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arawra
2015-05-04, 08:10 PM
How do you guys do it? Having cover gives your opponents disadvantage? 3.5 rules with 50%/25% miss chance?

Wartex1
2015-05-04, 08:12 PM
Cover rules are on page 196 in the PHB.

TheOOB
2015-05-04, 09:09 PM
Cover provides a bonus to AC(or a penalty to attack, can't remember which), which is the same it did in 3e(miss chance was for concealment).

arawra
2015-05-04, 10:41 PM
Cover provides a bonus to AC(or a penalty to attack, can't remember which), which is the same it did in 3e(miss chance was for concealment).

I was really hoping they'd do away in RAW using + or - to abilities to everything :\

Totema
2015-05-04, 10:44 PM
I was really hoping they'd do away in RAW using + or - to abilities to everything :\

Personally, I'm fine with that. As much as it's easier to use advantage/disadvantage, you can't have it everywhere, otherwise it either becomes just as much a headache to use as a bunch of static +/- numbers, or (using the PHB's system for it) it just becomes moot anyway when they all cancel out in the end.

Gwendol
2015-05-05, 07:04 AM
Cover should provide a bonus to AC, and the rules are easy enough.

TheOOB
2015-05-05, 10:06 AM
I was really hoping they'd do away in RAW using + or - to abilities to everything :\

This was intentional. Advantage doesn't stack with advantage(or disadvantage) and they want the DM to have (dis)advantage to use as a tool to arbitrate weird situations. This means some more common situations (like cover) need other mechanics. If (dis)advantage always or mostly happens, it's a tool the DM loses.

Slipperychicken
2015-05-06, 12:30 PM
Cover provides a bonus to AC(or a penalty to attack, can't remember which), which is the same it did in 3e(miss chance was for concealment).

Half cover is +2 to AC and dex saves, three-quarters cover is +4, and total cover prevents attacks.

RenaldoS
2015-05-06, 12:55 PM
Cover as AC make sense as it is the same kind of defense as using a shield or wearing plate.

Stan
2015-05-06, 01:13 PM
I like the AC bonus for cover.

I found the 3e cover/concealment rules with miss chances tedious as you broke out a new set of rules instead of working on the to-hit roll. I see the technical point but it's not good gameplay. It harks back to having different systems for everything in old games. People also hated to have one good roll negated by a bad % roll.

Inchoroi
2015-05-08, 01:53 PM
Half cover is +2 to AC and dex saves, three-quarters cover is +4, and total cover prevents attacks.

Isn't 3/4 cover a +5 to AC/DEX saves?

Chadamantium
2015-05-08, 02:00 PM
Isn't 3/4 cover a +5 to AC/DEX saves?

yes. yes it is.