Ruethgar
2015-05-05, 05:48 PM
Verden Floran: Life-Shaped Treant Druid 1
Small Construct(Life-Shaped)
Hit Dice: 1d8+2(20 hp)
Initiative: -3
Speed: 20ft
Armor Class: 16 (+1 Size, +3 Dex, +2 Armor)
Full Attack: Unarmed +1 melee (ld2+1)
Special Attacks: None
Special Qualities: Masterwork Branches and Bark, Set Bonus(Sprout(Widen Grass Twin: Standard 24squares of grass) 1/day, Plant Renewal(Occular Ray Burst Downpour Widen: Two Full Round Actions Plant Renewal on all within 45ft Downpour within 90ft for 1 round) 1/day, and Nurturing Seeds(Occular Ray Burst Widen: Two Full Round Actions Cast Nurturing Seeds on all within 45ft) 1/week)
Saves: Fort +4, Ref +2, Will +5
Abilities: (32 pt) Str 10, Dex 16, Con 14, Int 11, Wis 16, Cha 12
Skills: Knowledge(Life-Shaping) +2, Craft(Life-Shaped) +4, Handle Animal +5, Heal +7
Feats: Love of Nature, Unreactive, Hidden Talent(Minor Creation), Greenbound Summoning, Ashbound Summoning, Extend Spell
Environment: Forest
Challenge Rating: 1
Advancement: By Class Level
Level Adjustment: +0
Alternate Features: Plant Companion, Focused Animal, Domain Druid(Plant)
Traits: As Construct
No Low-Light and Darkvision
No Immunity to Mind-Affecting, Poison, Sleep, Paralysis, Stun, Disease, Death, Necromancy, Crits, Fort Saves, Massive Damage, Non-Lethal, Ability Damag&Drain, Fatigue, Exaustion, Energy Drain
Can Run normally
No natural healing
DC 20 Spot to distiguish it from an animal or magical beast
Takes 1dmg/spell level from defiling
Can be hit with living and construct specific spells
Can be raised but not resurrected
Destroyed at 0 hp
Ability to Enchant: Bark as armor and two branches as weapons
Plant Companion
Medium Plant
Hit Dice: 3d8+6(19 hp)
Initiative: -6
Speed: 30ft
Armor Class: 15 (+5 Natural)
Full Attack: Slam +1 melee (ld4+1)
Special Attacks: None
Special Qualities: Plant Qualities, Link, Share Spells, Evasion, Evolution: next lvl Large Size, Prodigious Charisma
Saves: Fort +5, Ref +1, Will +1
Abilities: Str 13, Dex 11, Con 14, Int 2, Wis 10, Cha 12
Skills: Listen -4, Spot -4, Hide +4, Move Silently +0
Feats: Unreactive, Inattentive, God Touched, Divine Channeling, Magical Training, Precocious Apprentice
Environment: Forest
Challenge Rating: 1
Advancement: By Effective Druid Level
Looking for suggestions to compound the ability to control and create greenery. Taking a Legacy Stronghold Item Familiar would give me an enchanted woods that, with Familiar Form, I could jump into. I could eventually command my awakened plants, but I'm looking for something a little sooner than awaken to use the command/rebuke plants on. Also PrC, class and feat suggestions are welcome. I traded out wildshape for a better companion. That and Natural Bond would give me a 5 level leeway on a PrC that doesn't advance my companion.
Edit: Fixed some numbers errors. Changed from Plant Growth to Sprout. Although homebrew(though it was PF for some reason), it is a less powerful spell and does more explicitly what I intended to be the effect of the combination of those abilities. So now 1/day he can create one of any sapling out of nothing(fey cherry, mmm) and 1/week can ensure it survives most common ailments.
Small Construct(Life-Shaped)
Hit Dice: 1d8+2(20 hp)
Initiative: -3
Speed: 20ft
Armor Class: 16 (+1 Size, +3 Dex, +2 Armor)
Full Attack: Unarmed +1 melee (ld2+1)
Special Attacks: None
Special Qualities: Masterwork Branches and Bark, Set Bonus(Sprout(Widen Grass Twin: Standard 24squares of grass) 1/day, Plant Renewal(Occular Ray Burst Downpour Widen: Two Full Round Actions Plant Renewal on all within 45ft Downpour within 90ft for 1 round) 1/day, and Nurturing Seeds(Occular Ray Burst Widen: Two Full Round Actions Cast Nurturing Seeds on all within 45ft) 1/week)
Saves: Fort +4, Ref +2, Will +5
Abilities: (32 pt) Str 10, Dex 16, Con 14, Int 11, Wis 16, Cha 12
Skills: Knowledge(Life-Shaping) +2, Craft(Life-Shaped) +4, Handle Animal +5, Heal +7
Feats: Love of Nature, Unreactive, Hidden Talent(Minor Creation), Greenbound Summoning, Ashbound Summoning, Extend Spell
Environment: Forest
Challenge Rating: 1
Advancement: By Class Level
Level Adjustment: +0
Alternate Features: Plant Companion, Focused Animal, Domain Druid(Plant)
Traits: As Construct
No Low-Light and Darkvision
No Immunity to Mind-Affecting, Poison, Sleep, Paralysis, Stun, Disease, Death, Necromancy, Crits, Fort Saves, Massive Damage, Non-Lethal, Ability Damag&Drain, Fatigue, Exaustion, Energy Drain
Can Run normally
No natural healing
DC 20 Spot to distiguish it from an animal or magical beast
Takes 1dmg/spell level from defiling
Can be hit with living and construct specific spells
Can be raised but not resurrected
Destroyed at 0 hp
Ability to Enchant: Bark as armor and two branches as weapons
Plant Companion
Medium Plant
Hit Dice: 3d8+6(19 hp)
Initiative: -6
Speed: 30ft
Armor Class: 15 (+5 Natural)
Full Attack: Slam +1 melee (ld4+1)
Special Attacks: None
Special Qualities: Plant Qualities, Link, Share Spells, Evasion, Evolution: next lvl Large Size, Prodigious Charisma
Saves: Fort +5, Ref +1, Will +1
Abilities: Str 13, Dex 11, Con 14, Int 2, Wis 10, Cha 12
Skills: Listen -4, Spot -4, Hide +4, Move Silently +0
Feats: Unreactive, Inattentive, God Touched, Divine Channeling, Magical Training, Precocious Apprentice
Environment: Forest
Challenge Rating: 1
Advancement: By Effective Druid Level
Looking for suggestions to compound the ability to control and create greenery. Taking a Legacy Stronghold Item Familiar would give me an enchanted woods that, with Familiar Form, I could jump into. I could eventually command my awakened plants, but I'm looking for something a little sooner than awaken to use the command/rebuke plants on. Also PrC, class and feat suggestions are welcome. I traded out wildshape for a better companion. That and Natural Bond would give me a 5 level leeway on a PrC that doesn't advance my companion.
Edit: Fixed some numbers errors. Changed from Plant Growth to Sprout. Although homebrew(though it was PF for some reason), it is a less powerful spell and does more explicitly what I intended to be the effect of the combination of those abilities. So now 1/day he can create one of any sapling out of nothing(fey cherry, mmm) and 1/week can ensure it survives most common ailments.