list



arawra
2015-05-01, 03:22 PM
I think the potential is incredibly strong. Currently selecting spells and determining damage potential at level 8.

Assuming 1 target and that all attacks hit and are non-crit. Throw in more damage if you have your 4 well fitted Skeletons/Zombies

8 Sorcery Points
Round 1: Spirit Weapon (twinned, 6 Sorcery points) plus two attacks with a 1-handed 1d8 weapon (18 DPR)
Round 2: Spirit Guardians (twinned, 3 Sorcery points) plus two Spirit Weapon attacks (33 Damage) (25.5 DPR)
Round 3: Guiding Bolt (twinned, 2 Sorcery points) plus 2 Spirit Guardian Attacks plus 2 Spirit Weapon attacks (57 Damage) (36 DPR)
Round 4: Spend two first level slots (4 Sorcery Points) plus Blight (twinned, 0 Sorcery Points) (one attack with advantage) plus 2 Spirit Guardian Attacks plus 1 Spirit Weapon attack (92.5 Damage) (50.125 DPR) (Damage just SLIGHTLY below due to not having bonus action and using Spirit Weapons this turn)

I *think* its rather strong, but I'm not sure what anyone else is at in comparison. Its also requires a fair amount of setup and melee range.

Easy_Lee
2015-05-01, 03:34 PM
One thing to note is that you can't twin spells that don't have a single target. Spiritual weapon arguably does not apply. In addition, controlling it takes a bonus action, so you probably couldn't control two even if you twinned it.

However, you could twin healing and resurrection spells. That may be OP in the right hands.

ChubbyRain
2015-05-01, 03:41 PM
One thing to note is that you can't twin spells that don't have a single target. Spiritual weapon arguably does not apply. In addition, controlling it takes a bonus action, so you probably couldn't control two even if you twinned it.

However, you could twin healing and resurrection spells. That may be OP in the right hands.

Meh.

By the time you get MM and enough to make that all work the threat of death is daapearing from the game. By level 3 the gritty game of 2e is gone for the most part that a normal cleric can keep the group up and running.

And if a player is using their action to heal then they better get something good for it you know.

arawra
2015-05-01, 03:41 PM
Spiritual weapon arguably does not apply. In addition, controlling it takes a bonus action, so you probably couldn't control two even if you twinned it.

There was a ruling that a twinned spell counts as one instance, so *if* you could twin Spiritual Weapon, you could arguably control both with a single action.

ChubbyRain
2015-05-01, 03:46 PM
There was a ruling that a twinned spell counts as one instance, so *if* you could twin Spiritual Weapon, you could arguably control both with a single action.

You can't twin spell the spell. But if you could and then used a BA to move both of them they would have to follow the same order.

So if you told the SW to move 5' west and 10' north, they both would move that way and attack the same direction.

Well, technically at least lol.