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View Full Version : Does a diviner cleric work



Aximili
2007-04-17, 09:22 PM
Ok, I'm gonna play a Cloistered Cleric, and so I'm here to ask for help. I know how to make a melee cleric.But a pure spellcaster is a new one to me.
How do you make divination spells useful? (aside from the basic true seeing)

Which spells are worth spending a slot on? Which ones are brute diamonds just waiting to be sculpted?

The character will still be healer, but that doesn't require any focus, so I wanted to invest on the cloistered's whole Knowledge gathering deal.

He'll have the travel, knowledge, and another domain yet to be decided.
Stats and feats are still completely unkown. (That's why I'm here after all)

So, any Ideas?

jamez
2007-04-17, 09:41 PM
I know it is a pain to lose caster levels but it throws in some good extra fun stuff. I like Human (or changeling in Eberron) Rogue 1/ C. Cleric 5-ish/Combat Medic 5/shadowbane stalker 9 (I am AFB but I think it is close to legal.)
Able Learner at 1st level then hurry to meet all the prereq's (Dodge, Mobility
And knowledge, trickery and travel domains of course are my favorite.

jamez
2007-04-17, 09:44 PM
Right, then just use any Divination spells you want and you can trick and fool people with disguise and bluff to learn even more things. wait...I think shadowbane stalkers have to be lawful good...well, just trick the bad guys then.