Brendanicus
2015-05-02, 12:14 PM
So my game has been a semester-long tour of 3.5's World's Largest Dungeon. However, it's time for my party to see new things, and I figure that as long as I'm getting off my module, it's time to also make the switch to 5th ed.
That being said, I have never run a game with any sort of coherent plotline aside from those from modules. Can anybody help tie my mish-mosh of ideas into something cool?
Existing plot threads:
The dungeon that the players were in was a gigantic, ancient prison for fiends built by angels. While the angels were forced to abandon it, the players fought their way through quite a lot of fiends and drow to escape.
The players originally entered the dungeon as part of a series of expeditions made into the dungeon by the local duke of the borderlands of a human kingdom. The party shall be the only people who have returned from the dungeon; nobody from the outside knows what's in it. The party contains six people and will likely be level 7 when they leave the dungeon.
Anyway: I have something of a Michael Bay-esque approach to DM-ing. I build encounters first, and plot later. Here are encounters I have in mind:
Something involving a Beholder.
The party laying siege to a fortress with the help of a metallic dragon.
A carriage chase scene
If the party ever reaches high levels, I will have them go to an "annex" of the dungeon they entered. In actuality, the annex is the dungeon's maximum security zone, a massive prison for undead of all kinds built on the Positive Energy Plane. Boss is a gigantic worm that's the reanimated remains of an elder god.
These encounter don't HAVE to be in the story, but it would be cool. Sorry if I'm being vague thusfar; I'm not good at this.
That being said, I have never run a game with any sort of coherent plotline aside from those from modules. Can anybody help tie my mish-mosh of ideas into something cool?
Existing plot threads:
The dungeon that the players were in was a gigantic, ancient prison for fiends built by angels. While the angels were forced to abandon it, the players fought their way through quite a lot of fiends and drow to escape.
The players originally entered the dungeon as part of a series of expeditions made into the dungeon by the local duke of the borderlands of a human kingdom. The party shall be the only people who have returned from the dungeon; nobody from the outside knows what's in it. The party contains six people and will likely be level 7 when they leave the dungeon.
Anyway: I have something of a Michael Bay-esque approach to DM-ing. I build encounters first, and plot later. Here are encounters I have in mind:
Something involving a Beholder.
The party laying siege to a fortress with the help of a metallic dragon.
A carriage chase scene
If the party ever reaches high levels, I will have them go to an "annex" of the dungeon they entered. In actuality, the annex is the dungeon's maximum security zone, a massive prison for undead of all kinds built on the Positive Energy Plane. Boss is a gigantic worm that's the reanimated remains of an elder god.
These encounter don't HAVE to be in the story, but it would be cool. Sorry if I'm being vague thusfar; I'm not good at this.