Ermanti
2015-05-04, 09:30 PM
A friend of mine is running a Dawnforge campaign. He has a lot of homebrew and is currently reworking the Warlock, and I thought it would be fun to make and Ogre Magi themed Ogre. Ogres in Dawnforge (and races in general) are a bit different in the setting, so I'll list the changes and options available to me. I wanted to go with a Warlock base, and he hasn't decided on all the changes, but a major bloodline is incorporated into the class, along with iterative attacks with both eldritch blast and hideous blow.
The current party consists of a level 6 enchanter, level 6 warblade, and a level 6 rogue. I was thinking of being a glass cannon and scout, with the titan bloodline for thematic reasons.
Ogre stats: +4 str, -2 dex, -2 int, -2 cha; lowlight vision, 40 ft base speed, humanoid type and medium size. Stat bumps at 3 (+2 con), 5 (+2 con), 7 (+2 str) and 9 (+2 wis) every odd level from 1-10 gain a racial talent, every even 1-10 gain a racial transformation
Racial talents:
+1 to hit with piercing melee and javelins, may not be taken twice in a row
1/day take a 20 on a str check and gain +10 untyped to it
+1 skill point per level, may only be taken once
Whenever an aoo is taken, push the victim back 5 feet, requires large size and may only be taken once
gain either blindfight, power attack, or improved unarmed strike as a bonus feat
1/day remove fatigued condition or lessen exhausted to fatigued
hurl rocks like a giant for 2d6 and 120 range, requires large
Catch rocks like a giant, requires large
increase carrying capacity by 50%, may only be taken once
bluff and hide become class skills, may take 10 while feinting or causing a distraction
+2 bluff and sense motive, +2 saves vs. compulsion, may only be taken once
immunity to intimidation and the shaken condition
Racial Transformations:
Darkvision
Large size, requires level 6
change humanoid (ogre) type to giant, requires large size and level 8
+1 natural armor, requires lvl 4, cannot be taken twice in a row
gain diehard, endurance, great fortitude, or toughness as a bonus feat
gain a swim speed
gain aquatic subtype, requires swim speed
gain sleep, darkness, invisibility, or charm person as a spell-like 1/day, taking it multiple times a new spell-like, not more uses
reduce a physical attribute by 2 to raise a mental attribute by 2
flight speed 40 (good), requires all 4 spell-likes
immunity to compulsion, requires chaotic alignment
As you can see, I have a few more options outside of feats and invocations. I can use any book and the only restrictions do not apply to my class/race combo anyway. 2 flaws are allowed, as is a single trait, 32 point buy. I want to get this character as close to an ogre magi as I can without sacrificing too much power and could use some help choosing between all the different options available to me. Thanks in advance.
The current party consists of a level 6 enchanter, level 6 warblade, and a level 6 rogue. I was thinking of being a glass cannon and scout, with the titan bloodline for thematic reasons.
Ogre stats: +4 str, -2 dex, -2 int, -2 cha; lowlight vision, 40 ft base speed, humanoid type and medium size. Stat bumps at 3 (+2 con), 5 (+2 con), 7 (+2 str) and 9 (+2 wis) every odd level from 1-10 gain a racial talent, every even 1-10 gain a racial transformation
Racial talents:
+1 to hit with piercing melee and javelins, may not be taken twice in a row
1/day take a 20 on a str check and gain +10 untyped to it
+1 skill point per level, may only be taken once
Whenever an aoo is taken, push the victim back 5 feet, requires large size and may only be taken once
gain either blindfight, power attack, or improved unarmed strike as a bonus feat
1/day remove fatigued condition or lessen exhausted to fatigued
hurl rocks like a giant for 2d6 and 120 range, requires large
Catch rocks like a giant, requires large
increase carrying capacity by 50%, may only be taken once
bluff and hide become class skills, may take 10 while feinting or causing a distraction
+2 bluff and sense motive, +2 saves vs. compulsion, may only be taken once
immunity to intimidation and the shaken condition
Racial Transformations:
Darkvision
Large size, requires level 6
change humanoid (ogre) type to giant, requires large size and level 8
+1 natural armor, requires lvl 4, cannot be taken twice in a row
gain diehard, endurance, great fortitude, or toughness as a bonus feat
gain a swim speed
gain aquatic subtype, requires swim speed
gain sleep, darkness, invisibility, or charm person as a spell-like 1/day, taking it multiple times a new spell-like, not more uses
reduce a physical attribute by 2 to raise a mental attribute by 2
flight speed 40 (good), requires all 4 spell-likes
immunity to compulsion, requires chaotic alignment
As you can see, I have a few more options outside of feats and invocations. I can use any book and the only restrictions do not apply to my class/race combo anyway. 2 flaws are allowed, as is a single trait, 32 point buy. I want to get this character as close to an ogre magi as I can without sacrificing too much power and could use some help choosing between all the different options available to me. Thanks in advance.